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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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I'm close to activating this mission; do they clog up the npc slots ?
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Fri Aug 26, 2011 11:12 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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I believe Black Knight is still farming them for debris to sell, and he's low-mid 300's...
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Fri Aug 26, 2011 11:43 pm |
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exxiled
Joined: Sun May 15, 2011 2:14 am Posts: 171
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Yes your right they dont expire.
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Sat Aug 27, 2011 12:58 pm |
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blackknightmare
Joined: Thu Jul 22, 2010 7:41 pm Posts: 2283
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simply put been farming these guys for debric/ easy exp for close to 100 lvl's now and while they are REALLY REALLY common i would recomend not activating that mission for a while ( my 2 cents) that way u get more of teh uncommons that we miss out on or if u just want to skip it i have 700 debris u can have lol
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Sun Aug 28, 2011 10:45 am |
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magecow
Joined: Sat Feb 05, 2011 10:23 pm Posts: 784
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if i go go back to the past, i would keep the mission activated for a ton of npc kills 
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Mon Aug 29, 2011 2:09 am |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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Well it depends on what it spawns; I need to measure if its just a random spawn from the 5-6 in the set, or if its higher when your rank is higher. since you are 300-something, you see a lot of the rank < 50 ones ? How often do you see Revenants ?
My point is the XP of most of the spawns is better than a flamehawk, therefore they improve your overall xp. However, it may not be worth it depending on their frequency (you sacrifice some % of your rare spawns by having them). I'm still unsure.
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Mon Aug 29, 2011 6:38 am |
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blackknightmare
Joined: Thu Jul 22, 2010 7:41 pm Posts: 2283
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BinaryMan wrote: Well it depends on what it spawns; I need to measure if its just a random spawn from the 5-6 in the set, or if its higher when your rank is higher. since you are 300-something, you see a lot of the rank < 50 ones ? How often do you see Revenants ?
My point is the XP of most of the spawns is better than a flamehawk, therefore they improve your overall xp. However, it may not be worth it depending on their frequency (you sacrifice some % of your rare spawns by having them). I'm still unsure. well i see a lot of the 3 shot ones ( about 75% are 3 shotters) and of that i kept track for 3 days and about 1/2 wer revenants SO tho its not a complete layout i'd say the high rank ones are more common than the lower ones
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Mon Aug 29, 2011 7:37 am |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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That might make it worth keeping around, I just want to complete 2 of 3 for the glaviz for now and leave the mission on I guess. How much for the parts to complete it at will should the spawns irritate me ?
According to my calculations only the Wraith and the Revenant (two largest) can be 3 shot.
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Tue Aug 30, 2011 8:28 am |
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blackknightmare
Joined: Thu Jul 22, 2010 7:41 pm Posts: 2283
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BinaryMan wrote: That might make it worth keeping around, I just want to complete 2 of 3 for the glaviz for now and leave the mission on I guess. How much for the parts to complete it at will should the spawns irritate me ?
According to my calculations only the Wraith and the Revenant (two largest) can be 3 shot. rev can be 2 shot, wraith 3, the rank 70 ( need name) 3 , the rank 15 (name) 3 about half can be 3 shot only rev is 2 shot also u want them i sell them at 10 kur each ( 5 for u ) btw u got any VL x16 toxics for sale
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Tue Aug 30, 2011 8:52 am |
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blakespon
Joined: Wed Dec 08, 2010 10:30 pm Posts: 1441 Location: chilling inside of the epic Odyssey eating cookies
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i wish i still had that msiion active a bunch of 1 shot NPCs would be good XP
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Tue Aug 30, 2011 6:18 pm |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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No planet building cause I'm not setup to NPC yet.... 300 ku for 30 which finishes the mission ? I will take that its like 500m credits for the option to stop the spawns that won't expire hehe. I am almost at the point where I could take them out if I had to, just not enough decks to fit my tech yet.
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Wed Aug 31, 2011 12:19 am |
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blackknightmare
Joined: Thu Jul 22, 2010 7:41 pm Posts: 2283
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BinaryMan wrote: No planet building cause I'm not setup to NPC yet.... 300 ku for 30 which finishes the mission ? I will take that its like 500m credits for the option to stop the spawns that won't expire hehe. I am almost at the point where I could take them out if I had to, just not enough decks to fit my tech yet. no 150 kur bc i like u XD 300 for everyone else
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Wed Aug 31, 2011 3:15 am |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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Updated wiki with xp stats. Keep in mind everything just for hitting it gives 8-13 , average is 2.1 xp/energy. Then you get whatever the kill bonus ratio is. The value of keeping these spawning depends on what % of each type spawn, which I have little data on right now I figure you see more of them, looks like more higher ranked ones can you keep count for me ?
