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 Base rewards... 
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Joined: Thu Aug 05, 2010 11:58 pm
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I would like to ask once again Dan can you please change the way base rewards system.

I like many are tired of getting crappy rewards for base fight or useless fights for them.

My suggestion is to create base tokens like badges. They will reward 1 token per base level just like the silver badges. This way if your so unlucky to get a good chest you still have a chance to receive the reward you want.

These token will be used to trade in for base rewards, Keep the raided chest in but the token are rewarded as a 3rd bonus.

The token will be spent or turned in for rewards as follows, or whatever you feel is the appropriate amount per item.

Enumeration crystals ..cost..100 tokens
1000 ctp............................80 tokens
Continuum parser ............75 tokens
800 ctp ............................70 tokens
adumbrate stations ............65 tokens
600 CTP ............... ............55 tokens
Abysmal rift trap .............45 tokens
400 CTP ...........................40 tokens
Tri-phase upgrade .............30 tokens
200 CTP ...........................25 tokens

I feel the rates are fair and just say if your attacking a lv 5 base you would still have to be in the top 5 20 times to get a crystal. it would make more want to attend and make your attendance not wasted on a rare random reward.

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Last edited by Chris24markey on Sun Nov 25, 2012 4:27 pm, edited 3 times in total.



Sat Nov 24, 2012 7:10 am
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i think this was said before buy you. and i have to say. Yes!

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Sat Nov 24, 2012 8:44 am
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Yes! :) this would be great!

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Sat Nov 24, 2012 9:06 am
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I've replied to posts like this in the past and have always agreed that there should be a way for us to get what we want from the bases by turning in Silver Badges but this token idea is better.
We would get to keep our crate, Silver badges for items to buy in the Battle Market plus save up tokens to get something that we've been wanting to get very bad like the Enumeration Crystal.
If you need a Parser but can't seem to get one, you could save up tokens to buy one.

We all need as many reasons to keep wanting to play this game ........

I'm all for it.

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Sat Nov 24, 2012 9:23 am
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Love it! +1

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Sat Nov 24, 2012 11:43 am
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what about lo level base them to ?

+1

but the sad part of this is that dan wont uses it anyway :/

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Sat Nov 24, 2012 11:49 am
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+1 great idea, gives people the choice of what they would like rather than being lumped with useless artifacts they don't really need, such as 82 parsers :D


Sat Nov 24, 2012 1:26 pm
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As a game player, I can't agree more that it would be nice to get the reward that I want each and every time. But think about this... You're raiding an enemy space station. You don't control what they have in their cargo bays. You steal what they have available. You can't steal an Xbox from a dollar store. We get a choice of rewards for the silver badges because, in essence, they are being given out by "our government."

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Sat Nov 24, 2012 3:35 pm
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So say he just let us buy these things with silver badges at a little lower price then listed above. I think that would work nicely. Grow your base some more or get a crystal for X amount. (Or what ever else you wanted) I know I could also use some more Tri's since I'm pretty much out of them.

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Sat Nov 24, 2012 3:46 pm
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@ flat yes agreed but in a perfect world we would also be able to sell or trade these found items. However the tokens can be awarded from the government as well like you said the badges are.

I am not saying to get rid of the raiding just add tokens so that it does not take a year to get all your parser then the min you get the last one the next 4 crates you open are useless parser.

I made the cost high because that's how Dan likes them, however over time it would make more want to partake because they are working towards things they can use, and not just getting the same adumbrate station over and over. hell It also add another way to get CTP and as you know they are needed.

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Sat Nov 24, 2012 7:34 pm
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Darth Flagitious wrote:
As a game player, I can't agree more that it would be nice to get the reward that I want each and every time. But think about this... You're raiding an enemy space station. You don't control what they have in their cargo bays. You steal what they have available. You can't steal an Xbox from a dollar store. We get a choice of rewards for the silver badges because, in essence, they are being given out by "our government."

First, you make a good point, but, building on your logic: You should be able to put together the combined loot from all the raids of each member, in a collective loot pool, or something, and then choose what you wanted from that. For example, highest damage gets first pick, second, gets second, and so on.
Of course, in many legions, that would leave the weaker, lower ranked members with the crappy stuff all the time, so someone would have to find a way to solve that.

Secondly, what if you used these tokens, to buy the reward from your own base? You would of course need to have a base lvl higher than the possible reward. I.E. a lvl 4 base cant give out parsers or enumeration crystals. If other bases have these things in their cargo bays, wouldnt yours too?

Also, if this is added, which i doubt, how about you make it so the highest damager gets the base lvl + 1 token? Sort of a reward for the hard work and dedication, this would also give more people incentive and motivation to try harder.

Any thoughts?

