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Tax Reduction Artifact
http://galaxylegion.com/forum/viewtopic.php?f=6&t=32814
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Author:  garble [ Sat Jan 26, 2013 9:35 pm ]
Post subject:  Tax Reduction Artifact

The artifact would remove the 20% tax you pay when selling minerals. The effect would last for an entire day and would be very rare, or limited to a certain number of mission completions. An alternative would be to have it available only to the merchant profession, thus making that profession actually useful. Another suggestion to increase their usefulness would be to permanently reduce the tax to 15% for merchants. I wouldn't be surprised if a similar idea has been put forth already.

Author:  icarium81 [ Sat Jan 26, 2013 9:38 pm ]
Post subject:  Re: Tax Reduction Artifact

please check the galaxy legion WIKI before posting something.
or ask your legionmates.

there already is an artifact/ability that you receive that drops it to 10% for an hour, usable every 12.

Author:  Wolfy Minion [ Sat Jan 26, 2013 9:39 pm ]
Post subject:  Re: Tax Reduction Artifact

http://galaxylegion.com/wiki/index.php/Dark_Upgrades

Author:  Fear [ Tue Jan 29, 2013 12:40 am ]
Post subject:  Re: Tax Reduction Artifact

garble wrote:
The artifact would remove the 20% tax you pay when selling minerals. The effect would last for an entire day and would be very rare, or limited to a certain number of mission completions. An alternative would be to have it available only to the merchant profession, thus making that profession actually useful. Another suggestion to increase their usefulness would be to permanently reduce the tax to 15% for merchants. I wouldn't be surprised if a similar idea has been put forth already.

Another suggestion to increase their usefulness would be to permanently reduce the tax to 15% for merchants.[b][/b][b][/b]


merchants as a game profession are useless. I could see doing something to make more people want to be them.

Author:  Levrosh [ Tue Jan 29, 2013 12:46 am ]
Post subject:  Re: Tax Reduction Artifact

Fear wrote:
garble wrote:
The artifact would remove the 20% tax you pay when selling minerals. The effect would last for an entire day and would be very rare, or limited to a certain number of mission completions. An alternative would be to have it available only to the merchant profession, thus making that profession actually useful. Another suggestion to increase their usefulness would be to permanently reduce the tax to 15% for merchants. I wouldn't be surprised if a similar idea has been put forth already.

Another suggestion to increase their usefulness would be to permanently reduce the tax to 15% for merchants.[b][/b][b][/b]


merchants as a game profession are useless. I could see doing something to make more people want to be them.


+1

Author:  Fenix [ Tue Jan 29, 2013 4:39 pm ]
Post subject:  Re: Tax Reduction Artifact

While on the topic of useless professions, Biologists could use a buff too.

Author:  Billik [ Tue Jan 29, 2013 4:50 pm ]
Post subject:  Re: Tax Reduction Artifact

Fear wrote:
garble wrote:
The artifact would remove the 20% tax you pay when selling minerals. The effect would last for an entire day and would be very rare, or limited to a certain number of mission completions. An alternative would be to have it available only to the merchant profession, thus making that profession actually useful. Another suggestion to increase their usefulness would be to permanently reduce the tax to 15% for merchants. I wouldn't be surprised if a similar idea has been put forth already.

Another suggestion to increase their usefulness would be to permanently reduce the tax to 15% for merchants.[b][/b][b][/b]


merchants as a game profession are useless. I could see doing something to make more people want to be them.


Hey I was a merchant when I started out it wasn't completly us........ Yeah you're right

Author:  icarium81 [ Tue Jan 29, 2013 7:19 pm ]
Post subject:  Re: Tax Reduction Artifact

i think a reasonable merchant ability would be to lower the tax by 5% all the time. id almost say go 1/2 tax entirely though.... theres no other benefit to being a merchant, and a builders upkeep reduction counts for only a little less then the tax savings.

so either a 5% flat reduction or half the tax, so 10% until you get the dark aperture key, and they only 5% when thats activated.. honestly, how many merchants do you see at rank 600+

Author:  Uy23e [ Wed Jan 30, 2013 5:00 pm ]
Post subject:  Re: Tax Reduction Artifact

icarium81 wrote:
i think a reasonable merchant ability would be to lower the tax by 5% all the time. id almost say go 1/2 tax entirely though.... theres no other benefit to being a merchant, and a builders upkeep reduction counts for only a little less then the tax savings.

so either a 5% flat reduction or half the tax, so 10% until you get the dark aperture key, and they only 5% when thats activated.. honestly, how many merchants do you see at rank 600+


I'd say 10% to be on par with miner. ofc u wont quite sell all but only the minerals you get but it's roughly fair amount

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