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 Improved Stryll Trapper NPC for higher levels 
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Joined: Tue Jan 25, 2011 8:04 pm
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not sure if anyone's suggested this before, but a new NPC like the current stryll trapper, but a bit tougher. common drop = standard stryll trap probe (tells you how many traps a target has on ship), and a uncommon (maybe 10% chance to drop) = trap identification {suggest new name if you want} which identifies ONE trap.

so in a fight you could use a trap probe and get told 2 online traps, then use the ident. probe and get told that one is a krionus. (just an example)

any comments?

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Wed May 16, 2012 9:02 pm
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Joined: Thu Nov 25, 2010 6:49 pm
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Pointless. If a standard Trap Probe answers 2+ the "advanced" version has a 50%+ chance of giving you pretty worthless information. The Trap Probe we have now plus Actions plus a little intuition will give you plenty of information as to whether or not to attack someone.

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Wed May 16, 2012 9:09 pm
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Joined: Thu Nov 24, 2011 12:40 am
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I say +1, good to know if there's a halc waiting for me

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Fri May 18, 2012 3:34 am
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Joined: Sun Jun 19, 2011 6:24 pm
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-1, new npc dilutes the pool of uncommons(don't mind new npc's if they have something great to add). New npc drop is only 10% likely to appear, new npc drop then has a "chance" to tell you your opponent has a halc on.

Well most of those i see on my bt have 4 traps, which usually always means they have a halc.

Those with 3 traps usually have a krio, omicron and qft. Thats a 2/3 chance that this new drop will tell me they have an omicron/qft, which for me is pointless once i'm 50 nrg in and hitting a halcyon trap.


Simple thing is that like others have suggested numerous times, that the halc is tripped right away. You attack a player once or use a trap probe on them it triggers their halcyon trap.


Fri May 18, 2012 11:34 am
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Joined: Tue Oct 18, 2011 8:15 pm
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kirkeastment wrote:
-1, new npc dilutes the pool of uncommons(don't mind new npc's if they have something great to add). New npc drop is only 10% likely to appear, new npc drop then has a "chance" to tell you your opponent has a halc on.

Well most of those i see on my bt have 4 traps, which usually always means they have a halc.

Those with 3 traps usually have a krio, omicron and qft. Thats a 2/3 chance that this new drop will tell me they have an omicron/qft, which for me is pointless once i'm 50 nrg in and hitting a halcyon trap.


Simple thing is that like others have suggested numerous times, that the halc is tripped right away. You attack a player once or use a trap probe on them it triggers their halcyon trap.


I'd prefer it if the Halc's were triggered between 3 and 5 hits in, so you can still tap people to get them of your BT for whatever reason, and not screw them over for when the next attacker comes along a couple hours later when the Halc has expired. (Provided you arent online in the time between the two attacks, for example if your sleeping or at work)
But thats me.


Fri May 18, 2012 9:06 pm
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