Quote:
They tend to exact their revenge for such a thing by pummeling your ship into the ground and they have every right to do so.
That sounds like "whining" to me. If that high rank player defended his planet in the first place, there no reason to exact revenge.
Being high rank doesn't give you the right to
not get attacked.
Those who make effort to keep their planet,
have the right to exact revenge when it gets taken.
Anyways, that is not the topic.
Quote:
I don't see much point in attack power on a planet, personally. I find that I can get a lot more defense with the same space than I could get total attack+defense.
E.G.
12000 Defense + 2 Nexus Barriers = 17280 Defense
6000 Defense + 6000 Attack + 2 Nexus Barriers = 14640 Attack + Defense
What question is this statement answering?
First of all, my question was for an MP planet where most planet artifact providing MP also provide ATTACK and ATTACK % bonus.
Second, I think none of the posters suggested nor implied to put half attack and half defense on a planet.
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Also, repairing your ship takes almost no time at all so attack is practically useless here, too. Defense, however, might slow someone down up to 20 times as much as they would with no defense or even if I had pure attack.
Either way, a determined player will lower down the population of your planet by himself or with the help of his legion. Do you really think that energy will be a problem if you have at least one high rank member in the legion. Therefore, you'd rather lessen his chance during invasion.
6x Chaos Mines 1200/2 = 7200/12
2x Phase Launcher 250/1 = 500/2
2x Domain Walker 600/1 = 1200/2
2x Darkmines 600(25%)/1 = 1200(25%)(25%)/2
2x **Tri-Phase Cutter 300/1 = 600/2
1x *Antimatter Drill 400/1
1x *War Foundry 500(20%)/0/1
-----------------------------
11600(25%)(25%)(20%)/22 = 21750 (+1200 from walker)
vs
13200 (25%)(25%)/22 = 20625
10x Obviation Barrier 1200/2 = 12000/20
2x Barrier Hypernexus 600(25%)/1 = 1200(25%)(25%)/2
Like I said, I'll do the math. (based on some arties only)
As you can see, after the population is down:
1. the ATTACK has a slight advantage over DEFENSE during invasion calculation
2. for ATTACK, 4 structures provide 1MP each while DEFENSE doesn't provide any
3. if all regular structures will be destroyed, your Barrier Hypernexus is doubly useless. Even if you have the Domain Walker.
NOTE:
1 MP structure provide ATT% bonus while 2 other provide ATT. Based on my artifacts, 2 MP structure provide DEF% and DEF, G. Concord Station and Gauss Chain respectively, and not as efficient as the former.
Next time, try to understand the question first before you make sarcastic remarks.
I only wanted to find out if there is something I might have missed between ATTACK vs DEFENSE that is why I raised the question. I'm not starting any argument, just want to be informed.