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 Autoranking solution 
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Well, this whole topic was very interesting read

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Sat Mar 02, 2013 5:13 am
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Outcast wrote:
Well, this whole topic was very interesting read

i stopped reading it when the butthurt reached 60 posts..

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Sat Mar 02, 2013 5:39 am
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failname wrote:
Outcast wrote:
Well, this whole topic was very interesting read

i stopped reading it when the butthurt reached 60 posts..



If you stopped reading how did you respond to his post? :shock:

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Sat Mar 02, 2013 8:00 am
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senatorhung wrote:
all the high rank players positing that the purger nerf HURTS low rank players are barking up the wrong tree. i had given up on the purger mission because it gave me TOO MUCH xp for my liking. and why the heck would i burn all that energy to get a couple of purgers per rank when i can get 3-6 from my daily arti pulls already ? besides continuing to rank out of the range of desirable npc's ?

to my mind, if the purger mission only took 5 minutes for higher ranked players to rank off of, then Dan did a good thing. i say let this situation stand for a few months and see if autoranking is still a problem. if not, Dan should NOT make any further changes regarding energy levels.


Ok, let's put it this way... in the last 3 months I have gotten ~20k purgers from arti pulls and mostly stellar cartography.
You are getting 3 - 6 purgers a day, so to be able to scan as much as I have, you'll need to wait 10 years :P
Meanwhile, I will be getting around 25 purgers a day, thanks to my increased arti production, so I will be able to scan more often than you.

If you think that's ok, then sure, the nerf does not affect low ranks, all is good...

I think it does, but most of low rankers do not know yet ;)


Sat Mar 02, 2013 1:48 pm
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Outcast wrote:
Well, this whole topic was very interesting read

I agree, I read the whole thing as well.
That being said, I agree that Stellar Cartography should give 0 XP. That would help quite a lot, I think.


Sat Mar 02, 2013 11:49 pm
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Joseph4 wrote:
Outcast wrote:
Well, this whole topic was very interesting read

I agree, I read the whole thing as well.
That being said, I agree that Stellar Cartography should give 0 XP. That would help quite a lot, I think.

No no no no no.

Build up a giant e bar and create those any time you have extra e?
Save up refills and make tons without ever ranking up?
needs to give some exp always

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Sat Mar 02, 2013 11:53 pm
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Sharnhorst wrote:
senatorhung wrote:
to my mind, if the purger mission only took 5 minutes for higher ranked players to rank off of, then Dan did a good thing. i say let this situation stand for a few months and see if autoranking is still a problem. if not, Dan should NOT make any further changes regarding energy levels.


Ok, let's put it this way... in the last 3 months I have gotten ~20k purgers from arti pulls and mostly stellar cartography.


your honour, i rest my case.

however, i also agree with KJ that the purger mission needs to give xp. with the new ratio, i can get 15 purgers per rank up, or 60 in between planet slots. if there was zero xp, i could freeze rank and build up a massive pile which would imbalance the game the other way. if all anyone is doing is farming purgers, then the rest of the game withers.

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Sun Mar 03, 2013 12:51 am
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Joseph4 wrote:
I agree, I read the whole thing as well.
That being said, I agree that Stellar Cartography should give 0 XP. That would help quite a lot, I think.

Uh, HELLO! Yes please! Every freeze ranker in the game would rejoice if that happened, become ridiculously OP.

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Sun Mar 03, 2013 1:02 am
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senatorhung wrote:
Sharnhorst wrote:
senatorhung wrote:
to my mind, if the purger mission only took 5 minutes for higher ranked players to rank off of, then Dan did a good thing. i say let this situation stand for a few months and see if autoranking is still a problem. if not, Dan should NOT make any further changes regarding energy levels.


Ok, let's put it this way... in the last 3 months I have gotten ~20k purgers from arti pulls and mostly stellar cartography.


your honour, i rest my case.

however, i also agree with KJ that the purger mission needs to give xp. with the new ratio, i can get 15 purgers per rank up, or 60 in between planet slots. if there was zero xp, i could freeze rank and build up a massive pile which would imbalance the game the other way. if all anyone is doing is farming purgers, then the rest of the game withers.



What else do you suggest high ranks do?

Dailys take 2 mins base takes 2 mins
legion missions can take a little longer but once every 3 days

Npcing after 2200= pointless without Terraformers Npcing losing any meaning

Missions By that point are all done

Scanning and purging gave them a way to play and enjoy this game, yes dan has added legion missions but 1 task every 3 days isn't really a challenge to high ranks, haven't found a task that i haven't been able to do in 15 mins.

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Sun Mar 03, 2013 4:15 am
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Outcast wrote:
Well, this whole topic was very interesting read

Hey, YOU'RE BACK! I know you!

