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 Dark Badges 
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Joined: Thu Nov 04, 2010 9:44 pm
Posts: 198
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Given that the high end dark badge items need over 300 per item, and that the only real way to get these are assassins - Which suggests a ridiculous amount of farming. (No other item requires as much energy expended, even including missions artifacts.)

So I'd like to suggest that dark badges are either:

i. Adjusted to have a small drop rate off NPC's based on rarity: ie. 2% Common 5% Uncommon, 15% Rare 20% Extremely Rare
Which would also provide a boost of interest to killing shared NPC's. Or:

ii. Add 100% Dark Badge items to all energy-sink NPC's. Flamehawks and the like. If the assassin gets them, why not the others?


Also: While not "high level", I am an experienced player.

Non-Player Kills 9364 - Rank 404, a single composite ray.


Tue Jan 31, 2012 11:27 pm
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Joined: Mon Apr 25, 2011 2:37 am
Posts: 2637
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Ferros wrote:
Given that the high end dark badge items need over 300 per item, and that the only real way to get these are assassins - Which suggests a ridiculous amount of farming. (No other item requires as much energy expended, even including missions artifacts.)

So I'd like to suggest that dark badges are either:

i. Adjusted to have a small drop rate off NPC's based on rarity: ie. 2% Common 5% Uncommon, 15% Rare 20% Extremely Rare
Which would also provide a boost of interest to killing shared NPC's. Or:

ii. Add 100% Dark Badge items to all energy-sink NPC's. Flamehawks and the like. If the assassin gets them, why not the others?


Also: While not "high level", I am an experienced player.

Non-Player Kills 9364 - Rank 404, a single composite ray.

+1

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Tue Jan 31, 2012 11:33 pm
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Joined: Mon Nov 29, 2010 9:48 am
Posts: 3900
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yes! i dont believe this would be overpowered because the drop rate would be so low (5% for commons, etc.) and would definitely make getting those rays easier, especially in relation to all the other badge modules and mission stuff.

rank 514
npc kills 16855
composite rays 3

at this rate, i cant see myself ever getting to the other dark badge artifacts or buildings, simply because of their sheer price and the energy it takes to get the requirements.

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Wed Feb 01, 2012 12:17 am
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Joined: Wed Dec 07, 2011 2:59 am
Posts: 307
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Yea It's insanely hard. I got 220 Dark badges and no wheres near my 1st composite ray and I been farming a lot!

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Wed Feb 01, 2012 12:22 am
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Joined: Thu Jul 28, 2011 2:56 pm
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I quit trying to get them a long time ago. This would definately spark my interest in it again.

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Wed Feb 01, 2012 12:22 pm
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Joined: Wed Dec 21, 2011 8:55 am
Posts: 245
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Ferros wrote:

i. Adjusted to have a small drop rate off NPC's based on rarity: ie. 2% Common 5% Uncommon, 15% Rare 20% Extremely Rare
Which would also provide a boost of interest to killing shared NPC's.


You mean additional to the normal drops? Because if not then as someone who is just starting to see some of these shared npcs, I'd rather not have a 15-20% chance of not getting the better npc drop.

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Wed Feb 01, 2012 12:29 pm
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Joined: Sat Oct 29, 2011 12:39 pm
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+1. Dark badges are really hard to get.

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Wed Feb 01, 2012 12:36 pm
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Joined: Sun Aug 28, 2011 12:25 am
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+1


Wed Feb 01, 2012 2:04 pm
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Joined: Wed Aug 31, 2011 6:22 pm
Posts: 556
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We really do need this
at rank 417
Non-Player Kills 10583
2 composite rays

the only reason I hit Assassins over flamehawks is the dark badge but given the option of a different NPC on my tab I will pass them over because of the energy needed for 1 badge.

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Wed Feb 01, 2012 3:53 pm
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Joined: Thu Nov 25, 2010 6:49 pm
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Rank 644
Non-Player Kills 33122

4 Composite Rays-1216
4 Quantum Accelerators-416
3 Customized Decoys-78
Leftovers-23

Total 1733

Not that hard to get.

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Wed Feb 01, 2012 5:13 pm
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Joined: Sun Jun 19, 2011 6:24 pm
Posts: 2810
Location: UK
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Darth Flagitious wrote:
Rank 644
Non-Player Kills 33122

4 Composite Rays-1216
4 Quantum Accelerators-416
3 Customized Decoys-78
Leftovers-23

Total 1733

Not that hard to get.


Would have to agree. So long as you make a concerted effort to focus on NPC for a while you'll get the badges in next to no time.

Rank 640
Non-Player Kills 42385

4 Composite Rays - 1216
10 Quantum Accelerators on Planets - 4 in cargo - 1456
9 Magnetosphere Charger used on planets - 3 in cargo - 1440
leftovers - 9

Total - 4121

That said, i'm still gonna give this idea a +1, simply because i love getting those artifacts and would love to get more and more.

So long as its a % drop based on what the OP has suggested and that it works the same way it does on RSL Siege Cannons. In that you have a % drop at a dark badge, but at the same you still get the artifact/research or whatever from the kill. So a Flamehawk could award both a dark badge and a crimson amp.


Wed Feb 01, 2012 6:32 pm
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