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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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This formula is missing a factor, there should some variable that stops the chances from going over 90% , thats why the formula is always CLOSE but not exact.
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Wed May 25, 2011 5:51 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Commonwealth <TK> wrote: This formula is missing a factor, there should some variable that stops the chances from going over 90% , thats why the formula is always CLOSE but not exact. The formula probably isn't missing anything; there's probably just code after it that says "if the chance is above 90%, it equals 90%", so that part isn't factored into the formula.
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Wed May 25, 2011 5:56 am |
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Remric
Joined: Tue Jun 08, 2010 6:52 am Posts: 1742 Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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This is nice now I know I have 90% chance on a planet with 5500 total defence.. that's quite useful
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Wed May 25, 2011 6:18 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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Nice to know i have 90% on a planet with 1000 total def 
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Wed May 25, 2011 6:21 am |
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jcwiggens
Joined: Tue Apr 27, 2010 2:38 am Posts: 920
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+100.....nice deal thx
_________________I fart in your general direction! That's it! You people have stood in my way long enough. I'm going to clown college!
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Wed May 25, 2011 7:14 pm |
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Apotheosis
Joined: Tue Dec 14, 2010 1:58 am Posts: 38
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+1
excellent effort, nice to see theory crafters at play crunching the hard numbers for the benefit of our comunity. if only someone would figure the scanning chance formulae...
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Wed May 25, 2011 9:16 pm |
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SteveMcBob
Joined: Sat Feb 19, 2011 10:55 pm Posts: 374
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That one is gonna be hard now that we can't see percents.
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Thu May 26, 2011 6:27 pm |
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Ferros
Joined: Thu Nov 04, 2010 9:44 pm Posts: 198
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How does Invasion Defense compare to normal defense? Is Invasion defense only taken into account during invasions, but not for attacking?
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Thu May 26, 2011 7:24 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Ferros wrote: How does Invasion Defense compare to normal defense? Is Invasion defense only taken into account during invasions, but not for attacking? Yes.
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Thu May 26, 2011 7:26 pm |
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Mark W
Joined: Mon Apr 26, 2010 7:51 pm Posts: 259
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Scan appears to require a bit over 16 scan per planet at 50% chance, but I am still working on it. It might not be that linear. 50% is when that notice appears that you need more scan to avoid wasting energy.
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Sat May 28, 2011 10:06 pm |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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I think the scanning formula has a exponential factor in it ( a number to the power of somethin'), i don't care about the scanning formula, i'd rather find out the NPC occurance thing that reverus is doing
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Sat May 28, 2011 11:37 pm |
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CrimsonTideAOC
Joined: Thu Dec 09, 2010 10:44 am Posts: 16
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Edit
Deleted my previous thing i had posted here, and would like to say the formula is dead on for me, when i stop being an idiot and use the correct numbers anyway
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Mon May 30, 2011 1:32 pm |
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Fabulon
Joined: Sat Jul 03, 2010 1:18 pm Posts: 604
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Bloody good work commonwealth- i am impressed
_________________ Once Fabulon, now known as Thebloodynine Most exasperated leader at Project Anarchy. Don't talk to me till the caffeine hit is in Have given up caffeine- probably best just not to talk to me
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Tue May 31, 2011 2:23 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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Fabulon wrote: Bloody good work commonwealth- i am impressed thanks! but i got 60% for my math test 
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Tue May 31, 2011 5:59 am |
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zapbrannigan
Joined: Tue Oct 19, 2010 8:12 pm Posts: 229
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So the true Invasion Formula is actually:
Let f(x) = your invasion percent chance
f(x) = ( Ship Attack + Ship Invasion Attack ) / 3 / (Planet Defense + Planet Invasion Defense) * 100
If f(x) > 90, then f(x) = 90
Really nice job commonwealth
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Tue May 31, 2011 10:40 pm |
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KingJuggernaut
Joined: Sat Sep 25, 2010 5:03 am Posts: 532
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tag.
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Sat Jun 11, 2011 5:08 pm |
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reeves.josh
Joined: Sun Sep 19, 2010 3:26 pm Posts: 158
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you can fail on a 0 def, though, so it's probably
my_att/3/(planet_def+C) where C is some small constant.
Looking at it now, the fail on a 0 def is necessary to avoid dividing by zero (which might create a black hole and kill us all)
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Sat Jun 11, 2011 5:15 pm |
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Razorback
Joined: Sat Sep 18, 2010 9:25 pm Posts: 570
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zapbrannigan wrote: So the true Invasion Formula is actually:
Let f(x) = your invasion percent chance
f(x) = ( Ship Attack + Ship Invasion Attack ) / 3 / (Planet Defense + Planet Invasion Defense) * 100
If f(x) > 90, then f(x) = 90
Really nice job commonwealth Don't forget to add Planet Attack as well, Zap.
_________________ Razorback Officer, Error 404
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Sun Jun 12, 2011 7:15 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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reeves.josh wrote: you can fail on a 0 def, though, so it's probably
my_att/3/(planet_def+C) where C is some small constant.
Looking at it now, the fail on a 0 def is necessary to avoid dividing by zero (which might create a black hole and kill us all) Not necessarily; it could be if(totalInvasionDefense == 0) chance = .9; basically saying if the planet has no protection they have the maximum chance.
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Sun Jun 12, 2011 9:25 pm |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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FerrusManus wrote: reeves.josh wrote: you can fail on a 0 def, though, so it's probably
my_att/3/(planet_def+C) where C is some small constant.
Looking at it now, the fail on a 0 def is necessary to avoid dividing by zero (which might create a black hole and kill us all) Not necessarily; it could be if(totalInvasionDefense == 0) chance = .9; basically saying if the planet has no protection they have the maximum chance. That's possible too. Maybe there should be an artifact that raises your chance on 90% invasion success planets to 100%..
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Sun Jun 12, 2011 11:56 pm |
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