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 Invasion Formula has been cracked! (Here's Proof) 
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This formula is missing a factor, there should some variable that stops the chances from going over 90% , thats why the formula is always CLOSE but not exact.

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Wed May 25, 2011 5:51 am
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Commonwealth <TK> wrote:
This formula is missing a factor, there should some variable that stops the chances from going over 90% , thats why the formula is always CLOSE but not exact.


The formula probably isn't missing anything; there's probably just code after it that says "if the chance is above 90%, it equals 90%", so that part isn't factored into the formula.


Wed May 25, 2011 5:56 am
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This is nice now I know I have 90% chance on a planet with 5500 total defence.. that's quite useful

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Wed May 25, 2011 6:18 am
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Nice to know i have 90% on a planet with 1000 total def :P

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Wed May 25, 2011 6:21 am
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+100.....nice deal thx

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Wed May 25, 2011 7:14 pm
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+1

excellent effort, nice to see theory crafters at play crunching the hard numbers for the benefit of our comunity. if only someone would figure the scanning chance formulae...


Wed May 25, 2011 9:16 pm
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That one is gonna be hard now that we can't see percents.


Thu May 26, 2011 6:27 pm
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How does Invasion Defense compare to normal defense? Is Invasion defense only taken into account during invasions, but not for attacking?


Thu May 26, 2011 7:24 pm
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Ferros wrote:
How does Invasion Defense compare to normal defense? Is Invasion defense only taken into account during invasions, but not for attacking?


Yes.


Thu May 26, 2011 7:26 pm
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Scan appears to require a bit over 16 scan per planet at 50% chance, but I am still working on it. It might not be that linear. 50% is when that notice appears that you need more scan to avoid wasting energy.


Sat May 28, 2011 10:06 pm
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I think the scanning formula has a exponential factor in it ( a number to the power of somethin'), i don't care about the scanning formula, i'd rather find out the NPC occurance thing that reverus is doing

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Sat May 28, 2011 11:37 pm
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Edit

Deleted my previous thing i had posted here, and would like to say the formula is dead on for me, when i stop being an idiot and use the correct numbers anyway


Mon May 30, 2011 1:32 pm
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Bloody good work commonwealth- i am impressed

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Tue May 31, 2011 2:23 am
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Fabulon wrote:
Bloody good work commonwealth- i am impressed

thanks! :mrgreen: :mrgreen: :mrgreen:

but i got 60% for my math test :evil: :evil:

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Tue May 31, 2011 5:59 am
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So the true Invasion Formula is actually:

Let f(x) = your invasion percent chance

f(x) = ( Ship Attack + Ship Invasion Attack ) / 3 / (Planet Defense + Planet Invasion Defense) * 100

If f(x) > 90, then f(x) = 90


Really nice job commonwealth

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Tue May 31, 2011 10:40 pm
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tag.

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Sat Jun 11, 2011 5:08 pm
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you can fail on a 0 def, though, so it's probably

my_att/3/(planet_def+C)
where C is some small constant.

Looking at it now, the fail on a 0 def is necessary to avoid dividing by zero (which might create a black hole and kill us all)


Sat Jun 11, 2011 5:15 pm
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zapbrannigan wrote:
So the true Invasion Formula is actually:

Let f(x) = your invasion percent chance

f(x) = ( Ship Attack + Ship Invasion Attack ) / 3 / (Planet Defense + Planet Invasion Defense) * 100

If f(x) > 90, then f(x) = 90


Really nice job commonwealth


Don't forget to add Planet Attack as well, Zap.

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Sun Jun 12, 2011 7:15 pm
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reeves.josh wrote:
you can fail on a 0 def, though, so it's probably

my_att/3/(planet_def+C)
where C is some small constant.

Looking at it now, the fail on a 0 def is necessary to avoid dividing by zero (which might create a black hole and kill us all)


Not necessarily; it could be if(totalInvasionDefense == 0) chance = .9; basically saying if the planet has no protection they have the maximum chance.


Sun Jun 12, 2011 9:25 pm
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FerrusManus wrote:
reeves.josh wrote:
you can fail on a 0 def, though, so it's probably

my_att/3/(planet_def+C)
where C is some small constant.

Looking at it now, the fail on a 0 def is necessary to avoid dividing by zero (which might create a black hole and kill us all)


Not necessarily; it could be if(totalInvasionDefense == 0) chance = .9; basically saying if the planet has no protection they have the maximum chance.


That's possible too. Maybe there should be an artifact that raises your chance on 90% invasion success planets to 100%..

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