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kyuubi8492
Joined: Fri Jul 23, 2010 9:30 pm Posts: 22
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if the stryll were to become a playable race after this arc, what would the benefits be? (better yet how awesome would that be?)
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Sun Oct 24, 2010 10:25 pm |
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Fralo
Joined: Mon Jul 19, 2010 12:42 am Posts: 584 Location: On my Starship
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Well, the Stryll have been described as trackers, and bounty hunters, and described as the only race capable of tracking the reclusive, Zolazin. Considering the fact that Zolazin have a 40% cloak boost, I would imagine the Stryll would have a 40% scan boost. Just an idea.
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Sun Oct 24, 2010 10:33 pm |
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SpoonyJank
Joined: Fri May 14, 2010 7:20 pm Posts: 1178
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extra scanning seems too boring to be part of a long term strategy. My guess is that CCers would just occasionally switch to stryll for a scanning blitz then switch right back. If they had immunity to traps, I think that would fit their profile but it might be overpowered. I could just imagine how many people could be mowed over with that ability and a big load of energy. I guess as long as there are hack and raid timers, it wouldn't be the end of the world.
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Sun Oct 24, 2010 10:40 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Higher chance of finding uncommon or rarer NPCs.
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Sun Oct 24, 2010 11:27 pm |
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ThunderSoul
Joined: Tue Jul 27, 2010 4:58 am Posts: 78
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ODragon wrote: Higher chance of finding uncommon or rarer NPCs. oh i like that one... ! 
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Sun Oct 24, 2010 11:48 pm |
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The Jerominator
Joined: Fri Oct 15, 2010 11:31 pm Posts: 34
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Nice idea, but the Dranniks already have a bonus towards NPC's
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Mon Oct 25, 2010 1:17 am |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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The Jerominator wrote: Nice idea, but the Dranniks already have a bonus towards NPC's Only towards damaging them. From the wiki: Quote: Becoming this race gives you a 40% increase to attack against NPC's.
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Mon Oct 25, 2010 2:27 am |
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