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 Trap Probe Upgrade 
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Joined: Tue Oct 18, 2011 8:15 pm
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How about making a sort of upgrade for the Stryll Trap Probes, that would allow you to not only see how many traps are active on the target ship, but what kind?


Tue Mar 13, 2012 7:43 pm
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That would make farming your BT even easier than it already is. There's already very little excitement in PvP. Don't take away the little twitchy feeling I get when I see 1 trap active. Is it a KVT or is it a Firewall?

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Tue Mar 13, 2012 7:47 pm
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Or is it an omicron? :P

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Tue Mar 13, 2012 7:49 pm
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thunderbolta wrote:
Or is it an omicron? :P


Gasp :shock: No, not the omicron!

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Tue Mar 13, 2012 7:59 pm
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Joined: Fri Sep 16, 2011 12:04 am
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If it's a CTL item that costs a fairly large stack of the probe, sure. Even the most hard core NPC hunters would not be able to spam those to make PvP really visible.
But if it's a direct drop etc, then no, it takes too much away from the game.

Thou I won't mind a probe that specifically tells u wehter the target is halced... because those are the type i really hate

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Tue Mar 13, 2012 8:00 pm
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Uy23e wrote:
If it's a CTL item that costs a fairly large stack of the probe, sure. Even the most hard core NPC hunters would not be able to spam those to make PvP really visible.
But if it's a direct drop etc, then no, it takes too much away from the game.

Thou I won't mind a probe that specifically tells u wehter the target is halced... because those are the type i really hate


They only go off once you get all the way through the shields and part way into the hull .. WHAT'S WITH THAT??? They should go off first hit every time

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Tue Mar 13, 2012 8:01 pm
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Joined: Thu Feb 03, 2011 3:29 am
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MYKA wrote:
Uy23e wrote:
If it's a CTL item that costs a fairly large stack of the probe, sure. Even the most hard core NPC hunters would not be able to spam those to make PvP really visible.
But if it's a direct drop etc, then no, it takes too much away from the game.

Thou I won't mind a probe that specifically tells u wehter the target is halced... because those are the type i really hate


They only go off once you get all the way through the shields and part way into the hull .. WHAT'S WITH THAT??? They should go off first hit every time


-1 to this as to refresh your battle tab you need to 1 hit people traps should not go on first hit


Tue Mar 13, 2012 8:05 pm
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Joined: Fri Jan 13, 2012 2:43 pm
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biz387 wrote:
MYKA wrote:
Uy23e wrote:
If it's a CTL item that costs a fairly large stack of the probe, sure. Even the most hard core NPC hunters would not be able to spam those to make PvP really visible.
But if it's a direct drop etc, then no, it takes too much away from the game.

Thou I won't mind a probe that specifically tells u wehter the target is halced... because those are the type i really hate


They only go off once you get all the way through the shields and part way into the hull .. WHAT'S WITH THAT??? They should go off first hit every time


-1 to this as to refresh your battle tab you need to 1 hit people traps should not go on first hit


meant just the halcyon

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Tue Mar 13, 2012 8:07 pm
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Joined: Sat Jul 02, 2011 3:43 am
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MYKA wrote:
biz387 wrote:
MYKA wrote:

They only go off once you get all the way through the shields and part way into the hull .. WHAT'S WITH THAT??? They should go off first hit every time


-1 to this as to refresh your battle tab you need to 1 hit people traps should not go on first hit


meant just the halcyon


Exactly his point. If you're just trying to bump someone off the BT for some reason, would you rather have the opportunity to hit whoever he gets replaced with, or end up truced for something like four hours?

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Tue Mar 13, 2012 8:10 pm
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BlackheartedKnight wrote:
MYKA wrote:
biz387 wrote:


-1 to this as to refresh your battle tab you need to 1 hit people traps should not go on first hit


meant just the halcyon


Exactly his point. If you're just trying to bump someone off the BT for some reason, would you rather have the opportunity to hit whoever he gets replaced with, or end up truced for something like four hours?


Just making sure, u do know that halc truce the TARGET ship and not your own ship, right?
So the one hit would both trigger the trap and bump that someone off BT for you, and it won't hurt you in any way.
Thou i can see why the "first hit" thing can be bad for soft NAPs, cause it waste their trap(at least to some extend)

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Tue Mar 13, 2012 8:27 pm
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Joined: Sun Feb 19, 2012 4:36 am
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biz387 wrote:
MYKA wrote:
Uy23e wrote:
If it's a CTL item that costs a fairly large stack of the probe, sure. Even the most hard core NPC hunters would not be able to spam those to make PvP really visible.
But if it's a direct drop etc, then no, it takes too much away from the game.

Thou I won't mind a probe that specifically tells u wehter the target is halced... because those are the type i really hate


They only go off once you get all the way through the shields and part way into the hull .. WHAT'S WITH THAT??? They should go off first hit every time


-1 to this as to refresh your battle tab you need to 1 hit people traps should not go on first hit


no, halycon shouldnt go on the first hit, but it SHOULD go before KVT does... hitting a kvt, using a null fuse, then getting stopped at a halycon really grinds my gears.

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Thu Mar 15, 2012 12:30 am
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HALCYON should go off on the SECOND hit... and traps are unleashed in the reverse order that they were applied in..
so maybe someone(everyone) applies traps in the same order.
I'm of the opinion that no one your NAP'd with, should show up on your BT... theres no way to get rid of them.

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Thu Mar 15, 2012 1:00 am
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icarium81 wrote:
HALCYON should go off on the SECOND hit... and traps are unleashed in the reverse order that they were applied in..
so maybe someone(everyone) applies traps in the same order.
I'm of the opinion that no one your NAP'd with, should show up on your BT... theres no way to get rid of them.


Click Target. Click Attack. Click off their screen. Click Battle. Poof they are gone.

I'm pretty sure I was one of the first to put forward the idea out Halcs auto-tripping on the second shot. You can bump someone and they don't lose their trap.

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Thu Mar 15, 2012 1:08 am
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Joined: Tue Oct 18, 2011 8:15 pm
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yeah, i was thinking some CTL item or a mission drop that would take something like 75 to 150 trap probes each to make, so its not massively over powered and so easily abused.


Thu Mar 15, 2012 12:34 pm
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maybe if it was from a bigger version of the stryll trapper, where it only confirms 1 trap that the enemy has online

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Thu Mar 15, 2012 7:43 pm
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