View unanswered posts | View active topics It is currently Sun Apr 28, 2024 1:32 am



Reply to topic  [ 18 posts ] 
 Are Thetas worth it? 
Author Message

Joined: Fri May 10, 2013 4:30 am
Posts: 168
Reply with quote
I have set some pretty hefty rank 300 ship strength goals, and I've been debating upgrading to Heavy Thetas from Heavy Null Rays. I'm currently sitting at 6170 at Rank 233, unbuffed, no race bonuses.

Heavy Null Ray x7, Sniper Drone, Dominion Cannon - Mark III x4, Radiant Surge Cannon - Mark III, Cerulean Fighter, Composite Ray - Type D, Vortul Blast Phaser x4, Ion Pulse Ballistae x2, Radiant Surge Cannon, Lazuli Mind Controller x2, Prototype Mech XV

Those are my current weapons I'm running. Along with 2213 T.Os. I don't have enough medal points currently for dom upgrades, so aside from Rescued Prisoners, I don't know where to squeeze more attack out of. If I upgraded to 7 of them (eventually will be 8, but using saving ship bots for Velox Thrusters ATM), my upkeep would jump almost 1.4B credits. Which would land me around 2.4 bil, for an additional 400 attack. Is it worth at this point? Or is it better to just stick with the Heavy Nulls, get the 8th one on, and rely on other NPC based weapons and T.Os? I am at 475 medal points, so Auto Blasters are out of the question right now. With syncopated platings, it would me at an upkeep of around 3 bil, but my mining is at 4615/hr, so I think I'd have it covered, with credit gain.


Mon Feb 17, 2014 1:15 am
Profile
User avatar

Joined: Fri Dec 28, 2012 3:54 am
Posts: 988
Reply with quote
Thetas are more deck-efficient than Nulls, yet way more affordable than Quasis. Max a few Toxics (or buy them -- they're cheap), and you should be able to afford Thetas without any prob.

As far as maxing Thetas... I guess? If you're worried about dilluting and polluting your pwecious arti-per-planet by having a bunch of Toxics and Irradiateds in the pool, they are prolly the only way to go, but it's really not that hard to make more mining than you'll ever need in this game, even with an ungodly amount of upkeep and invasion cost ('course then you'll need to consider storage, too). I'd definitely keep that in mind before you commit to upgrading any specific type of researched weapon.


Mon Feb 17, 2014 3:44 pm
Profile
User avatar

Joined: Sat Aug 25, 2012 11:11 pm
Posts: 444
Location: Where are the QSES? AMIRITE??? AMIRITE???Who is "the fly"?!How long can you make this?
Reply with quote
I did what pongoloid described at about rank 330, I picked up a bunch of toxics and switched out 8 heavy nulls for 8 heavy thetas. I shot my mining up to 8k/hr, but I was also supporting Syncopateds and Eexergonic inverters among other things and I did fine. Considering your rank and current attack if you're just upping your attack to up your attack, I don't think you should do it. If you have no problem pvping/npcing I don't think it would be worth it to put a burden on yourself like that with the upkeep.

xmoonxlitxwalkx wrote:
Or is it better to just stick with the Heavy Nulls, get the 8th one on, and rely on other NPC based weapons and T.Os? I am at 475 medal points, so Auto Blasters are out of the question right now. With syncopated platings, it would me at an upkeep of around 3 bil, but my mining is at 4615/hr, so I think I'd have it covered, with credit gain.


Why not work on the medal points a little bit more? If you do decide to go to thetas pick up two toxics or so for breathing room with invasions/colonizations/repairs and other stuff of the sort.


Mon Feb 17, 2014 4:07 pm
Profile
User avatar

Joined: Wed Nov 16, 2011 1:42 am
Posts: 1148
Reply with quote
Pongoloid wrote:
Thetas are more deck-efficient than Nulls, yet way more affordable than Quasis. Max a few Toxics (or buy them -- they're cheap), and you should be able to afford Thetas without any prob.

