Flux wrote:
+1 for the idea/concept
but I think lowering the % would be need to avoid abuse as OP
e.g.:
TO*60 = 30% base defense or Fixer*60= bonus 30% to hull --> way more than one seasonal base module can provide
maybe:
Tactical Officer: Base Attack +0.1%
Helmsman: Base Defense +0.1%
Fixer: Hull +0.1%
Physicist: Shield +0.1%
EDIT: still wondering whether this would not be a lot taking in consideration for race/profession bonuses for bases.
And special user base roles that require Galaxy Points to use:
Miner: Mining +2%
Excavator: Artifact +2%
Scientist: Resarch +2%
Defense General: Base Defense +2% (I would exclude as above is the Helmsman role)
Battle Captain: Base Attack +2% (same as TO role above)
Fleet Admiral: Base Attack +1%, Base Defense +1% (need tweaking - how many per one base?)
Builder: Base Upkeep -0.5%
OK now were getting somewhere.
The numbers I proposed were rough numbers.