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Zombiekiller531
Joined: Sun Jul 06, 2014 4:25 am Posts: 137
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As of rank 325, pictures will be posted instead(if i figure out how to use it ) ZombieKiller531 Rank 305 Konqul Fixer Combat Reputation: Menacing 0 / 2105 Energy in: 01:09 0 / 20255 Hull (nanite swarm) 0 /4570 Shield(shield amp) Battles 100604 (Grand Legend) Player Kills 730 Deaths from Players 494 Non-Player Kills 5920 Planets Found 358 Planets Occupied 71 Planets Captured 59 Missions Completed 451 Scans Performed 4512 Successful Hacks 897 Successful Raids 781 Ship Design Intruder Size Class Heavy Cruiser Ships/Allies Anubix, AI Assault Drone, Thraccti, Scruuge Defector, Apparitious II, Bane Familiar Weapons Ion Pulse Ballistae, Combat Analyzer, Prototype Mech XV Energy Silthion T-Plasma Hub, Isomorphic Repeater x4, F.A.T.H.E.R. x2, Omicron Injector, Chron-Transistor Sensors Stryll Prey Tracker, AI Supercomputer Hull Perfect Syncopated Plating x3, Korteth Plating x2, BioMimetic Sealer II x4, Protean Armory x3 Shields Q-Phase Battery Array, Harmonic Resonator Cloaking Gamma Channeler Defenses Dark Phase Engine, Auto-Evasion Node, Trinity-Core Drive x2, Thrust Stabilizer Apparitious II, Bane Familiar Rank: 19 Anubix, AI Assault Drone Rank: 40 Thraccti, Scruuge Defector Rank: 65 Size Class: Heavy Cruiser Space: 320 / 322 Attack: 4056 Defense: 2117 Scan: 81 Cloak: 264 Cargo: 12565 / 18225 Upkeep: 1.6B Konqul: Attack +20% Fixer: Hull +30% 322 Decks 18225 Cargo 2410 Engineers 3188 Tactical Officers 1531 Helmsmen 2320 Scientists Total Medal Points Awarded: 430 of 2415 Minerals 5823 units / hour 0/ 42500 Artifacts 9452 points / hour 0 / 78000 Production: 6644 research / hour 0/52750 Research Tree Quasi-Chaotic Force Research Levels: 1 / 3 Wormhole Channeling Research Levels: 0 / 1 [working on this] Force Obviation Fields Research Levels: 0 / 3 Negative Refraction Research Levels: 1 / 3 Syncopated Phase Matter Completed Phase Shifting Research Levels: 0 / 3 Continuum Analysis Research Levels: 1 / 3 Topopolis Rings Research Levels: 0 / 1 Sub-Quantum Logistics Research Levels: 0 / 3 Total Research Drone: 20660411 Points Goals for 300: 3k+ TOs [completed] 1/2 way to 4th dom cannon [completed] Goals for 325: Maintain 10:1 or better tacs to rank ratio Over 7k combined atk and def 550+ medal points 1-2 auto blasters 1200 hacks 1000 raids and kills I was/am npcer, but would like to work more towards pvping. I want my ship to be able to successfully defend against most attackers. Also would like some mission suggestions. Need help on how I can make this ship better and would like some comparisons, Thanks!
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Last edited by Zombiekiller531 on Mon Aug 13, 2018 5:52 pm, edited 40 times in total.
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Thu Sep 18, 2014 12:44 am |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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Need to know what your goals are, missions, pvp, npc'ing....tough to kill...etc..
Your race/class is unfavorable--thats one thing. Research and arti are good focuses for your planets at low level...dont see your production rates there so can only say generically.