As far as maxing Thetas... I guess? If you're worried about dilluting and polluting your pwecious arti-per-planet by having a bunch of Toxics and Irradiateds in the pool, they are prolly the only way to go, but it's really not that hard to make more mining than you'll ever need in this game, even with an ungodly amount of upkeep and invasion cost ('course then you'll need to consider storage, too). I'd definitely keep that in mind before you commit to upgrading any specific type of researched weapon.



This is actually untrue so please do not give out false information to people, It is actually impossible for your mineral upkeep to keep up with invasion costs due to the exponential growth of planet invasion costs.

That said The question are theta's worth is really a moot point you know what attack they give you and you know the cost of them whether or not that is worth it to you is really something only you can decide.

_________________
Image
Image


Mon Feb 17, 2014 4:29 pm
Profile

Joined: Fri May 10, 2013 4:30 am
Posts: 168
Reply with quote
I have 2 more maxed toxics coming soon, and just got an 18x Irradiated as well, along with 3 other maxed toxics, so hopefully, along with other mining slots I should be fine. I guess I should start upgrading. Especially cause I can start using havoc coils, possibly, on the Thetas.


Mon Feb 17, 2014 4:38 pm
Profile

Joined: Fri May 10, 2013 4:30 am
Posts: 168
Reply with quote
ShadowsPoison wrote:
I did what pongoloid described at about rank 330, I picked up a bunch of toxics and switched out 8 heavy nulls for 8 heavy thetas. I shot my mining up to 8k/hr, but I was also supporting Syncopateds and Eexergonic inverters among other things and I did fine. Considering your rank and current attack if you're just upping your attack to up your attack, I don't think you should do it. If you have no problem pvping/npcing I don't think it would be worth it to put a burden on yourself like that with the upkeep.

xmoonxlitxwalkx wrote:
Or is it better to just stick with the Heavy Nulls, get the 8th one on, and rely on other NPC based weapons and T.Os? I am at 475 medal points, so Auto Blasters are out of the question right now. With syncopated platings, it would me at an upkeep of around 3 bil, but my mining is at 4615/hr, so I think I'd have it covered, with credit gain.


Why not work on the medal points a little bit more? If you do decide to go to thetas pick up two toxics or so for breathing room with invasions/colonizations/repairs and other stuff of the sort.


I'm mostly upgrading the attack because I want to start being more efficient and be able to disable the people higher up in range, along with killing NPCs like Assassins and others, in less shots, my defense is being upgraded pretty heavily as well, as in general I feel kind of vulnerable right now :P


Mon Feb 17, 2014 4:40 pm
Profile
User avatar

Joined: Fri Dec 28, 2012 3:54 am
Posts: 988
Reply with quote
Fireblade225 wrote:
This is actually untrue so please do not give out false information to people, It is actually impossible for your mineral upkeep to keep up with invasion costs due to the exponential growth of planet invasion costs.
:roll:

Christ, who died and made you forum schoolmarm?

You do realize that she ranks less than 1x per day and is under rank 250, right? Unless she radically changes her playstyle and/or Galaxy Legion is still here five years from now, this will never be an issue for her.

But yes, it's true. If she starts ranking 4x a day, colonizes and invades each and every day to keep planet slots full, and refuses to augment income through other sources it will be impossible to keep up on mining alone, and very quickly. But of course that's not the case here, and likely never will be.

That said, I am deeply sorry for spreading false information and do sincerely hope you find the space in your heart to forgive me someday.

:)


Mon Feb 17, 2014 6:54 pm
Profile
User avatar

Joined: Fri May 14, 2010 7:30 pm
Posts: 1529
Reply with quote
I did it because I was flowing in money. Im at 30.1 Billion upkeep. At 250 I wouldn't do it. You would cover the difference in TOs you make with Rescue Prisoners and levels.


Mon Feb 17, 2014 7:59 pm
Profile

Joined: Fri Dec 09, 2011 5:47 pm
Posts: 1513
Reply with quote
Pongoloid wrote:
Christ, who died and made you forum schoolmarm?