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Sun Mar 03, 2013 4:17 am
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ok I didn't read the mass of this thread but I would just like to say this. If there is a hard cap or a limit to the amount of energy you can get from ranking up I would like the option of getting all my energy rank points back and replacing them. I have a massive amount of energy for a goal I'm trying to reach and if Dan changes it and I can no longer hit my goal that I've been working on for several months I will be very upset. lol

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Tue Mar 05, 2013 4:45 pm
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mojo311 wrote:
ok I didn't read the mass of this thread but I would just like to say this. If there is a hard cap or a limit to the amount of energy you can get from ranking up I would like the option of getting all my energy rank points back and replacing them. I have a massive amount of energy for a goal I'm trying to reach and if Dan changes it and I can no longer hit my goal that I've been working on for several months I will be very upset. lol
lolz, boost our atks by 50k!

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Tue Mar 05, 2013 5:36 pm
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mojo311 wrote:
ok I didn't read the mass of this thread but I would just like to say this. If there is a hard cap or a limit to the amount of energy you can get from ranking up I would like the option of getting all my energy rank points back and replacing them. I have a massive amount of energy for a goal I'm trying to reach and if Dan changes it and I can no longer hit my goal that I've been working on for several months I will be very upset. lol


If he set a soft cap on the energy gained on level up AND released more relays to MAKE UP FOR THE AUTO LEVELING ENERGY GAINED then you would need the high max energy to cover the amount of energy the relays take down, so you wouldn't need to have it changed over or you would only need a bit of it. As we have all been saying Dan needs to put a concrete yes or no to this, this on the fence isn't helping anyone.

If there was a hard cap I would be right with you guys lining up to complain.

He could make a thread or poll to see where people stand and what solutions they would like best and why.


Tue Mar 05, 2013 5:54 pm
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Feldshan wrote:
mojo311 wrote:
ok I didn't read the mass of this thread but I would just like to say this. If there is a hard cap or a limit to the amount of energy you can get from ranking up I would like the option of getting all my energy rank points back and replacing them. I have a massive amount of energy for a goal I'm trying to reach and if Dan changes it and I can no longer hit my goal that I've been working on for several months I will be very upset. lol


If he set a soft cap on the energy gained on level up AND released more relays to MAKE UP FOR THE AUTO LEVELING ENERGY GAINED then you would need the high max energy to cover the amount of energy the relays take down, so you wouldn't need to have it changed over or you would only need a bit of it. As we have all been saying Dan needs to put a concrete yes or no to this, this on the fence isn't helping anyone.

If there was a hard cap I would be right with you guys lining up to complain.

He could make a thread or poll to see where people stand and what solutions they would like best and why.


relays take off like what 100 nrg ?? I have around 45k nrg! how big will the relays be?

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Tue Mar 05, 2013 7:06 pm
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itsSoulPLayAgain wrote:
Feldshan wrote:
mojo311 wrote:
ok I didn't read the mass of this thread but I would just like to say this. If there is a hard cap or a limit to the amount of energy you can get from ranking up I would like the option of getting all my energy rank points back and replacing them. I have a massive amount of energy for a goal I'm trying to reach and if Dan changes it and I can no longer hit my goal that I've been working on for several months I will be very upset. lol


If he set a soft cap on the energy gained on level up AND released more relays to MAKE UP FOR THE AUTO LEVELING ENERGY GAINED then you would need the high max energy to cover the amount of energy the relays take down, so you wouldn't need to have it changed over or you would only need a bit of it. As we have all been saying Dan needs to put a concrete yes or no to this, this on the fence isn't helping anyone.

If there was a hard cap I would be right with you guys lining up to complain.

He could make a thread or poll to see where people stand and what solutions they would like best and why.


relays take off like what 100 nrg ?? I have around 45k nrg! how big will the relays be?


If they are going to give you good enough energy regen then I figure they will be taking off plenty of max energy. The relays we have are only up to around lv 300 if that. The ones we get from npc don't even deal with max energy and such. If new ones where released for players they would hopefully be for higher levels and take larger chunks out of max energy. It's up to Dan to come up with a solution and balance the numbers better since he can see far more data then any of us can.

To rank twice a day a player needs around 10k their rank in max energy and 10x their rank in energy regen. To rank more they would need even higher numbers. The steeper the curve for ranking per day the higher the max energy used by the relays should be.


Tue Mar 05, 2013 7:29 pm
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ok feldshan what rank are you? and how long have you been playing? because you have no clue what you are talking about

AT ALL

more regen isnt enough to fix capping energy the way you're talking about unless its thousands an hour

having relays take more away from max e doesnt mean a thing as you can just take them off when you level...

with 10x your rank in energy, and 0 recharge you can level indefinitely while npcing as long as your ship strength is good enough.

