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 mining planets - attack or defense 
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Joined: Fri May 11, 2012 5:45 am
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I have noticed that planet artifacts that provide mining production normally provide attack and attack % bonus
and I'd like to utilize by putting chaos mine instead of obviation barriers. I'm not sure if that's wise though.

Can anyone please enumerate the pros and cons of a planet with:
1. high defense and zero or no attack
2. high attack and zero or no defense.

If there have been previous discussions on this, please post the link... (can't find it, if any)


Tue Jul 02, 2013 4:45 am
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The pros of a defense stacked planet are that it will take longer for the attacker to chew through population and require more energy to do so.

The pro of an attack stacked planet are that if the attacker is low ranked or has low defense they will be slowed by the need to repair.

Defense and Attack on a planet are point for point just as effective in the invasion calculation.

BUT

It is possible to buff defense higher than attack quite easily in a repeatable manner, and defense can be debuffed 15% whereas attack can be debuffed 30%. In most cases planet defense wins out over planet attack for preventing a successful invasion.

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Tue Jul 02, 2013 5:00 am
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On a mining planet? No defense or attack at all. Too easily replaceable. Just max your production on them all instead, and you come off much better.

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Tue Jul 02, 2013 5:54 am
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Crhistian wrote:
On a mining planet? No defense or attack at all. Too easily replaceable. Just max your production on them all instead, and you come off much better.


That depends entirely on your rank, ship strength and focus on NPCing. Low ranks love stealing no defense toxics from high rankers as they know that you won't take it back due to invasion costs and will have to do the work to replace it.

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Tue Jul 02, 2013 6:02 am
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Sernefarian wrote:
Crhistian wrote:
On a mining planet? No defense or attack at all. Too easily replaceable. Just max your production on them all instead, and you come off much better.


That depends entirely on your rank, ship strength and focus on NPCing. Low ranks love stealing no defense toxics from high rankers as they know that you won't take it back due to invasion costs and will have to do the work to replace it.


well said, planet with no defense owned by rank 1000+ = free to take! 8-)

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Tue Jul 02, 2013 8:15 am
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Flux wrote:

well said, planet with no defense owned by rank 1000+ = free to take! 8-)

Na, that tends to equal a base disable. Just cause it's there dont mean you can have it. Don't cry when you get hit for it.

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Tue Jul 02, 2013 8:26 am
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Hmmm...

So, I think we've established that 1. we need to have (not zero, but) a small amount of att/def to fend off low rank players.
And that 2. no high rank player should cry/whine if a planet gets snatched for his laxness (opting zero/low planet defense).

The question is still stands: what are the pros and cons on either attack or defense on a mining planet?
Or does everyone agree that the pros of having defense outweighs that of having attack on a MINING planet.

Point to ponder:
What if i will not put chaos mines but planet artifact that provide attack, such as Phase Launcher, Dark Mines, D.Walker, etc.
You add them to Tri-Phase Cutter, Antimatter Drill, War Foundry, etc. (planet artis that provide MP)
I think this is enough for low rank players.

Surely, no defense nor attack will ward a high rank player from attacking a planet. But Saboteurs and Crimson Cluster Missiles
will not help both middle and high rank players in lessening the invasion defense. Will do the math later.

Is this a sound idea?


Tue Jul 02, 2013 8:46 am
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High rankers tend not to cry/whine about losing a planet. They tend to exact their revenge for such a thing by pummeling your ship into the ground and they have every right to do so.

I don't see much point in attack power on a planet, personally. I find that I can get a lot more defense with the same space than I could get total attack+defense.

E.G.

12000 Defense + 2 Nexus Barriers = 17280 Defense

6000 Defense + 6000 Attack + 2 Nexus Barriers = 14640 Attack + Defense

Also, repairing your ship takes almost no time at all so attack is practically useless here, too. Defense, however, might slow someone down up to 20 times as much as they would with no defense or even if I had pure attack.

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Tue Jul 02, 2013 10:19 am
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itsSoulPLayAgain wrote:
Flux wrote:

well said, planet with no defense owned by rank 1000+ = free to take! 8-)

Na, that tends to equal a base disable. Just cause it's there dont mean you can have it. Don't cry when you get hit for it.


no prob, I tend to steal planet with low actions.. so can not raid/hack me a lot anyone plus I can spend energy on some mission while disabled.. two days for slow ranker is just short two days :lol:

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Tue Jul 02, 2013 10:57 am
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They tend to exact their revenge for such a thing by pummeling your ship into the ground and they have every right to do so.

That sounds like "whining" to me. If that high rank player defended his planet in the first place, there no reason to exact revenge.
Being high rank doesn't give you the right to not get attacked.
Those who make effort to keep their planet, have the right to exact revenge when it gets taken.

Anyways, that is not the topic.

Quote:
I don't see much point in attack power on a planet, personally. I find that I can get a lot more defense with the same space than I could get total attack+defense.

E.G.

12000 Defense + 2 Nexus Barriers = 17280 Defense

6000 Defense + 6000 Attack + 2 Nexus Barriers = 14640 Attack + Defense

What question is this statement answering?
First of all, my question was for an MP planet where most planet artifact providing MP also provide ATTACK and ATTACK % bonus.
Second, I think none of the posters suggested nor implied to put half attack and half defense on a planet.

Quote:
Also, repairing your ship takes almost no time at all so attack is practically useless here, too. Defense, however, might slow someone down up to 20 times as much as they would with no defense or even if I had pure attack.

