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 New Trap 
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Joined: Fri Jul 29, 2011 9:31 pm
Posts: 50
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Reason: At higher ranks (200+), even Thetacron Traps are useless. They only take 2.5k out of my 7.1k hull when im hunting for badges(im rank 232 by the way). I would like to see a new mission that would give a new trap to replace the Thetacron Trap.

Mission 1
Rank Unlock: 350
Energy Used: 175
XP: 420
Clicks needed to complete: 25
Can be repeated anytime
Gives a new trap.

The new trap will inflict 15000 dmg plus cause the target to lose 10% atk and def for 15 mins.

Mission 2
Rank Unlock: 700
Energy Used: 185
XP: 450
Clicks needed to complete: 125
Can be repeated anytime
Gives a trap that does 100000 dmg and causes target to lose 10% atk, def, scan, and cloak for 30 mins.


Last edited by James2003 on Tue Jan 08, 2013 2:06 am, edited 3 times in total.



Tue Jan 08, 2013 1:51 am
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Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
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gotta disagree with your suggestion one its still weak, TWO!!! GEMINI CANNONS!!!

unbuffed stats rank 826 im an aggressive player with reasonable arti income.
40345 Hull
18472 Shield

Buffed
66569 Hull
36945 Shield

shield restorers in stock, 600+
ask me how much i would care about losing 15K?

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Tue Jan 08, 2013 2:01 am
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Joined: Fri Jul 29, 2011 9:31 pm
Posts: 50
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I fixed your problem by adding a new trap with 100k dmg.


Tue Jan 08, 2013 2:05 am
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Joined: Wed Oct 24, 2012 5:30 pm
Posts: 903
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James2003 wrote:
I fixed your problem by adding a new trap with 100k dmg.


well now your just being stupid

-1

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Tue Jan 08, 2013 3:39 am
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Joined: Thu Jul 14, 2011 9:25 pm
Posts: 1091
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Just do one that instantly does 1/2 hull+shield.

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Tue Jan 08, 2013 3:54 am
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Joined: Tue Apr 17, 2012 12:11 am
Posts: 5495
Location: Alpha Legion 100
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James2003 wrote:
I fixed your problem by adding a new trap with 100k dmg.

No

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Tue Jan 08, 2013 4:14 am
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Joined: Tue Jun 08, 2010 3:47 pm
Posts: 2180
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100K damage is enough to somewhat effect high ranks. Maybe get another repair out of them while they attack you. However the amount of energy needed to do the mission 125 times for just one of the trap is to much to be worth while making your enemy repair an extra time. And whats a null next to the 23K+ energy the enemy used on a trap? Most players that would use this trap would only use it when they are in a war against a much higher ranking enemy. And those enemy's more then likely have a few thousand nulls's laying around and 3X - 4X more nano's/restorers.

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Tue Jan 08, 2013 4:47 am
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