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Tue Mar 05, 2013 10:10 pm
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LukeD wrote:
Energy Recharge/Reactors - Personally I think that these need changing to increase the amount of energy recharged per hour. 90/120 per hour on its own means having to spend a long time from the game to have sufficient energy for the high rank missions (admittedly this is quite good for those who have a limited amount of time each day to play, but for others it takes too long).


getting, more relays solves nothing - but actualy makes things worse

if you have maxed your energy production - you get 1 energy every 30 sek = 120 energy pr hour = 2880 energy pr day

add + 5 energy charge, and you get 1 energy every 25 sek = 144 energy pr hour = 3.456 energy pr day
add + 10 energy charge, and you get 1 energy every 20 sek = 180 energy pr hour = 4.320 energy pr day
add + 15 energy charge, and you get 1 energy every 15 sek = 240 energy pr hour = 5.760 energy pr day
add + 20 energy charge, and you get 1 energy every 10 sek = 360 energy pr hour = 8.640 energy pr day
add + 25 energy charge, and you get 1 energy every 5 sek = 720 energy pr hour = 17.280 energy pr day
add + 29 energy charge, and you get 1 energy every 1 sek = 3.600 energy pr hour = 86.400 energy pr day


increasing the energy gain from 2880 energy pr day to 8640 energy pr day, would realy make mutch difrence, when you look at how mutch energy you need for a Legion mission NPC mission
and if you go beoynd +20 extra charge, the number off enginers you have added to your ship stops to matter

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Wed Mar 06, 2013 8:34 pm
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I don't think an engi cap would be a good idea. Because then high ranks (1,000+) would take more than just a couple days to rank up. Unless the cap increased with rank, then a maximum amount of engineers would only upset higher ranks.


Wed Mar 06, 2013 9:13 pm
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Waw, I did read thru all, trying to keep on notes some points. so:

senatorhung wrote:
to my mind, if the purger mission only took 5 minutes for higher ranked players to rank off of, then Dan did a good thing. i say let this situation stand for a few months and see if autoranking is still a problem. if not, Dan should NOT make any further changes regarding energy levels.


webguydan wrote:
Tree7304 wrote:
There is nothing you can do to stop autoranking unless you remove the free refill you get from ranking.


Ok. There's definitely more balance needed here. We never intended there to be a way to have near-infinite amounts of energy. The amount of free refill could scale down at certain ranks.


If it STILL has to be, lets try to create together a reasonable suggestion, which would serve the goal but not hurt much, if possible not at all.

Summarized suggestion from my view, still valid only if change of "purger misson" would not help:
1) change/increase in xp for ranking up without touching the energy refill after rank up:
rank up to 500 current exp bar * 1 (as till now)
rank 501-1000 current exp bar * 1.1 (each level require 10% more xp)
rank 1001 - 1500 current exp bar * 1.2 (20% more xp required as now)
rank 1501 - 2000 current exp bar * 1.3 (30% more xp required as now)
rank 2001 - 2500 current exp bar * 1.4 (40% more xp required as now)
rank 2501 - 3000 current exp bar * 1.5 ( 50%...)
to continue per need... this should NOT be recalculated backwards and a certain notification time should be given PLS


2) if the point 1 would not help, due any reason.. lets have special "energy sink" mission from rank 1000 (or 1500) with random reward - relatively low chance (5-10% ?), multiple rewards possible... some would maybe like to have the option of another relay in game
Toastar wrote:
As a suggestion of a way to steer rewards toward what Dan wants rather than punishing us, what about something like this:

Special Repeatable Mission Task
(Maybe doable once per week max)

Costs: 5x your total energy pool/10*current rank at the start of the week (which ever is higher)
Gives NO XP

Rewards: 1 Planet slot (Space for planets is the main benefit of ranking, so the player doesn't lose that incentive by doing this)
Rewards: Some drops and planet buffs or whatever
Rewards: Special Repeatable Mission Task Badges - the only way to buy a bunch of cool stuff in the Special Repeatable Mission Task Badge Store (rather mission store - new modules only for this type of badges)

The cool stuff would have to be pretty awesome, otherwise people wouldn't do it. The player could take longer than a week to finish, but the end cost might recalculate based on their new pool after a week.


3) if STILL not good enough:
free energy refill after rank up to be scaled down - suggestion:
Which ever is higher: 50% of current max energy or 10* of current rank (capped by max energy)
15000/30000 > 10*1000
15000/30000 < 10*2000

PLEASE try to look at the numbers as these are really 100% open for modification.
Would be great, if the argues about rank, experience etc would stay aside.. as eventually, if Dan decide to implement energy refill scale down, it will hurt all from certain rank... eventually each player as we all rank up.

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Mon Mar 11, 2013 12:16 am
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Auto ranking will solve its self in time. on its own. no change is needed.

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Mon Mar 11, 2013 2:35 am
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