It's actually, "Christ, who died and made you righteous through His atoning sacrifice." But since you can do all things through Him, a forum schoolmarm is also a possibility.

_________________
XxDarthDexterxX wrote:
You deserve a cookie, and earn yourself one cookie point. :mrgreen:


Mon Feb 17, 2014 8:21 pm
Profile
User avatar

Joined: Wed Nov 16, 2011 1:42 am
Posts: 1148
Reply with quote
Pongoloid wrote:
Fireblade225 wrote:
This is actually untrue so please do not give out false information to people, It is actually impossible for your mineral upkeep to keep up with invasion costs due to the exponential growth of planet invasion costs.
:roll:

Christ, who died and made you forum schoolmarm?

You do realize that she ranks less than 1x per day and is under rank 250, right? Unless she radically changes her playstyle and/or Galaxy Legion is still here five years from now, this will never be an issue for her.

But yes, it's true. If she starts ranking 4x a day, colonizes and invades each and every day to keep planet slots full, and refuses to augment income through other sources it will be impossible to keep up on mining alone, and very quickly. But of course that's not the case here, and likely never will be.

That said, I am deeply sorry for spreading false information and do sincerely hope you find the space in your heart to forgive me someday.

:)


Whether or not it is relevant to the player wasn't the issue the fact that the statement was untrue was regardless of context you wish to place it in.

And she's says at the very top she is setting some hefty goals for herself so surely she would want to lay the groundwork for becoming a high rank rather than have it creep up and have to take radical changes to her playstyle further down the line.

_________________
Image
Image


Tue Feb 18, 2014 6:20 am
Profile
User avatar

Joined: Fri Dec 28, 2012 3:54 am
Posts: 988
Reply with quote
Fireblade225 wrote:
Whether or not it is relevant to the player wasn't the issue the fact that the statement was untrue was regardless of context you wish to place it in.
Here's a true statment: many, many GL players never reach a point where mining alone can't handle their upkeep and invasion/colonization costs. Not everybody is in a hurry to rank up; not everybody reaches a point where they have enough planets so that mining alone can't keep pace with upkeep and invasion/colonization costs.

If she does decide to fill up all planet slots and rank at a faster pace, I'm sure it won't be some kinda terrible system shock. It's not like colonization/invasion costs are invisible or hit you all at once. You can see them grow each time you take a new planet and adjust accordingly with plenty of warning.


Tue Feb 18, 2014 4:28 pm
Profile

Joined: Fri May 10, 2013 4:30 am
Posts: 168
Reply with quote
Pongoloid wrote:
Fireblade225 wrote:
Whether or not it is relevant to the player wasn't the issue the fact that the statement was untrue was regardless of context you wish to place it in.
Here's a true statment: many, many GL players never reach a point where mining alone can't handle their upkeep and invasion/colonization costs. Not everybody is in a hurry to rank up; not everybody reaches a point where they have enough planets so that mining alone can't keep pace with upkeep and invasion/colonization costs.

If she does decide to fill up all planet slots and rank at a faster pace, I'm sure it won't be some kinda terrible system shock. It's not like colonization/invasion costs are invisible or hit you all at once. You can see them grow each time you take a new planet and adjust accordingly with plenty of warning.


Well mostly I want to set the ground work to do autorank talth, or at least do a LOT of NPCing, while still having a formidable ship that can handle a majority of PvP aspects, as well as allow me to take nicer worlds. With a handful of planet slots open right now, there's no point in me ranking real fast, until those planet slots are filled-and with good planets as well!


Tue Feb 18, 2014 5:37 pm
Profile
User avatar

Joined: Tue Oct 25, 2011 3:25 am
Posts: 2360
Location: New York
Reply with quote
to place it plainly as numbers to settle the argument, as this is something ive been thinking over myself as i progress in rank, and look at how to allocate parts on my ship :
if my upkeep and attack numbers are off, sorry I do not have a fully upgraded theta with havoc coils just going off base x2.