_________________Signature created by NecromancerSpy status_ #1 Cloak master in galaxy Moooooooooooooooooooo!
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Thu Sep 18, 2014 1:26 am |
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Zombiekiller531
Joined: Sun Jul 06, 2014 4:25 am Posts: 137
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Oh yea, i would like to work my ship towards pvp and i'm trying to work my ship more towards SSB, so i won't get killed as easily and i fixed the post a bit
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Thu Sep 18, 2014 1:26 am |
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Zombiekiller531
Joined: Sun Jul 06, 2014 4:25 am Posts: 137
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Also i am considering to change to Konqul Fixer, but i want to get the intruder ship design first
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Thu Sep 18, 2014 1:42 am |
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Ghznl
Joined: Thu Oct 18, 2012 11:17 pm Posts: 140
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If your going to go SSB, its going to be a long road ahead. Its hard to give good advice to low rank SSBs, because theres so few decks to use. Anyways, Get fermionics when you can if you can afford it. Seems like your upkeep is low enough your MP can handle it atm. From what I see, i believe your already putting your rank points into TOs, and thats good.
Get your 3rd protean armory, work towards the protean arsenals. If you want to PvP a bit, Id say pick up your Dom III Cannons. They will be the best possible guns you can run for a while, so Id say its worth it. Only run your energy mods when you have extra energy.
Up your arti. Im assuming you have somwhere around 25 planets colonized. You average 300 resources per planet. Sounds like you have a plasma or two hiding around there. Ignore your mining for now until you upgrade your ship to more expensive mods, you have enough MP And definitely change your profession once you can get around to it. Id suggest Vygoid excavator, or Konqul Excavator, or Aerlen Excavator. Konqul saves e in PvP, Aerlen helps make you tougher to take down, and helps the legion base bonus.
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Thu Sep 18, 2014 3:59 am |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Ghznl wrote: If your going to go SSB, its going to be a long road ahead. Its hard to give good advice to low rank SSBs, because theres so few decks to use. Anyways, Get fermionics when you can if you can afford it. Seems like your upkeep is low enough your MP can handle it atm. From what I see, i believe your already putting your rank points into TOs, and thats good.
Get your 3rd protean armory, work towards the protean arsenals. If you want to PvP a bit, Id say pick up your Dom III Cannons. They will be the best possible guns you can run for a while, so Id say its worth it. Only run your energy mods when you have extra energy.
Up your arti. Im assuming you have somwhere around 25 planets colonized. You average 300 resources per planet. Sounds like you have a plasma or two hiding around there. Ignore your mining for now until you upgrade your ship to more expensive mods, you have enough MP And definitely change your profession once you can get around to it. Id suggest Vygoid excavator, or Konqul Excavator, or Aerlen Excavator. Konqul saves e in PvP, Aerlen helps make you tougher to take down, and helps the legion base bonus. hes got 34 planets meaning an average of 217 per. if you recalc the res bonus out hes down to 201. i wouldnt bother with aerlen since it would be buffing up a stat you wont be getting much of, or really needing for that matter either. your deck count is your defense. konqul though might help you get more arti planets. dont colonize mining planets. if you find maxed toxics or irradiated planets fine but other than those you should only be buying uplifts when your credits are no longer still constantly building.( think you should be good for a bit) not sure what your best planets are, but most likely you are best off going full production on everything since the kind of defense you can put on a planet right now isnt going to stop much.
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Thu Sep 18, 2014 3:39 pm |
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bknghiem
Joined: Fri May 30, 2014 3:56 pm Posts: 16
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Are you in a legion? If not join Subspace Destroyers. We have the Chuhn Trade Comm artifact for our base.. And now pumping out 90k a day shipment to each member that is about 3.5k/hr artifact. That should help greatly if you not already in a legion.
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Thu Sep 18, 2014 4:15 pm |
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Zombiekiller531
Joined: Sun Jul 06, 2014 4:25 am Posts: 137
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I'm in The Wild Hunt atm, and hope to stay there. I have 2 16x toxics, one 15x, everything else is MR, ER, VR and I have a couple of rich arties, I'm dropping a few planets atm Also I ususally run 1.3k energy, 1.4-1.5k atk, 400-500 def and 200 scan(buffs) and I would have about 15 decks handy.
