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ICBLF wrote:
Uy23e wrote:
The most recent complain about MSP:
viewtopic.php?f=6&t=24560


I repeat: DO NOT make cargo more useless than it already is

You're misinterpreting the thread you linked to. The general complaint is not that people have too much cargo so MSPs are a waste, the complaint is that MSPs require an inordinate amount of AP for the amount of cargo increase that they give. In my opinion, your "cargo is useless" claim remains completely unproven.


No one refuted my point of
Uy23e wrote:
I would be overjoyed if they put in a 40k 10 rank pt super-prisoner.


No one is gonna complain if it was a bigger and "worse efficency" rank point artifact
The reason they complain about it is because it's cargo.
Ofc, then there are ppl that didn't take statistic class and can't get through the surface ratios...

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当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Wed May 09, 2012 5:05 am
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Uy23e wrote:
No one refuted my point of
Uy23e wrote:
I would be overjoyed if they put in a 40k 10 rank pt super-prisoner.
Not to be combative, but the fact that no one responded to your hypothetical example shows nothing. If there were other comments in the thread voicing agreement, that could be seen as reinforcement of your "cargo is useless" claim. As it currently stands, I think you are extrapolating wildly from a lack of response in order to bolster your own position.

Point by point for sake of completeness:
Uy23e wrote:
No one is gonna complain if it was a bigger and "worse efficency" rank point artifact
I think people would, but unless more people weigh in, we have no evidence one way or the other as to what people will complain about.

Uy23e wrote:
The reason they complain about it is because it's cargo.
Unproven, the stated reason is always that it steals away AP that could have given Rescued Prisoners. The fact that no one complains about Tesseracts which can also consume AP that might yield Prisoners implies that it's the consumption of large amounts of AP and the reduction of the number of draws which may yield Rescued Prisoners that is the problem. If cargo alone was the problem, it seems like the complaints would extend to Tesseracts as well.

Uy23e wrote:
Ofc, then there are ppl that didn't take statistic class and can't get through the surface ratios...
As a non-statistician, I know that statistics are not intuitive, but I would need to have the increase in rank points versus the decrease in all other artifacts spelled out to me fairly carefully to be convinced that a "super" Rescued Prisoners artifact would be a win. I don't feel like getting slightly more Prisoners at the expense of many chances at Prisoners, Brackets, XCharges, ACFs, Sabs, etc is worth it, but if you ran the numbers you might convince me.

That being said, I personally think very few players think cargo is useless, and I think easy access to the mineral "sell all" button does little or nothing to change overall gameplay.

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Wed May 09, 2012 10:59 pm
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ICBLF wrote:
As a non-statistician, I know that statistics are not intuitive, but I would need to have the increase in rank points versus the decrease in all other artifacts spelled out to me fairly carefully to be convinced that a "super" Rescued Prisoners artifact would be a win. I don't feel like getting slightly more Prisoners at the expense of many chances at Prisoners, Brackets, XCharges, ACFs, Sabs, etc is worth it, but if you ran the numbers you might convince me.


Assume collecting artifact above 40k so all things have equal chance
Addition of 10 rank pt artifact with 40k AP cost
for 1400k artifact, currently that would be 14 sets, with the addition of the said artifact, it would be 10 sets.

Gain: 10*10=100 rank point
loss: 4 of everything in the orginal set: 12 rank points, 16 scientist, 12 helmsman, 8 deck, 280 cargo, 40 hull, 20 shield and assorted non-permant artifacts that you probably will no longer need much.

Which one would u take? 100 rank points or the 4 sets? I'd take the 100 rank points.


Anyway, when was the last time you found yourself short of cargo in anything other than mineral collection? I only had a little bit of trouble when I recieved a large KU shipment from CTP sale, and that would not have happened if i used all the tess/MSP containers I had rotten in the cargo.

In fact, given eqaul distribution of artifacts(with high enough production such that the under-20k collection is fairly insigificant), for each 70 cargo you gain, you only gain 59 space worth of artifacts assuming you use and only use permant artifacts. (cloing pod and the 4 probes are the only ones that are double, right?)
With that said, for each 100k arifact you produce, you will gain 11 free space of cargo that will only be filled with module and mineral.
We can say for certainty that the module amount in cargo is of a finite amount, and in the long run negiligible.

So in the long run, unless you are storing 11 space worth of mineral for every 100k of arifact you collect, you will never run out of cargo.
For those with over 100k AP production, that means they have to store millions of KU to have cargo trouble after a year or so.

And remember, that's assuming you NEVER scrap or use anything.

So unless you have some kind of fetish for massive KU storage, cargo is gonna end up useless.

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当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Thu May 10, 2012 12:25 am
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Uy23e wrote:
Gain: 10*10=100 rank point
loss: 4 of everything in the orginal set: 12 rank points, 16 scientist, 12 helmsman, 8 deck, 280 cargo, 40 hull, 20 shield and assorted non-permant artifacts that you probably will no longer need much.

Which one would u take? 100 rank points or the 4 sets? I'd take the 100 rank points.

Given those numbers, even accounting for losing 4 each of TMs, Nulls, Sabs, and Foci, I would agree with you, 88 more rank points is worth the loss of all the others.

Uy23e wrote:
With that said, for each 100k arifact you produce, you will gain 11 free space of cargo that will only be filled with module and mineral.
We can say for certainty that the module amount in cargo is of a finite amount, and in the long run negiligible.

So in the long run, unless you are storing 11 space worth of mineral for every 100k of arifact you collect, you will never run out of cargo.
For those with over 100k AP production, that means they have to store millions of KU to have cargo trouble after a year or so.

And remember, that's assuming you NEVER scrap or use anything.

So unless you have some kind of fetish for massive KU storage, cargo is gonna end up useless.
That's a fairly long term consideration, similar to the truth that planetary research is eventually useless as well, but it's hard to do well without planetary research through at least the first 500 ranks.

If I understand how the math works above, I think it's interesting to imagine a world without MSPs, which from the example 1400K AP would yield 18 sets vs. 14 sets with MSPs. So that would yield an additional 12 rank points, 20 shield, 40 hull, 8 helmsmen, etc. at the loss of 800 cargo. Though I still feel limited by my cargo, I'd much rather have four more of each of those than 800 cargo. I think that's the crux of why so many of us collect under 20K as much as possible and complain about MSPs. Anyhow, I'm pretty off topic now, so I'll stop :) Thanks for the explanation!

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Fri May 11, 2012 4:25 am
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How about having a totally cutomizable interface... You can put things where you want, add buttons where you want and make things your favourite colour... Solution?

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Sun May 13, 2012 3:15 am
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D3XT3R222 wrote:
How about having a totally cutomizable interface... You can put things where you want, add buttons where you want and make things your favourite colour... Solution?


dynamic interface is extremely hard, if possible at all, to construct in html. The games that allow you to move windows are pretty much all flash based.

Most sites that allow some degree of customization w/o flash actually keep a LOT of templetes in their system and pull them up as needed, it's not really custom, just give an appeance of it

And NO, this game should not ever go into flash based EVER

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当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Sun May 13, 2012 4:56 am
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