Heavy Thetacron Cannon
Attack +358
100% upgraded >> 716

size 51
full set >> x8 >> 408 deck spaces.

regular set >> 2864 attack
full upgraded set >> 5728 attack

upkeep per piece : 260M/day
upkeep per set : 2.08B/day

upgrade per piece : 520M/day
upgrade per set : 4.16B/day

crew >> free
space >> 0
upkeep >> 0
upgrade >> none ( except anubix which covered below : )

theta regular after anubix : 368.74 attack
theta set after anubix : 2949.92

upgrade after anubix : 737.48
upgrade set after anubix : 5899.84

So you can see how this will eventually have diminishing returns, when it comes to deck / efficiency when you could have just added more crew with higher arti.
so the question becomes, do you want to increase your ship size, and your daily upkeep to accomidate something that will be only be a miniscule part of your overall attack in the long run? << wish I had done this before having a big honking ship.

_________________
ImageImage


Tue Feb 18, 2014 5:44 pm
Profile
User avatar

Joined: Sat Jul 02, 2011 6:52 pm
Posts: 1663
Location: where the dead ships dwell
Reply with quote
From another post I made, should help the curious decide:

Edit, important note: the upkeep per attack column factors in the 3% Anubix bonus and the Ancient Crystal Foci and Crimson Obelisk temp buffs

Code:
Version  Type                 Attack       Upkeep     Upk/ATK  Prisoner Equiv; PE for 8
         Autocannon                1           15          13                1     2
Heavy    Autocannon                2           30          13                1     3
Light    Mass Driver               3           50          14                1     4
         Mass Driver               5           70          12                1     7
Heavy    Mass Driver               7           98          12                2    10
Light    Laser Cannon             12          192          13                2    16
         Laser Cannon             15          269          15                3    20
Heavy    Laser Cannon             18          375          18                3    24
Light    Ion Cannon               25          740          25                5    34
         Ion Cannon               29         1000          29                5    39
Heavy    Ion Cannon               33         1400          36                6    44
Light    Plasma Cannon            42         2800          56                7    56
         Plasma Cannon            47         4000          72                8    63
Heavy    Plasma Cannon            52         5600          91                9    70
Light    Phase Cannon             63        10900         145               11    84
         Phase Cannon             69        15200         185               12    92
Heavy    Phase Cannon             75        21400         240               13   100
Light    Graviton Shearer         88        41900         400               15   118
         Graviton Shearer         95        58600         519               16   127
Heavy    Graviton Shearer        102        82000         676               17   136
Light    Disruptor Cannon        117       160000       1,150               20   156
         Disruptor Cannon        125       225000       1,513               21   167
Heavy    Disruptor Cannon        133       315000       1,991               23   178
Light    Quantum Devastator      150       617500       3,460               25   200
         Quantum Devastator      159       860000       4,547               27   212
Heavy    Quantum Devastator      168      1200000       6,004               28   224
Light    Singularity Launcher    187      2370000      10,653               32   250
         Singularity Launcher    197      3320000      14,166               33   263
Heavy    Singularity Launcher    207      4650000      18,883               35   276
Light    Antiproton Cannon       228      9150000      33,734               38   304
         Antiproton Cannon       239     12750000      44,843               40   319
Heavy    Antiproton Cannon       250     17900000      60,186               42   334
Light    Null Ray                274     35000000     107,374               46   366
         Null Ray                287     49000000     143,514               48   383
Heavy    Null Ray                300     67500000     189,131               50   400
Light    Thetacron Cannon        328    132500000     339,565               55   438
         Thetacron Cannon        343    187500000     459,503               58   458
Heavy    Thetacron Cannon        358    260000000     610,480               60   478
Light    Quasi-Chaotic Blaster   391    510000000   1,096,413               66   522
         Quasi-Chaotic Blaster   409    725000000   1,490,032               69   546
Heavy    Quasi-Chaotic Blaster   427   1025000000   2,017,794               72   570


Image

Think I'll post it in the charts thread too just so I can find it easier.