(Edit)
Another thought would be to add completely different rewards to this token system (different from what you get in base crates that is) to add another delightful aspect to the game.
Maybe add the possibility to exchange them for badges somehow.
Ratio of Tokens to badges would of course depend on the badge colour.
Maybe use a set amount of tokens to get an hours worth of production:
Example Numbers:
Mineral: 25 Tokens.
Research: 35 Tokens.
Arti: 50 tokens. (not really OP: max of 9 tokens per base(lvl 8 + 1 Top damager) 3 times/day = 54 tokens/2 days)
At most an extra hour of arti production every 2 days aint gona break the game.
But, if this is OP, then feel free to adjust the numbers, thats why it says "Example Numbers"
Any thoughts on this revised version?


Sat Nov 24, 2012 9:32 pm
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I feel it doesn't really add anything good. On the contrary, you lose out a lot. Drop rate of enumeration crystals is around 5%, while your token system would mean doing 20 bases and only having a single crystal to show for it and no other rewards.

Why would anyone use tokens for the ctp, if you can get an enumeration crystal for the equivalent of 120 ctp? And if you want tri-phase cutters/adumbrate stations, making those tradeable would be a better solution than having to buy them using tokens.

The reward system is also meant to have people going after higher level bases. With the system you are suggesting, we'd stick to level 4's around the clock. A bit less tokens but almost no energy cost. The current system is good. If you are unlucky, try again. You don't get the best drops from every npc either.

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Sun Nov 25, 2012 12:47 pm
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D wrote:
I feel it doesn't really add anything good. On the contrary, you lose out a lot. Drop rate of enumeration crystals is around 5%, while your token system would mean doing 20 bases and only having a single crystal to show for it and no other rewards.

Why would anyone use tokens for the ctp, if you can get an enumeration crystal for the equivalent of 120 ctp? And if you want tri-phase cutters/adumbrate stations, making those tradeable would be a better solution than having to buy them using tokens.

The reward system is also meant to have people going after higher level bases. With the system you are suggesting, we'd stick to level 4's around the clock. A bit less tokens but almost no energy cost. The current system is good. If you are unlucky, try again. You don't get the best drops from every npc either.


no because the raids would stay the same, and using the other suggestion that was posted make it a base store. and if your base is not the lv of the item you can not buy it. this would make you have to at least lv your base to get the item in return limit the lv of bases you can scan. And why you not make a real account trying to hide who you are lol!!!

once oyu have all the rewards you will understand. It not worth fighting a base if there is nothing in it for you, and all you get is the same thing over and over. I would buy ctp personally if u new how many you needed to lv a base. the amount of ctp may be low but thats the way Dan like them.

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Sun Nov 25, 2012 4:20 pm
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Darth Flagitious wrote:
As a game player, I can't agree more that it would be nice to get the reward that I want each and every time. But think about this... You're raiding an enemy space station. You don't control what they have in their cargo bays. You steal what they have available. You can't steal an Xbox from a dollar store. We get a choice of rewards for the silver badges because, in essence, they are being given out by "our government."

agree with darth...
i wonder why his post didnt get more comments viewtopic.php?f=6&t=29194

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Sun Nov 25, 2012 4:41 pm
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D wrote:
I feel it doesn't really add anything good. On the contrary, you lose out a lot. Drop rate of enumeration crystals is around 5%, while your token system would mean doing 20 bases and only having a single crystal to show for it and no other rewards.

Why would anyone use tokens for the ctp, if you can get an enumeration crystal for the equivalent of 120 ctp? And if you want tri-phase cutters/adumbrate stations, making those tradeable would be a better solution than having to buy them using tokens.

The reward system is also meant to have people going after higher level bases. With the system you are suggesting, we'd stick to level 4's around the clock. A bit less tokens but almost no energy cost. The current system is good. If you are unlucky, try again. You don't get the best drops from every npc either.

Acutally, he's about right on for the price of enumeration crystals. With this system, it's about 1200CTP.

He's explaining it as a way to make up for "Haha, bad luck, you're screwed".
I would like this if it applied to failed raids, and you lowered the prices to about 1/2 of what they are now. Such as if you fail a base raid and you got 4 badges, you get 4 tokens instead. However, that may not work, because then someone could purposely get last place (to get a badge anyways) 50 bases in a row to get an enum.

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Sun Nov 25, 2012 8:33 pm
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Chris24markey wrote:
And why you not make a real account trying to hide who you are lol!!!


Not hiding, just the automatically chosen name because of the facebook-connect :) If you looked at the signature, my IGN is clear in there.

I already have found all of the rewards. I am only missing one parser, but it's not really important to me. Neither is levelling my Anubix with raids. The real reward are the badges for me, and I still pour most of my energy into bases. If you were fighting dark command nexusses, and you only got a cache one in twenty times, would Dan need to change the npc system as well? Maybe add dark badges to each npc and offer all the rewards on the battle market :) Darth explains the best why not.

I know how hard it is to get ctp. Still, there are plenty of ways to get it. We managed to get our base to level 7 without real sacrifices. Base fights have gathered less than 5% of what was needed. If you can't gather that by npc's, then buy it from other players with kurenite or credits. Or better. Sell exo-clamps. Plenty of legions will pay you to install those and in our case, it is exactly the same as your token system suggests. 25 ctp per clamp, or 80 silver badges for 1000 ctp. In short, ctp is just another form of currency. Not a reward in itself.