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Thu Sep 18, 2014 9:39 pm |
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Zombiekiller531
Joined: Sun Jul 06, 2014 4:25 am Posts: 137
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Also uninstalled/in my cargo I have:
Atmospheric Decimator Crimson Auto-Laser Crimson Auto-Phaser Crimson Auto-Phaser Dominion Cannon - Mark III Heavy Singularity Launcher Light Antiproton Cannon Light Antiproton Cannon Vortul Blast Phaser T.O. Harmonic MegaPulser Auto-Evasion Node BM50 Convoy Shuttle Dark Ring Thruster T.O. Harmonic MegaPulser T.O. Harmonic MegaPulser Trinity-Core Drive Trinity-Core Drive 3x CpiherBot 3x Parser Decryption Quad-Frame Sha'din Supercomputer 2x Stryll Hunt Sensor Tetra-Seek Targeter 2x Zolazin Jammer Dark Complex Thruster (Uses Left: 2) Dark Ring Thruster (Uses Left: 3) Crimson Auto-Phaser (Uses Left: 2) Sha'din Supercomputer (Uses Left: 3) Sha'din AI Core T.O. Harmonic MegaPulser
I know its a big list, what should I add/scrap/take off
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Thu Sep 18, 2014 9:52 pm |
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Ludis
Joined: Wed Sep 11, 2013 6:36 pm Posts: 294
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Get all the hull you can get because you want to be able to take more hits, while you dish out more damage. The amount of hits you can take is ((Hull +Shields)/(decks space/2))
Don't put on energy reactors and replace those with more hull because you can get more energy from more engineers, but keep the relays.
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Fri Sep 19, 2014 4:39 am |
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Ghznl
Joined: Thu Oct 18, 2012 11:17 pm Posts: 140
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Zombiekiller531 wrote: Also uninstalled/in my cargo I have:
Atmospheric Decimator Crimson Auto-Laser Crimson Auto-Phaser Crimson Auto-Phaser Dominion Cannon - Mark III Heavy Singularity Launcher Light Antiproton Cannon Light Antiproton Cannon Vortul Blast Phaser T.O. Harmonic MegaPulser Auto-Evasion Node BM50 Convoy Shuttle Dark Ring Thruster T.O. Harmonic MegaPulser T.O. Harmonic MegaPulser Trinity-Core Drive Trinity-Core Drive 3x CpiherBot 3x Parser Decryption Quad-Frame Sha'din Supercomputer 2x Stryll Hunt Sensor Tetra-Seek Targeter 2x Zolazin Jammer
Dark Complex Thruster (Uses Left: 2) -> equip these Dark Ring Thruster (Uses Left: 3) -> dont equip these, unless you dont have enough COmplex thrusters Crimson Auto-Phaser (Uses Left: 2) -> You dont need these, so dont equip them Sha'din Supercomputer (Uses Left: 3) -> Like listed above, only equip when scanning Sha'din AI Core -> See Sha'din Supercomputer T.O. Harmonic MegaPulser NO
I know its a big list, what should I add/scrap/take off Whats in cyan should only be equipped when necessary. Ie the deimator only when invading. Those scan mods only when on a scan run. You only need 51 scan to see TO Troop Carriers. Cipher bots only when your hacking. Parsers are very inefficient atk modules. Equip at your own discretion. But they are good for scan runs. Do not equip things listed in red. Those are a waste of space or unneccessary until much later in the game Things in gold are stuff you havent equipped yet. I comented about them.
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Fri Sep 19, 2014 4:56 am |
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swinephil
Joined: Sun Aug 26, 2012 7:06 am Posts: 510 Location: New Zealand
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Zombiekiller531 wrote: I'm in The Wild Hunt atm, and hope to stay there. we were hoping you'd come home eventually
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Fri Sep 19, 2014 7:11 am |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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i would say you should swap reactors on for a level up and then off after you burn off that energy.