_________________
ImageImage


Last edited by ICBLF on Wed Feb 19, 2014 9:00 pm, edited 1 time in total.



Wed Feb 19, 2014 4:24 am
Profile

Joined: Fri May 10, 2013 4:30 am
Posts: 168
Reply with quote
Thank you so much for that chart! I think I'm just going to stick with nulls for now. Then I could stay within my 1200 deck cap without going over. I added on another null, as my continuum parsers are going bye bye for my Velox Thrusters, so I think for now I'm going to rule out the Thetas. I like that the Nulls aren't too bad upkeep wise for their attack, and although the attack gained from the Thetas is really nice, I think I'm going to wait them out-for now. 2.08B for all 8+what I have now would put me at almost 4B, and my mining isn't nearly enough lol.


Wed Feb 19, 2014 5:47 pm
Profile
User avatar

Joined: Fri Dec 28, 2012 3:54 am
Posts: 988
Reply with quote
Another advantage of going with Nulls that hasn't been mentioned is that their attack is even faster to replace with prisoners if/when you decide to drop researched weapons completely (232 fewer rank points than Thetas, 520 fewer than Quasis).

Unless Raix or some other new release somehow adds a % buff or ability to researched Weapons/Defense/Hull/Shields (yes, please!), unless you are sure that you're going to make it to rank 6,000 someday (wow!), unless you must have the "It's Huge!" medal (compensating?), or unless you are a module collector (completist!), I can't think of any super compelling reason to keep your researched modules long term (outside of scan/cloak, of course).

I was on Quasis when I scrapped 'em (1720 rank points without taking Havoc Coils into account); would have been a much easier road back to respectability had I done it at a lower tier, or simply never bothered with them at all.

Just something to consider. I can't think of very many smart players who started in the last 18 months who plan on keeping their researched guns/defense/hull/shields permanently, as current game mechanics cause them to lose long-term value. I mean, what would you pick between unlimited attack/defense/health benefits through artifact production and finite attack/defense/health that costs you credits every day and permanently increases your ship's capacity to receive damage?

:eek:


Wed Feb 19, 2014 7:44 pm
Profile

Joined: Fri May 10, 2013 4:30 am
Posts: 168
Reply with quote
Pongoloid wrote:
Another advantage of going with Nulls that hasn't been mentioned is that their attack is even faster to replace with prisoners if/when you decide to drop researched weapons completely (232 fewer rank points than Thetas, 520 fewer than Quasis).

Unless Raix or some other new release somehow adds a % buff or ability to researched Weapons/Defense/Hull/Shields (yes, please!), unless you are sure that you're going to make it to rank 6,000 someday (wow!), unless you must have the "It's Huge!" medal (compensating?), or unless you are a module collector (completist!), I can't think of any super compelling reason to keep your researched modules long term (outside of scan/cloak, of course).

I was on Quasis when I scrapped 'em (1720 rank points without taking Havoc Coils into account); would have been a much easier road back to respectability had I done it at a lower tier, or simply never bothered with them at all.

Just something to consider. I can't think of very many smart players who started in the last 18 months who plan on keeping their researched guns/defense/hull/shields permanently, as current game mechanics cause them to lose long-term value. I mean, what would you pick between unlimited attack/defense/health benefits through artifact production and finite attack/defense/health that costs you credits every day and permanently increases your ship's capacity to receive damage?

:eek:


Of course I want to go with the cheaper unlimited route. But being as I am only 280 something days old, got some time before I get there lol.


Wed Feb 19, 2014 11:44 pm
Profile
User avatar

Joined: Sat Oct 15, 2011 5:09 am
Posts: 3472
Reply with quote
here's my tweak of ICBLF's chart with the addition of some of the non.researched weapons.

Image

note that rescued prisoners would be on the bottom at the very very far right ;)

_________________
Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26
_____________Image
PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;


Thu Feb 20, 2014 5:00 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 18 posts ] 

Who is online

Users browsing this forum: No registered users and 95 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.