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 New CT lab Creations (MUST HAVE) 
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Joined: Fri Jan 21, 2011 5:51 am
Posts: 2371
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There are still many artifacts such as cloning pods and calming amplifiers that i find useless. So i just made some new suggestions

Ocular Neural Implants
- Changes Your Race and Profession-
1500 Cloning Pods
1000 Longevity Serum

Calming Intensifier
- A massive Calming Amplifier, Renders a planet immune to attack for 12 hours- (Trap)
300 Calming Amplifiers
100 Halcyon Traps


Purifying Lab Chassis
- Upgrades a refining lab chassis to a purifying lab chassis-
50 Refining Lab Chassis
20 Phase Cutters
10 Repair Nanodrones

Neural inhibitive nullifier
- Lasts 20 Minutes. You don't gain any XP during this time. Using EMPs and disarming bombs can inverse the Nueral effect.
40 Disarming Bombs
40 EMPs
10 Neurals

Thetacron Mine Trap
- 50 Omicron Mine Traps-

Galactic Flux Array
- Flux all the planets in your database - Involves simultaneously activating Temporal Fluxs, the Flux Energy can be channeled across a massive void with Flux Relays. This operation can only be conducted by rendering the relay points and planet systems with special deflector immunity to avoid disastrous and unpredictable anomalies.
- 20 Temporal Fluxs
- 2000 Planet vortex Deflectors
- 400 Flux Relay (obtained from NPC)

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Sat Jul 02, 2011 2:40 pm
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Joined: Fri Apr 15, 2011 4:35 pm
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Ocular Neural Implants
- Changes Your Race and Profession-
1500 Cloning Pods
1000 Longevity Serum


Like this +1
Cloning pods very easy to obtain. I have 450 and I'm gave away in my legion members who need
and This will help people who do not use CC to change his/her race. like me.

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Sat Jul 02, 2011 3:35 pm
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Commonwealth <TK> wrote:
Thetacron Mine Trap
- 50 Omicron Mine Traps-


Why would I waste 50 Omicrons for one Thetacron? I can make 10 Thetacrons with 50 Omicrons via the Thetacron Yield Test mission.

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Sat Jul 02, 2011 5:45 pm
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Joined: Tue Mar 22, 2011 8:11 pm
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Location: invading your planet
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Purifying Lab Chassis
- Upgrades a refining lab chassis to a purifying lab chassis-
50 Refining Lab Chassis
20 Phase Cutters
10 Repair Nanodrones


what does it do


Sat Jul 02, 2011 6:00 pm
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Commonwealth <TK> wrote:
Purifying Lab Chassis
- Upgrades a refining lab chassis to a purifying lab chassis-
Which does what exactly? :?

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Sat Jul 02, 2011 6:09 pm
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Joined: Thu Nov 25, 2010 6:49 pm
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235drew wrote:
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Purifying Lab Chassis
- Upgrades a refining lab chassis to a purifying lab chassis-
50 Refining Lab Chassis
20 Phase Cutters
10 Repair Nanodrones


what does it do

I would guess a similar upgrade as the upgraded Warp Gate (Hypergate?)

Quote:
Neural inhibitive nullifier
- Lasts 20 Minutes. You don't gain any XP during this time. Using EMPs and disarming bombs can inverse the Nueral effect.
40 Disarming Bombs
40 EMPs
10 Neurals

And the point of this would be?

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Sat Jul 02, 2011 7:13 pm
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Joined: Sun Mar 27, 2011 8:53 pm
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sounds like that could be a trap or something you can put on a enemy ship.


Sat Jul 02, 2011 7:43 pm
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It would be useful if you had more energy than you needed to level. The remainder from what you needed to level could still be used for missions or NPCs.

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Sat Jul 02, 2011 7:45 pm
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The point of a neural inhibitor would be for those moments when you are like 20 XP from leveling and have 1000 energy to spend.

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Sun Jul 03, 2011 3:08 am
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Temporal Flux Cube

requirements
20 Repair Nanodrones
20 Shield Restorer
5 Star Chart Purger
5 Temporal Flux Orb
20 Neural Interface
20 Time Manipulator
1000 energy

Creates a powerful time loop that will reset time. Causing all of your timers to be reset wipeing the planet from ever being scanned, and fills all of your bars back to full health, energy, and shields. May only use one every 48 hr.

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Sun Jul 03, 2011 4:25 am
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Smithe wrote:
The point of a neural inhibitor would be for those moments when you are like 20 XP from leveling and have 1000 energy to spend.

I face that alot........ and I get mad at 200 energy wasted

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Sun Jul 03, 2011 4:54 am
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destroyer43 wrote:
Smithe wrote:
The point of a neural inhibitor would be for those moments when you are like 20 XP from leveling and have 1000 energy to spend.

I face that alot........ and I get mad at 200 energy wasted

I get mad at 800 energy wasted.

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Sun Jul 03, 2011 5:25 am
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I like much of what has been posted here, I hope Dan would add many of them (the ability to do a race change/profession change threw the CT lab would be cool even if it would take a very long time).


Sun Jul 03, 2011 5:48 am
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are you kidding, a thetacron mine trap for 50 omicron mine traps, dude just do the mission

This is my idea, instead of 50 for 1, 25 for 1 that's classified as a cluster mine trap, disappears after 5 hits to your ship and each strike does 3000 damage

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Sun Jul 03, 2011 5:55 am
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I said most myself, any that already have a mission I would rather stay that way lol.


Sun Jul 03, 2011 6:02 am
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+1000 i love theese

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Sun Jul 03, 2011 6:12 am
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+1 definitely...great idea commonwealth...

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Sun Jul 03, 2011 7:02 am
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+1 to all these idea, I think we need more of them, I also think there should be a seprate palce for all these suggestions, everyone seems to start a new post

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Sun Jul 03, 2011 3:37 pm
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JoshFFuller wrote:
+1 to all these idea, I think we need more of them, I also think there should be a seprate palce for all these suggestions, everyone seems to start a new post

We have one no one ever post there

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Sun Jul 03, 2011 3:38 pm
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Joshball98 wrote:
JoshFFuller wrote:
+1 to all these idea, I think we need more of them, I also think there should be a seprate palce for all these suggestions, everyone seems to start a new post

We have one no one ever post there

I mean like a new section of the forums, or subsection in Suggestions and ideas

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Sun Jul 03, 2011 3:56 pm
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