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Fri Sep 19, 2014 1:55 pm |
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Zombiekiller531
Joined: Sun Jul 06, 2014 4:25 am Posts: 137
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I only keep reactors when I'm about to rank, otherwise they're offline
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Fri Sep 19, 2014 9:40 pm |
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Zombiekiller531
Joined: Sun Jul 06, 2014 4:25 am Posts: 137
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So when i take off reactors I'm at 198/245 with conduits on what should i add to make up for the space?
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Tue Sep 23, 2014 10:50 pm |
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Serne
Joined: Mon Aug 13, 2012 5:36 am Posts: 970
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That depends on what you are going to be doing. PvPing? toss on extra cannons. hacking? Cipher Bots and Zolazin Analyzer. going away for a while and don't need to worry about overcharging your energy bar? Toss on extra hull and maybe a def mod.
_________________SIG'D The Prisoner wrote: You know something's wrong when the Trade Outpost sub-forum has the most interesting topics Well it was an ill considered idea in the first place.
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Tue Sep 23, 2014 11:23 pm |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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First of all, Artifact Production needs to be high for PvP and SSB. That is always said to me time and time again.
Only use decks for Hull and Defences. All 3 Proteans, Vortul plating, Kalvium plating is useful too (see Myalari Chain) Only NPC dropped defences, and Trinity cores i would recommend on your ship at the moment. Try not to freeze rank, if you will slow rank, at least two ranks a week or so. Gives you more Rank Points to play with. Energy modules are quite big, but if you can equip the Drannik Power cores when you have spare room, it may be a blessing in disguise. And as my mate is finding out (with almost 4k hull at rank 51 with a 36 dmg cap), all the hull in the world wont save you. You NEED the power to deter ships, so i would recommend maybe just a few of the better weapons on. Blasters, Dom Cannon mk3s, etc. Even a Drannik Ballistae.
I wish you luck, and hope you have the patience to do this, and maybe we will meet on the battlefield one day. (As a ship of similar level, I could link you to my log, comparison etc.)
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log
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Sun Oct 05, 2014 7:11 am |
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ShadowsPoison
Joined: Sat Aug 25, 2012 11:11 pm Posts: 444 Location: Where are the QSES? AMIRITE??? AMIRITE???Who is "the fly"?!How long can you make this?
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Zombiekiller531 wrote: Rank 171
91 / 1290 Energy in: 01:11this(above) 3035 / 3035 Hull 555 / 555 Shield
ZombieKiller531 Rank 171 Vygoid Hackergross Combat Reputation: Weak
Battles 32471 (Legend) Player Kills 316 Deaths from Players 352 Non-Player Kills 1633 this(above)
Goals for 200: 2k TOs Finish Mission exoticthis does not work with (see above) Get 2nd/3rd Dom cannon mk3 DONE---3rd Protean Armory
Need help on how I can make this ship better thanks! Vygoid hacker does nothing for you. You probably only have a couple terraformers, so without a big increase in npcing or gp spending you wont be seeing that hperterraformer anytime soon. You also need around 12x energy per rank to safely autorank on npcs. Research scanners, planetary structures, and weapons. My advice? Don't get too caught up on x amount of blank by rank y.
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Mon Oct 06, 2014 12:51 am |
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Zombiekiller531
Joined: Sun Jul 06, 2014 4:25 am Posts: 137
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I hold 1.2k E, but if i install more reactors, then I can hold 2k E. I'm 6/10 for the terra project. And I'm working on my hull atm.
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Mon Oct 06, 2014 9:27 pm |
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Zombiekiller531
Joined: Sun Jul 06, 2014 4:25 am Posts: 137
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Still looking for comparisons and advice
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Fri Nov 28, 2014 3:35 pm |
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