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 Idea for a new Drannik Automatons Boss 
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Joined: Tue Jan 25, 2011 8:04 pm
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Drannik Orbital Aegis

A rare ship amongst the Automaton's fleets, these were originally designed to protect the most important coreworlds of the Drannik people. These utilise many of the most advanced technologies in their fleets.

Rank 1,000 Extremely Rare Boss
Shareable to ranks 800 to 9,999

Stats-
Attack 20,000
Defence 35,000
Shield 2,000,000
Hull 2,000,000
Cloak 5,000

Ability - Disruption pulse - reduces your attack by 50% for an hour.
Expires after 2 days, grants 75 XP on the kill.

Rewards-
Drannik Overcharged-Reactor - one of several heavily modified reactors needed to power the station. Occasional energy flares from the reactors cause scanner blind spots. Ship module, size 20, +120 energy, +50 cloak. Limit 4 per ship, does not replace power core/encephalon core.

Drannik Orbital Trap - planet trap, one week. when triggered planet gains 7,500 attack for a day.

Drannik Lance - A massive weapon mounted on the Aegis, it also includes individual scanner equipment. Ship module, size 16, +150 attack, +50 scan. Limit 4 per ship, replaces ion pulse ballistae.

Command Aegis - A section of the Aegis that is able to land on a planet, acting as command center for Drones in the local system. planet structure, size 2, + 200 cloak, +200 defence and +2 mining production. If used on a Gaia or Terra planet, or used while a member of the Drannik race, all bonuses are doubled and it also produces +3 artefact.

Thoughts on this?

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Sat Dec 01, 2012 12:45 am
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Joined: Mon Jul 19, 2010 12:42 am
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It sounds good, and I like the concept. However, I think the stats for the the modules might be a little overpowered. Maybe if the reactor had a limit of two, it would be better. Same perhaps with the lance. That might make it better, but otherwise it seems fine. We could always use some more NPCs to destroy.

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Sat Dec 01, 2012 1:18 am
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Joined: Wed Nov 21, 2012 12:33 am
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That sounds like a great idea, except I'm not even close to reaching that rank so game balance wise I cant judge it but story wise its great.

What could be wrong with a new NPC for high level players anyway? I hear they're fairly scarce beyond ranks 1200
+1

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Sat Dec 01, 2012 1:18 am
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Joined: Wed Nov 16, 2011 1:42 am
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Fenix wrote:
That sounds like a great idea, except I'm not even close to reaching that rank so game balance wise I cant judge it but story wise its great.

What could be wrong with a new NPC for high level players anyway? I hear they're fairly scarce beyond ranks 1200
+1



After 600 you loose a big chunk you gain the keithors at 750 but after that your just slowing loosing Npc's till you hit the big 2k when almost all the best elites disappear.

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Sat Dec 01, 2012 9:38 pm
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Fireblade225 wrote:
After 600 you loose a big chunk you gain the keithors at 750 but after that your just slowing loosing Npc's till you hit the big 2k when almost all the best elites disappear.


I see..

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Sat Dec 01, 2012 11:23 pm
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