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 Base: Energy Donation and Cap 
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Joined: Fri Jun 25, 2010 1:16 am
Posts: 3824
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This morning, I was about halfway from leveling up so I decided to use an energy cube, planning to shuttle the excess energy into the base. However, instead of being able to use the 3+k energy I wanted to, it capped at 2000. No where does it say there is a cap. I've donated big sums before and I don't remember it ever having a cap. Looking at the donations of energy others have made, I can't believe that they would have made that many 2k donations.

If this cap is new, it should be noted in the release notes. If it is not new, it should be posted somewhere on the donation page so people don't plan refills around this hidden cap.


Tue May 17, 2011 1:05 pm
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Joined: Tue Jul 13, 2010 10:01 pm
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this has always been there as far as i can remember

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Tue May 17, 2011 1:19 pm
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Joined: Fri Jun 25, 2010 1:16 am
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mento wrote:
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this has always been there as far as i can remember

It only says up to 2k if you are donating and have 2k or more to donates. Part of what I'm saying is that it should say (Up to Current amount, capped at 2000) or something like that so people don't refill expecting to donate more before they level up.


Tue May 17, 2011 1:21 pm
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Joined: Mon May 03, 2010 5:48 am
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I wish that energy cap per transfer to go away.. It gets annoying to repeat contributing 2k every time plus refills sometimes lose out some experience. For example, you need to level up with 7000 exp left to go and you use energy cube to get 10k energy (assuming that you have 10k energy pool) then put 2k everytime but when you put 4th set of 2k in , you level up missing out last 2k energy so it is all wasted.. If no cap exists then no energy will be wasted. Heck, contributing to base has worst energy to exp ratio so why waste energy even more for refills thanks to cap?

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Tue May 17, 2011 1:52 pm
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Nocifer Deathblade wrote:
Heck, contributing to base has worst energy to exp ratio so why waste energy even more for refills thanks to cap?

Exactly! That is also a very good point.


Tue May 17, 2011 2:12 pm
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Joined: Mon Nov 29, 2010 9:48 am
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yeah, +1 to removing the cap. im just about to hit 2k energy, so this has never been a problem for me, but i can see where it would be good to remove it in the long run.

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Tue May 17, 2011 7:29 pm
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Joined: Fri May 13, 2011 5:27 pm
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Personally, I think the experience to energy trade is rediculous. no mission pays off that bad. At least make it 1.5x


Fri May 20, 2011 6:40 pm
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Joined: Mon Nov 29, 2010 9:48 am
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the first couple are that bad, but i agree. lol 1 energy for 1 xp. back in the day... :P

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Sat May 21, 2011 1:02 am
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Joined: Mon Sep 20, 2010 2:22 am
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+1 to removing the cap, really annoying to go and add 2000 then that like 30 left over...

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Sat May 21, 2011 3:40 pm
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+1 no cap and 1.5x xp to nrg

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Sun May 22, 2011 10:36 am
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