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 Make Traps Non-Sendable 
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Joined: Tue Feb 22, 2011 12:44 pm
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Location: Western Australia, Australia
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Traps shoudl not be sendable!
Nulls are non-sendable, and they are hard to come by in the Artifact shipments at my level range (200-600?), therefore, the other side of it (traps) shouldnt be sendable.

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Sun Aug 21, 2011 10:57 am
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Joined: Sat May 14, 2011 7:07 am
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Location: South Africa
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Agreed

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Sun Aug 21, 2011 2:28 pm
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Joined: Sun May 29, 2011 8:41 pm
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Or make Nulls tradeable.

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Sun Aug 21, 2011 4:09 pm
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Joined: Sun Jun 12, 2011 11:01 pm
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more like make nulls sendable, my leigonmates when they respond to an enemy alert, they're always waiting of a trap to end while I'm sitting around with nulls.

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Sun Aug 21, 2011 4:12 pm
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Joined: Thu Aug 05, 2010 11:58 pm
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strm avenger wrote:
Or make Nulls tradeable.


no -1

MitchellN wrote:
Traps shoudl not be sendable!
Nulls are non-sendable, and they are hard to come by in the Artifact shipments at my level range (200-600?), therefore, the other side of it (traps) shouldnt be sendable.


But making traps non tradable would help but not much. best would be to make a device in the base lab that req traps to produce.

I have so many traps at the moment and the only way to bring them down fast is to have the items useful on some other scale to drain the stock pile many of us have collected.

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Sun Aug 21, 2011 4:14 pm
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Joined: Wed Jul 06, 2011 12:38 am
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MitchellN wrote:
Traps shoudl not be sendable!
Nulls are non-sendable, and they are hard to come by in the Artifact shipments at my level range (200-600?), therefore, the other side of it (traps) shouldnt be sendable.


+1

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Mon Aug 22, 2011 9:48 am
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-1
Nulls should be tradeable.

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Mon Aug 22, 2011 10:29 am
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