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 Advice on my ship's build 
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Joined: Mon Jun 25, 2012 9:38 pm
Posts: 45
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Just looking for some suggestions as to where to take my ship in the future. This is where I'm at, right now:

Rank 117 Heavy Cruiser
Energy 550
Hull 6725
Shield 624
Decks 326
Cargo 6660
Attack 1608
Defense 1138
Scan 86
Cloak 85
Engineers 510
Tactical Officers 1105
Helmsmen 488
Scientists 415

Weapons: Dominion Cannon - Mk III, Prototype Mech
Defences: Auto-Evasion Node, BM-50 Shuttle x 3, Dark Thruster x 4
Hull: Neutronium Armour x 4, Vortal Plating, Protean Armoury x 3
Energy: Nothing
Devices: Parser

Minerals: 1258
Artifacts: 1120
Research: 5280

Null Rays 1/3
Transconduits
Force Oblivination 1/3
Quantum Jamming 3/3
Neutronium 2/3
Microwarp Naccelle 1/3
Quantum Resonance 1/3
Star Lifting 3/3
Hybrid Theory Dynamics

Battles 11460
Player Kills 253
Deaths 35
Missions 135
Hacks 952
Raids 484

I know I need to get my scan up, that is next, after i finish Heavy Nulls. Any other glaring problems anyone sees in my build?

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Tue Dec 18, 2012 5:17 pm
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Joined: Wed Sep 19, 2012 9:44 pm
Posts: 1997
Location: Causing chaos somewhere
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A couple of things. first why do you have a small ship build but only a few pvp kills? It doesn't make much sense to build a ship based around pking if you dont pk.

Second Your artifact production leaves a lot to be desired. you have a Impresive research but the thing about having a small ship is research benifits you less as you can't install cannons defences ect. If you can get your artifact up and keep pvping then your ship will become very good.

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Tue Dec 18, 2012 9:50 pm
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Joined: Mon Jun 25, 2012 9:38 pm
Posts: 45
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Thanks for the tips. To answer your questions; 1) I actually didn't realize that my ship was that small, 2) I really kep the build like that as a defensive measure, as opposed to offensive, 3) High research was to get planetary's to +12 as quick as possible as well as obliv barriers for my planets.

I just finished all my passive medals, so I had taken 1.5 months off of pvp'ing, and am now jumping back on red badging, so I hope to get my pk numbers up in the near future. As to arti production...it's just a matter of now finding several decent arti planets to grab, I really haven't had much luck finding many of late.

Thanks again for the advice. Please understand, I'm not trying to argue...just explain what I've been doing with a kind of weird ship build.

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Wed Dec 19, 2012 2:28 am
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Joined: Mon Apr 02, 2012 1:55 pm
Posts: 157
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Auto-Evasion Node is prety useless thit this 25 def and 3% on your current def :) dont you think soo


Wed Dec 19, 2012 2:35 am
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Joined: Wed Sep 19, 2012 9:44 pm
Posts: 1997
Location: Causing chaos somewhere
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Drone wrote:
Auto-Evasion Node is prety useless thit this 25 def and 3% on your current def :) dont you think soo

no. 25 defence + 3% of 1138 = 59.14
59.14/10 decks = 5.914 or almost 6 defence to deck ratio and will be improving all the time. it is most definately not useless and dont what ever you do sell it

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Wed Dec 19, 2012 3:50 pm
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