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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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There are still many artifacts such as cloning pods and calming amplifiers that i find useless. So i just made some new suggestions
Ocular Neural Implants - Changes Your Race and Profession- 1500 Cloning Pods 1000 Longevity Serum
Calming Intensifier - A massive Calming Amplifier, Renders a planet immune to attack for 12 hours- (Trap) 300 Calming Amplifiers 100 Halcyon Traps
Purifying Lab Chassis - Upgrades a refining lab chassis to a purifying lab chassis- 50 Refining Lab Chassis 20 Phase Cutters 10 Repair Nanodrones
Neural inhibitive nullifier - Lasts 20 Minutes. You don't gain any XP during this time. Using EMPs and disarming bombs can inverse the Nueral effect. 40 Disarming Bombs 40 EMPs 10 Neurals
Thetacron Mine Trap - 50 Omicron Mine Traps-
Galactic Flux Array - Flux all the planets in your database - Involves simultaneously activating Temporal Fluxs, the Flux Energy can be channeled across a massive void with Flux Relays. This operation can only be conducted by rendering the relay points and planet systems with special deflector immunity to avoid disastrous and unpredictable anomalies. - 20 Temporal Fluxs - 2000 Planet vortex Deflectors - 400 Flux Relay (obtained from NPC)
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Sat Jul 02, 2011 2:40 pm |
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LIBING
Joined: Fri Apr 15, 2011 4:35 pm Posts: 558
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Quote: Ocular Neural Implants - Changes Your Race and Profession- 1500 Cloning Pods 1000 Longevity Serum Like this +1 Cloning pods very easy to obtain. I have 450 and I'm gave away in my legion members who need and This will help people who do not use CC to change his/her race. like me.
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Sat Jul 02, 2011 3:35 pm |
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Quaritch
Joined: Sun Feb 20, 2011 9:16 pm Posts: 1209
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Commonwealth <TK> wrote: Thetacron Mine Trap - 50 Omicron Mine Traps- Why would I waste 50 Omicrons for one Thetacron? I can make 10 Thetacrons with 50 Omicrons via the Thetacron Yield Test mission.
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Sat Jul 02, 2011 5:45 pm |
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235drew
Joined: Tue Mar 22, 2011 8:11 pm Posts: 883 Location: invading your planet
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Quote: Purifying Lab Chassis - Upgrades a refining lab chassis to a purifying lab chassis- 50 Refining Lab Chassis 20 Phase Cutters 10 Repair Nanodrones what does it do
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Sat Jul 02, 2011 6:00 pm |
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Matress_of_evil
Joined: Thu Jun 17, 2010 11:45 am Posts: 778
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Commonwealth <TK> wrote: Purifying Lab Chassis - Upgrades a refining lab chassis to a purifying lab chassis- Which does what exactly? 
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us." My folding@home stats  
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Sat Jul 02, 2011 6:09 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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235drew wrote: Quote: Purifying Lab Chassis - Upgrades a refining lab chassis to a purifying lab chassis- 50 Refining Lab Chassis 20 Phase Cutters 10 Repair Nanodrones what does it do I would guess a similar upgrade as the upgraded Warp Gate (Hypergate?) Quote: Neural inhibitive nullifier - Lasts 20 Minutes. You don't gain any XP during this time. Using EMPs and disarming bombs can inverse the Nueral effect. 40 Disarming Bombs 40 EMPs 10 Neurals And the point of this would be?
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sat Jul 02, 2011 7:13 pm |
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hoejoe
Joined: Sun Mar 27, 2011 8:53 pm Posts: 84
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sounds like that could be a trap or something you can put on a enemy ship.
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Sat Jul 02, 2011 7:43 pm |
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Ruairi
Joined: Tue Nov 16, 2010 3:37 am Posts: 614
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It would be useful if you had more energy than you needed to level. The remainder from what you needed to level could still be used for missions or NPCs.
