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 Help with a rank 167 
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Joined: Tue Oct 09, 2012 5:13 pm
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Some Help please guys :) I am switching to Konqul at the end of the year any advice on the profession would be nice as well please :)

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Sun Dec 02, 2012 11:11 pm
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Joined: Thu Nov 24, 2011 12:40 am
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Fixer or excavator if konqul, you won't go wrong

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Sun Dec 02, 2012 11:14 pm
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Joined: Tue Apr 17, 2012 12:11 am
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Location: Alpha Legion 100
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Billik wrote:
Fixer or excavator if konqul, you won't go wrong

i'd say excavator due to his low artifact income.
get that up asap btw

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Mon Dec 03, 2012 12:24 am
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thanks :) any advice on my modules and what I should work on?


Mon Dec 03, 2012 12:55 am
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Joined: Tue Apr 17, 2012 12:11 am
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Location: Alpha Legion 100
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get your mark 3 dominion cannons
max researched hull modules (i recommend trading shield mods for this)
get the protean armories
get more artifact, its very low. i have 3x the income you do and im only 4 ranks above you(excavator will help with this if you choose that profession)
ready yourself to be rid of sillixx. you get about 80-90 of your decks from its racial bonus. trade some modules around so you can do without it.

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Mon Dec 03, 2012 1:01 am
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if I am to max hull mods I need to get 78 space and I only have 50 from shield mods Also how should I make the space of 83 decks when I change?


Mon Dec 03, 2012 1:05 am
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Minimini wrote:
if I am to max hull mods I need to get 78 space and I only have 50 from shield mods Also how should I make the space of 83 decks when I change?

ship bots, rank points into decks. i recommend getting the space needed for the race change before getting the hull mods.

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Mon Dec 03, 2012 1:06 am
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I am actually trying to save up for Anubis ship ally since I am almost there but I could get rid of an attack mod and the shields for the space needed and then work from there


Mon Dec 03, 2012 1:17 am
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Minimini wrote:
I am actually trying to save up for Anubis ship ally since I am almost there but I could get rid of an attack mod and the shields for the space needed and then work from there

downgrading to heavy antiprotons would also save some space and lower your upkeep.

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Mon Dec 03, 2012 1:20 am
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The Null Rays I would like to keep because they are providing a good bonus to my attack and I can afford the upkeep so no need to worry about that but this is what I would like to do once I change profession

Get rid of weapon module 43 space
and then I should be able to rank 10 times this month so that gets me 50 cargo space
which means I have an extra 10 space after Sillix is gone
Then I would like to get rid of another weapons mod for 43 space and install one hull mod so I have 4/5
and then upgrade another anti proton


Mon Dec 03, 2012 1:33 am
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Location: Alpha Legion 100
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Minimini wrote:
The Null Rays I would like to keep because they are providing a good bonus to my attack and I can afford the upkeep so no need to worry about that but this is what I would like to do once I change profession

Get rid of weapon module 43 space
and then I should be able to rank 10 times this month so that gets me 50 cargo space
which means I have an extra 10 space after Sillix is gone
Then I would like to get rid of another weapons mod for 43 space and install one hull mod so I have 4/5
and then upgrade another anti proton

i hope you mean decks :P

why not uninstall the shield mods?

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Mon Dec 03, 2012 1:37 am
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I rely on my 560 shield quite a lot when attacking elites and bases because it means I don't have to repair and also I have over 200 shield amps so most of the time I am sitting with 1120 and yes indeed I meant decks sorry


Mon Dec 03, 2012 1:46 am
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Fixer. Excavator is only useful if you have high AP income.

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Mon Dec 03, 2012 9:13 am
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That is what I was thinking but the only planets that I am colonising are artifact so that should get to 1000 soon enough :) but mayybe fixer is better because my hull modules are really good (y)


Mon Dec 03, 2012 1:42 pm
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Your ship build would have to differ depending on whether you go fixer or excavator. If you're going fixer, your current loadout is fine, if you're going excavator I would uninstall the two shield modules and try to place another hull in their place to maintain close to the same amount of hull that you had as a fixer, even if it's not a perfect fermionic armour for the time being.

(albiet I'd drop either two null rays or heavy anti protons since your ship will shrink, the konqul bonus will maintain your attack power)

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Mon Dec 03, 2012 3:09 pm
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I think I am going to go konqul fixer and drop two cannons for the space τhαnκs :)


Mon Dec 03, 2012 3:35 pm
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Minimini wrote:
I think I am going to go konqul fixer and drop two cannons for the space τhαnκs :)

Good choice, you just went with what I think is one of the best PVP races/professions :)

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Mon Dec 03, 2012 4:15 pm
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