Either way, a determined player will lower down the population of your planet by himself or with the help of his legion. Do you really think that energy will be a problem if you have at least one high rank member in the legion. Therefore, you'd rather lessen his chance during invasion.

6x Chaos Mines 1200/2 = 7200/12
2x Phase Launcher 250/1 = 500/2
2x Domain Walker 600/1 = 1200/2
2x Darkmines 600(25%)/1 = 1200(25%)(25%)/2
2x **Tri-Phase Cutter 300/1 = 600/2
1x *Antimatter Drill 400/1
1x *War Foundry 500(20%)/0/1
-----------------------------
11600(25%)(25%)(20%)/22 = 21750 (+1200 from walker)
vs
13200 (25%)(25%)/22 = 20625

10x Obviation Barrier 1200/2 = 12000/20
2x Barrier Hypernexus 600(25%)/1 = 1200(25%)(25%)/2

Like I said, I'll do the math. (based on some arties only)
As you can see, after the population is down:
1. the ATTACK has a slight advantage over DEFENSE during invasion calculation
2. for ATTACK, 4 structures provide 1MP each while DEFENSE doesn't provide any
3. if all regular structures will be destroyed, your Barrier Hypernexus is doubly useless. Even if you have the Domain Walker.
NOTE:
1 MP structure provide ATT% bonus while 2 other provide ATT. Based on my artifacts, 2 MP structure provide DEF% and DEF, G. Concord Station and Gauss Chain respectively, and not as efficient as the former.

Next time, try to understand the question first before you make sarcastic remarks.
I only wanted to find out if there is something I might have missed between ATTACK vs DEFENSE that is why I raised the question. I'm not starting any argument, just want to be informed.


Tue Jul 02, 2013 1:04 pm
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Joined: Mon Oct 15, 2012 6:51 am
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Lol war foundry and anti matter drill on a mining planet. So wasteful.


Tue Jul 02, 2013 1:56 pm
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Sernefarian wrote:
Crhistian wrote:
On a mining planet? No defense or attack at all. Too easily replaceable. Just max your production on them all instead, and you come off much better.


That depends entirely on your rank, ship strength and focus on NPCing. Low ranks love stealing no defense toxics from high rankers as they know that you won't take it back due to invasion costs and will have to do the work to replace it.


I have 30+ toxics that are 15/16X, all with no att+def (except for maybe what is added by artifacts like antimatter drills). I hardly ever lose one. IF I do, I typically zero the invader out of principle, but the planet itself is not a terrible loss.

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Tue Jul 02, 2013 4:20 pm
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JayeM wrote:
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They tend to exact their revenge for such a thing by pummeling your ship into the ground and they have every right to do so.

That sounds like "whining" to me. If that high rank player defended his planet in the first place, there no reason to exact revenge.


You should look up a better definition of "whining".

Attack can be a little easier to buff, especially if you can't get many Silvers, but the difference in debuffs I think more than makes up the difference in buffs. Especially so if you can make Astrobiology Wards; moderate defense and one of those will make it pretty tough for low ranks to get through the population.


Tue Jul 02, 2013 4:35 pm
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Crimson Intelligence : Attack +25%
Lazuli Darkmine Cluster Effect : Attack +30%
Lazuli Darkmine Cluster Effect : Attack +30%
Hall of Torment Effect : Attack +25%

I do something like this for my nicer mining planets
With a full legion bonus they sit at 100k attack and make over 800/hr still

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Tue Jul 02, 2013 4:56 pm
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on a stock VL toxic

2 domain walkers
2 barrier nexus
1 Klorvis Troop
1 Galactic Concord
2 Lazuli Darkmines
1 XRP Warp inhibitor

gives about 12k def and 12k atk after legion bonus and is arti immune and produce 600+ minerals

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Tue Jul 02, 2013 7:25 pm
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JayeM wrote:
Quote:
They tend to exact their revenge for such a thing by pummeling your ship into the ground and they have every right to do so.

That sounds like "whining" to me. If that high rank player defended his planet in the first place, there no reason to exact revenge.
Being high rank doesn't give you the right to not get attacked.
Those who make effort to keep their planet, have the right to exact revenge when it gets taken.

I can leave my car unlocked when I go to the store, but that doesn't give you the right ti take it or anything inside.
Just because its undefended doesn't mean its yours to take.

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Tue Jul 02, 2013 8:02 pm
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I can leave my car unlocked when I go to the store, but that doesn't give you the right ti take it or anything inside.
Just because its undefended doesn't mean its yours to take.

Your argument is out of context: It is unlawful to steal a car but it is the nature of the game to steal a planet.

The game even encourages it: Assimilation Locus, Rebellious Recapture, Lone Conqueror, Planet Exotica, etc..

I think I get it now: I only need to defend my mining planets from low ranks since high ranks will more likely make one rather than steal one. And that the artifacts I put to defend them will have to depend on the "nice"ness of the planet.

I think all the pros and cons have been stated already. Thank you guys. :)


Wed Jul 03, 2013 1:09 am
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Attack is useful if you have insurgent uprising on the planet.

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Wed Jul 03, 2013 4:05 am
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Flux wrote:
well said, planet with no defense owned by rank 1000+ = free to take! 8-)

Riiiiight...
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That was an undefended ultra rich that belonged to a rank 2000. :roll:

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Fri Jul 05, 2013 2:10 am
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Thats 100bil invade cost usually...

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Sun Jul 07, 2013 11:04 pm
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