ICBLF wrote:
As a non-statistician, I know that statistics are not intuitive, but I would need to have the increase in rank points versus the decrease in all other artifacts spelled out to me fairly carefully to be convinced that a "super" Rescued Prisoners artifact would be a win. I don't feel like getting slightly more Prisoners at the expense of many chances at Prisoners, Brackets, XCharges, ACFs, Sabs, etc is worth it, but if you ran the numbers you might convince me.
Assume collecting artifact above 40k so all things have equal chance
Addition of 10 rank pt artifact with 40k AP cost
for 1400k artifact, currently that would be 14 sets, with the addition of the said artifact, it would be 10 sets.
Gain: 10*10=100 rank point
loss: 4 of everything in the orginal set: 12 rank points, 16 scientist, 12 helmsman, 8 deck, 280 cargo, 40 hull, 20 shield and assorted non-permant artifacts that you probably will no longer need much.
Which one would u take? 100 rank points or the 4 sets? I'd take the 100 rank points.
Anyway, when was the last time you found yourself short of cargo in anything other than mineral collection? I only had a little bit of trouble when I recieved a large KU shipment from CTP sale, and that would not have happened if i used all the tess/MSP containers I had rotten in the cargo.
In fact, given eqaul distribution of artifacts(with high enough production such that the under-20k collection is fairly insigificant), for each 70 cargo you gain, you only gain 59 space worth of artifacts assuming you use and only use permant artifacts. (cloing pod and the 4 probes are the only ones that are double, right?)
With that said, for each 100k arifact you produce, you will gain 11 free space of cargo that will only be filled with module and mineral.
We can say for certainty that the module amount in cargo is of a finite amount, and in the long run negiligible.
So in the long run, unless you are storing 11 space worth of mineral for every 100k of arifact you collect, you will never run out of cargo.
For those with over 100k AP production, that means they have to store millions of KU to have cargo trouble after a year or so.
And remember, that's assuming you NEVER scrap or use anything.
So unless you have some kind of fetish for massive KU storage, cargo is gonna end up useless.