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Mon Nov 26, 2012 12:15 am
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D wrote:
Chris24markey wrote:
And why you not make a real account trying to hide who you are lol!!!


Not hiding, just the automatically chosen name because of the facebook-connect :) If you looked at the signature, my IGN is clear in there.

I already have found all of the rewards. I am only missing one parser, but it's not really important to me. Neither is levelling my Anubix with raids. The real reward are the badges for me, and I still pour most of my energy into bases. If you were fighting dark command nexusses, and you only got a cache one in twenty times, would Dan need to change the npc system as well? Maybe add dark badges to each npc and offer all the rewards on the battle market :) Darth explains the best why not.

I know how hard it is to get ctp. Still, there are plenty of ways to get it. We managed to get our base to level 7 without real sacrifices. Base fights have gathered less than 5% of what was needed. If you can't gather that by npc's, then buy it from other players with kurenite or credits. Or better. Sell exo-clamps. Plenty of legions will pay you to install those and in our case, it is exactly the same as your token system suggests. 25 ctp per clamp, or 80 silver badges for 1000 ctp. In short, ctp is just another form of currency. Not a reward in itself.


your barking up the wrong tree. I am trying to help the galaxy. will this change benefit me yes the same as it will all. I have all the rewards, hell I am 4th in contribution on my own base and ours is the biggest one out there atm. just I have been playing from the beginning and when something is not right.... IE the base rewards per time and effort to do them, its wrong, and should be addressed. Its been a while and unless we keep hounding Dan with new ideas on the issues nothing will get fixed.

no dark command nexus should not change using your example... however it should always yield 1 DSC if not 2 each time.

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Mon Nov 26, 2012 7:08 am
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Time and effort are indeed large for low reward, but picking a reward seems wrong. It should remain random. Why not go with the obvious solution. Raiding is stealing what is there. So you'd be stealing technology (ie-base crates) and whatever else the base produces. Could be low end, as in receiveing 10% of the damage you do in minerals/artifacts/research, type depending on base production. Or draw from a pool of that day's production of the base being raided and it is divided according to the damage contribution you've done. Although it should be capped, or only a percentage of the total production. Otherwise, if you have a "Mento"-class ship, you'd solo bases and get 2-3 million resources each time.

I'm certain there are others out there who are capable of soloing high end bases, but just choosing an obvious example. ;)

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Mon Nov 26, 2012 12:45 pm
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Chris24markey wrote:
D wrote:
Chris24markey wrote:
And why you not make a real account trying to hide who you are lol!!!


Not hiding, just the automatically chosen name because of the facebook-connect :) If you looked at the signature, my IGN is clear in there.

I already have found all of the rewards. I am only missing one parser, but it's not really important to me. Neither is levelling my Anubix with raids. The real reward are the badges for me, and I still pour most of my energy into bases. If you were fighting dark command nexusses, and you only got a cache one in twenty times, would Dan need to change the npc system as well? Maybe add dark badges to each npc and offer all the rewards on the battle market :) Darth explains the best why not.

I know how hard it is to get ctp. Still, there are plenty of ways to get it. We managed to get our base to level 7 without real sacrifices. Base fights have gathered less than 5% of what was needed. If you can't gather that by npc's, then buy it from other players with kurenite or credits. Or better. Sell exo-clamps. Plenty of legions will pay you to install those and in our case, it is exactly the same as your token system suggests. 25 ctp per clamp, or 80 silver badges for 1000 ctp. In short, ctp is just another form of currency. Not a reward in itself.


your barking up the wrong tree. I am trying to help the galaxy. will this change benefit me yes the same as it will all. I have all the rewards, hell I am 4th in contribution on my own base and ours is the biggest one out there atm. just I have been playing from the beginning and when something is not right.... IE the base rewards per time and effort to do them, its wrong, and should be addressed. Its been a while and unless we keep hounding Dan with new ideas on the issues nothing will get fixed.

no dark command nexus should not change using your example... however it should always yield 1 DSC if not 2 each time.



no good at editing quotes. so you effectively ARE saying dan needs to change the NPC drop rate.
well i happen to be in that minuscule group of people who almost never gets a cache.
im over NINETY (90+) Dark elites, and ive found 4 caches... do you know how i know, because i have the dark beacons and pylons sitting in my cargo.
i wish the drop rate worked in my favor, and i got the cache 1 in 10 times, id have 9 or 10 by now, but the RNG seems to hate me.


as for the original post... it is what it is, the RNG dishes out love and pain evenly to everyone (seemingly rather unequally in my case, but i do succeed a lot on slim chance planet thefts...)

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Mon Nov 26, 2012 10:40 pm
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ok I guess i was wrong no one wants improved base raids. I guess your all happy getting ripped off on your rewards, and that your ok putting so much into a larger base for no improvements.

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Wed Nov 28, 2012 4:35 am
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