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 NPC Ally 
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Joined: Sat Sep 14, 2013 12:46 am
Posts: 56
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Here's an Idea:

Have an extremely rare npc (like the Hybrid Larvae or the Caelon) that when you disable it it turns into an Ally.
It would have be something like r1500 super tough with 6k cloak or something. Even better would be to make it a seasonal, Qpedd perhaps.

"You have succeeded in penetrating the defenses and repairing the robot, and it attaches itself to your ship"

Gladria, Qpedd Attractor
Initial Stats: Energy 200, Hull 600, Cloak 200
Rank 30: 200 Scan
Rank 60: 6% def boost
Rank 100: Ability: Qpedd calming influence, releases calm onto enemy planet, reducing def and atk by 10%, cost 200 e, cool down 40 hrs.
Ranks by Crit Hacking Someone( idk, that's the best I could come up with, you think of something better)

I haven't really thought the stats through too much, but that's my general concept, Think it'd be pretty cool.


Sat Nov 08, 2014 5:20 am
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Joined: Tue Oct 09, 2012 1:42 am
Posts: 1328
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Lytol wrote:
Here's an Idea:

Have an extremely rare npc (like the Hybrid Larvae or the Caelon) that when you disable it it turns into an Ally.
It would have be something like r1500 super tough with 6k cloak or something. Even better would be to make it a seasonal, Qpedd perhaps.

"You have succeeded in penetrating the defenses and repairing the robot, and it attaches itself to your ship"

Gladria, Qpedd Attractor
Initial Stats: Energy 200, Hull 600, Cloak 200
Rank 30: 200 Scan
Rank 60: 6% def boost
Rank 100: Ability: Qpedd calming influence, releases calm onto enemy planet, reducing def and atk by 10%, cost 200 e, cool down 40 hrs.
Ranks by Crit Hacking Someone( idk, that's the best I could come up with, you think of something better)

I haven't really thought the stats through too much, but that's my general concept, Think it'd be pretty cool.

I suggested something very similar:

viewtopic.php?f=6&t=41848

+1 to idea of NPC that becomes an ally, but not to it only being able to be found during seasonal.


Sat Nov 08, 2014 12:59 pm
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Joined: Sun Mar 18, 2012 4:49 pm
Posts: 687
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Ranks for each one of the npcs you disable
You no longer see them after rank 100 ally

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Sat Nov 08, 2014 3:22 pm
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Joined: Fri May 20, 2011 8:18 pm
Posts: 496
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Cendant wrote:
Ranks for each one of the npcs you disable
You no longer see them after rank 100 ally

That would actually be very interesting.

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Sat Nov 08, 2014 6:32 pm
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Joined: Wed Dec 05, 2012 8:22 am
Posts: 1121
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Cendant wrote:
Ranks for each one of the npcs you disable
You no longer see them after rank 100 ally


+1 to the original idea and this :)


Sat Nov 08, 2014 6:51 pm
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Joined: Fri Aug 19, 2011 10:36 pm
Posts: 379
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asquall wrote:
Cendant wrote:
Ranks for each one of the npcs you disable
You no longer see them after rank 100 ally


+1 to the original idea and this :)


+1


Sat Nov 08, 2014 11:05 pm
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Joined: Tue Feb 04, 2014 3:00 pm
Posts: 371
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Cendant wrote:
Ranks for each one of the npcs you disable
You no longer see them after rank 100 ally


And the NPC is only seen during the Q-Pedd Season. On the anniversary of its creation, spawn rates are doubled. Could ever bring in a factor involving the Q-Pedd skin.


Mon Nov 10, 2014 4:07 pm
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Joined: Sat Sep 14, 2013 12:46 am
Posts: 56
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Ok, refined it a bit based on suggestions:

NPC: Gladria, Qpedd Attractor Ultra rare
"Designed as an assistant to ships, Gladria suffered from the same malfunction as the rest of the Qpedds, when its defenses have been penetrated, its inner core is accessible, and may be reprogrammed."
Rank 1500, 1000000 Hull, 200000 Shield, 50k def, 40k attack
Abilities: Idk

"You have succeeded in penetrating the defenses and repairing the robot, and it attaches itself to your ship"

Gladria, Qpedd Attractor
Initial Stats: Energy 200, Hull 600, Cloak 200
Rank 30: 200 Scan
Rank 60: 8% def boost
Rank 100: Ability: Qpedd calming influence, releases calm onto enemy planet, reducing def and atk by 10%, cost 200 e, cool down 40 hrs.
Ranks by disabling Gladria, Qpedd Attractor (Kudos to Cen, excellent suggestion)

I've kind of envisioned it as a seasonal, it wouldn't have to be necessarily, Though if it wasn't, it would need something leading up to it, like a mission or a medal, rather than it just randomly appearing.


Wed Nov 12, 2014 12:10 am
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Joined: Sat Sep 21, 2013 11:28 pm
Posts: 81
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1.2mil health might be a little much considering 100 of these would have to be killed... minimum 400,000 energy spent. Though I suppose other allies require even more, so maybe it's not too much.


Thu Nov 27, 2014 1:56 am
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Joined: Tue Oct 09, 2012 1:42 am
Posts: 1328
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Lytol wrote:
Ok, refined it a bit based on suggestions:

NPC: Gladria, Qpedd Attractor Ultra rare
"Designed as an assistant to ships, Gladria suffered from the same malfunction as the rest of the Qpedds, when its defenses have been penetrated, its inner core is accessible, and may be reprogrammed."
Rank 1500, 1000000 Hull, 200000 Shield, 50k def, 40k attack
Abilities: Idk

"You have succeeded in penetrating the defenses and repairing the robot, and it attaches itself to your ship"

Gladria, Qpedd Attractor
Initial Stats: Energy 200, Hull 600, Cloak 200
Rank 30: 200 Scan
Rank 60: 8% def boost
Rank 100: Ability: Qpedd calming influence, releases calm onto enemy planet, reducing def and atk by 10%, cost 200 e, cool down 40 hrs.
Ranks by disabling Gladria, Qpedd Attractor (Kudos to Cen, excellent suggestion)

I've kind of envisioned it as a seasonal, it wouldn't have to be necessarily, Though if it wasn't, it would need something leading up to it, like a mission or a medal, rather than it just randomly appearing.

I like the idea of an NPC that you find becoming an ally. However, the difficulty suggested in ranking it is way over the top. you'd have to hunt 99 more of these things which are already as rare as caelon and larvae, AND they only appear during Q-pedds. Even if the spawn rates are doubled as another suggested, that is still rarer than the regular extremely rare NPC factions. How many ranks would you have to gain to find another one let alone 99? All of the allies we currently have are not very hard to rank, some are harder to get than others, but overall, they aren't that hard to rank. So +1 to the idea, but -1 to how it is ranked.


Thu Nov 27, 2014 2:44 am
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