Zolazin Shadow / Minimum Shots: 4 / Maximum XP ratio: 2.1(base) + 1.0(kill) = 3.1 xp/energy Zolazin Banshee / Minimum Shots: 3 / Maximum XP ratio: 2.1(base) + 1.33(kill) = 3.43 xp/energy Zolazin Shade / Minimum Shots: 4 / Maximum XP ratio: 2.1(base) + 1.0(kill) = 3.1 xp/energy Zolazin Phantom / Minimum Shots: 4 / Maximum XP ratio: 2.1(base) + 1.25(kill) = 3.35 xp/energy Zolazin Wraith / Minimum Shots: 3 / Maximum XP ratio: 2.1(base) + 1.67(kill) = 3.77 xp/energy Zolazin Revenant / Minimum Shots: 2 / Maximum XP ratio: 2.1(base) + 2.5(kill) = 4.6 xp/energy
Average xp ratio (assuming really high attack like 10k+ for max damage): 3.558 . Now a flamehawk is 2.96 at 20k+ attack, minimum 7 hits . So it seems better to leave it on to increase overall xp ratio. However, if you are say 2 shotting a charger, 3-4 shotting a dark runner... you might be over 3.6, meaning this decreases your ratio. You will note that if its affected by rank, in that it spawns larger ones at a high rank, the highest two are much higher xp ratio than the lower ones. This has yet to be proven. You would want at least 100+ spawns to start seeing a pattern. I intend to leave the mission on and find out what the reality is.
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Fri Sep 02, 2011 3:18 am |
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blackknightmare
Joined: Thu Jul 22, 2010 7:41 pm Posts: 2283
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BinaryMan wrote: Updated wiki with xp stats. Keep in mind everything just for hitting it gives 8-13 , average is 2.1 xp/energy. Then you get whatever the kill bonus ratio is. The value of keeping these spawning depends on what % of each type spawn, which I have little data on right now I figure you see more of them, looks like more higher ranked ones can you keep count for me ?
Zolazin Shadow / Minimum Shots: 4 / Maximum XP ratio: 2.1(base) + 1.0(kill) = 3.1 xp/energy Zolazin Banshee / Minimum Shots: 3 / Maximum XP ratio: 2.1(base) + 1.33(kill) = 3.43 xp/energy Zolazin Shade / Minimum Shots: 4 / Maximum XP ratio: 2.1(base) + 1.0(kill) = 3.1 xp/energy Zolazin Phantom / Minimum Shots: 4 / Maximum XP ratio: 2.1(base) + 1.25(kill) = 3.35 xp/energy Zolazin Wraith / Minimum Shots: 3 / Maximum XP ratio: 2.1(base) + 1.67(kill) = 3.77 xp/energy Zolazin Revenant / Minimum Shots: 2 / Maximum XP ratio: 2.1(base) + 2.5(kill) = 4.6 xp/energy
Average xp ratio (assuming really high attack like 10k+ for max damage): 3.558 . Now a flamehawk is 2.96 at 20k+ attack, minimum 7 hits . So it seems better to leave it on to increase overall xp ratio. However, if you are say 2 shotting a charger, 3-4 shotting a dark runner... you might be over 3.6, meaning this decreases your ratio. You will note that if its affected by rank, in that it spawns larger ones at a high rank, the highest two are much higher xp ratio than the lower ones. This has yet to be proven. You would want at least 100+ spawns to start seeing a pattern. I intend to leave the mission on and find out what the reality is. um.. the lvl 10 is 4 hit the lvl 15 is 3, then so is the phantom( shade is 4 ... or i may have tha backwards but i kno one i can 3 shot)
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Sat Sep 03, 2011 8:04 am |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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So far I have not seen above the rank 70 in about 10 of them. If you see them a lot (the higher ones) then maybe it is affected by rank ?
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Mon Sep 05, 2011 12:49 am |
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blackknightmare
Joined: Thu Jul 22, 2010 7:41 pm Posts: 2283
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BinaryMan wrote: So far I have not seen above the rank 70 in about 10 of them. If you see them a lot (the higher ones) then maybe it is affected by rank ? hmmm perhaps it IS affected by rank.. im seeing the higher ones more AND MORE but i thot it was just luck
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Tue Sep 06, 2011 4:07 pm |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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I did notice that it tended not to spawn above my rank, I have yet to see a revenant in like 20-something, mostly the 10, 15 rank ones. Keep count and let me know.
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Fri Sep 09, 2011 5:48 am |
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blackknightmare
Joined: Thu Jul 22, 2010 7:41 pm Posts: 2283
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BinaryMan wrote: I did notice that it tended not to spawn above my rank, I have yet to see a revenant in like 20-something, mostly the 10, 15 rank ones. Keep count and let me know. i will keep count for one week, but it will have to wait at least 2 weeks as im filling my npc list with mission npc's ( such as this weeks) and planning to screen shot it with about 30 ships XD
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Sat Sep 10, 2011 2:51 pm |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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Yeah doing like 15-20 all at once is really fun  I've done that before for kicks.
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Sun Sep 11, 2011 3:33 am |
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blackknightmare
Joined: Thu Jul 22, 2010 7:41 pm Posts: 2283
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BinaryMan wrote: Yeah doing like 15-20 all at once is really fun  I've done that before for kicks. well i havea ll the silthion, darp warp gates, elipsis bases, hired convoys, and a few other mission npc's like the dranik databank one ALL AT ONCE XD gonna see how many i can fit b4 i get bored
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Sun Sep 11, 2011 4:13 am |
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