kirkeastment wrote:
-1, new npc dilutes the pool of uncommons(don't mind new npc's if they have something great to add). New npc drop is only 10% likely to appear, new npc drop then has a "chance" to tell you your opponent has a halc on.
Well most of those i see on my bt have 4 traps, which usually always means they have a halc.
Those with 3 traps usually have a krio, omicron and qft. Thats a 2/3 chance that this new drop will tell me they have an omicron/qft, which for me is pointless once i'm 50 nrg in and hitting a halcyon trap.
Simple thing is that like others have suggested numerous times, that the halc is tripped right away. You attack a player once or use a trap probe on them it triggers their halcyon trap.
I'd prefer it if the Halc's were triggered between 3 and 5 hits in, so you can still tap people to get them of your BT for whatever reason, and not screw them over for when the next attacker comes along a couple hours later when the Halc has expired. (Provided you arent online in the time between the two attacks, for example if your sleeping or at work)
But thats me.