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Sat Jul 02, 2011 7:45 pm |
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Smithe
Joined: Tue Sep 28, 2010 1:34 am Posts: 374
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The point of a neural inhibitor would be for those moments when you are like 20 XP from leveling and have 1000 energy to spend.
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Sun Jul 03, 2011 3:08 am |
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Chris24markey
Joined: Thu Aug 05, 2010 11:58 pm Posts: 1146
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Temporal Flux Cube
requirements 20 Repair Nanodrones 20 Shield Restorer 5 Star Chart Purger 5 Temporal Flux Orb 20 Neural Interface 20 Time Manipulator 1000 energy
Creates a powerful time loop that will reset time. Causing all of your timers to be reset wipeing the planet from ever being scanned, and fills all of your bars back to full health, energy, and shields. May only use one every 48 hr.
_________________ as always Semper Fidelis (CPL USMC)
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Sun Jul 03, 2011 4:25 am |
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destroyer43
Joined: Sun Jun 12, 2011 11:01 pm Posts: 2072
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Smithe wrote: The point of a neural inhibitor would be for those moments when you are like 20 XP from leveling and have 1000 energy to spend. I face that alot........ and I get mad at 200 energy wasted
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Sun Jul 03, 2011 4:54 am |
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Smithe
Joined: Tue Sep 28, 2010 1:34 am Posts: 374
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destroyer43 wrote: Smithe wrote: The point of a neural inhibitor would be for those moments when you are like 20 XP from leveling and have 1000 energy to spend. I face that alot........ and I get mad at 200 energy wasted I get mad at 800 energy wasted.
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Sun Jul 03, 2011 5:25 am |
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Redlaw
Joined: Fri May 28, 2010 3:38 am Posts: 1280
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I like much of what has been posted here, I hope Dan would add many of them (the ability to do a race change/profession change threw the CT lab would be cool even if it would take a very long time).
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Sun Jul 03, 2011 5:48 am |
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Drejen
Joined: Wed Jun 15, 2011 10:25 am Posts: 128 Location: Australia
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are you kidding, a thetacron mine trap for 50 omicron mine traps, dude just do the mission
This is my idea, instead of 50 for 1, 25 for 1 that's classified as a cluster mine trap, disappears after 5 hits to your ship and each strike does 3000 damage
_________________ Death is never the final curtain, it's just the continuation of destiny.
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Sun Jul 03, 2011 5:55 am |
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Redlaw
Joined: Fri May 28, 2010 3:38 am Posts: 1280
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I said most myself, any that already have a mission I would rather stay that way lol.
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Sun Jul 03, 2011 6:02 am |
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blakespon
Joined: Wed Dec 08, 2010 10:30 pm Posts: 1441 Location: chilling inside of the epic Odyssey eating cookies
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+1000 i love theese
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Sun Jul 03, 2011 6:12 am |
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MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
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+1 definitely...great idea commonwealth...
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Sun Jul 03, 2011 7:02 am |
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JoshFFuller
Joined: Mon Sep 20, 2010 2:22 am Posts: 910 Location: USA
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+1 to all these idea, I think we need more of them, I also think there should be a seprate palce for all these suggestions, everyone seems to start a new post
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Sun Jul 03, 2011 3:37 pm |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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JoshFFuller wrote: +1 to all these idea, I think we need more of them, I also think there should be a seprate palce for all these suggestions, everyone seems to start a new post We have one no one ever post there
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Sun Jul 03, 2011 3:38 pm |
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JoshFFuller
Joined: Mon Sep 20, 2010 2:22 am Posts: 910 Location: USA
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Joshball98 wrote: JoshFFuller wrote: +1 to all these idea, I think we need more of them, I also think there should be a seprate palce for all these suggestions, everyone seems to start a new post We have one no one ever post there I mean like a new section of the forums, or subsection in Suggestions and ideas
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Sun Jul 03, 2011 3:56 pm |
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