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 User Base Roles 
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Joined: Thu Aug 11, 2011 9:48 pm
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User Base Roles allow members of a legion to play a certain role on a legion base. When you choose a role you benefit the legion base and stay at that role until you leave the base or change roles. Here are a few examples:

Tactical Officer: Base Attack +0.5%
Helmsman: Base Defense +0.5%
Fixer: Hull +0.5%
Physicist: Shield +0.5%

And special user base roles that require Galaxy Points to use:

Miner: Mining +2%
Excavator: Artifact +2%
Scientist: Resarch +2%
Defense General: Base Defense +2%
Battle Captain: Base Attack +2%
Fleet Admiral: Base Attack +1%, Base Defense +1%
Builder: Base Upkeep -1%

Any thoughts?

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Thu May 09, 2013 8:38 pm
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Joined: Wed Dec 19, 2012 1:00 am
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+1 for the idea/concept

but I think lowering the % would be need to avoid abuse as OP
e.g.:
TO*60 = 30% base defense or Fixer*60= bonus 30% to hull --> way more than one seasonal base module can provide

maybe:
Tactical Officer: Base Attack +0.1%
Helmsman: Base Defense +0.1%
Fixer: Hull +0.1%
Physicist: Shield +0.1%

EDIT: still wondering whether this would not be a lot taking in consideration for race/profession bonuses for bases.

And special user base roles that require Galaxy Points to use:

Miner: Mining +2%
Excavator: Artifact +2%
Scientist: Resarch +2%
Defense General: Base Defense +2% (I would exclude as above is the Helmsman role)
Battle Captain: Base Attack +2% (same as TO role above)
Fleet Admiral: Base Attack +1%, Base Defense +1% (need tweaking - how many per one base?)
Builder: Base Upkeep -0.5%

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Thu May 09, 2013 9:33 pm
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Joined: Mon Nov 26, 2012 2:58 am
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Just add a limit, 30 max per proffesion. Also move the GP proffesions down though, perhaps to 1%


Fri May 10, 2013 1:06 am
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Joined: Thu Nov 25, 2010 6:49 pm
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Do I really need to address this? :roll:

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Fri May 10, 2013 1:57 am
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Joined: Thu Aug 11, 2011 9:48 pm
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Flux wrote:
+1 for the idea/concept

but I think lowering the % would be need to avoid abuse as OP
e.g.:
TO*60 = 30% base defense or Fixer*60= bonus 30% to hull --> way more than one seasonal base module can provide

maybe:
Tactical Officer: Base Attack +0.1%
Helmsman: Base Defense +0.1%
Fixer: Hull +0.1%
Physicist: Shield +0.1%

EDIT: still wondering whether this would not be a lot taking in consideration for race/profession bonuses for bases.

And special user base roles that require Galaxy Points to use:

Miner: Mining +2%
Excavator: Artifact +2%
Scientist: Resarch +2%
Defense General: Base Defense +2% (I would exclude as above is the Helmsman role)
Battle Captain: Base Attack +2% (same as TO role above)
Fleet Admiral: Base Attack +1%, Base Defense +1% (need tweaking - how many per one base?)
Builder: Base Upkeep -0.5%

OK now were getting somewhere.

The numbers I proposed were rough numbers.

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Fri May 10, 2013 2:27 am
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Joined: Thu Jun 23, 2011 4:30 am
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Darth Flagitious wrote:
Do I really need to address this? :roll:


yes.

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Fri May 10, 2013 4:15 am
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Joined: Tue Dec 06, 2011 3:17 pm
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playret0195x wrote:
And special user base roles that require Galaxy Points to use


I think there are already enough things that require GP.

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Fri May 10, 2013 11:07 am
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