View unanswered posts | View active topics It is currently Sat Jul 19, 2025 1:36 am



Reply to topic  [ 21 posts ]  Go to page Previous  1, 2
 Calming Amplifier needs to be fixed or removed 
Author Message

Joined: Sat Jul 09, 2011 12:41 pm
Posts: 147
Location: Australia
Reply with quote
I agree with the points about bases and guarding planets.

However, hypothetical scenario: This week I'm only hunting NPCs; I'm not doing PVP so I'm running Halc traps because I don't want to be disabled. Fair enough if that stops me attacking a base; but if my planet comes under attack I would still like to be able to guard it. Guarding, in and of itself, can't be considered an offensive action. Maybe to prevent abuse the halc trap/calming amp should go away when I start guarding, but once I'm no longer guarding a planet I should be able to set a new trap/CA straight away instead of having to wait 24 hours.

_________________
Some day you will be old enough to start reading fairy tales again. -- C.S. Lewis

Subspace Delta. Where the cookies are.


Tue Mar 20, 2012 9:09 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 21 posts ]  Go to page Previous  1, 2

Who is online

Users browsing this forum: No registered users and 21 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.