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 mineral exchangement 

what you think of this idea
+1 0%  0%  [ 0 ]
good idea but needs minor tweaks 0%  0%  [ 0 ]
needs between minor and major changes 0%  0%  [ 0 ]
not sure 5%  5%  [ 1 ]
dont like it but will accept if major changes are made 5%  5%  [ 1 ]
hate idea 16%  16%  [ 3 ]
waste of time and space on forum 74%  74%  [ 14 ]
Total votes : 19

 mineral exchangement 
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Joined: Tue Jul 19, 2011 9:38 am
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how it works: you pull minerals but dont get mineral or you dont get enough to buy module/weapon or to use the mission you want to complete but dont have enough money to get mineral/minerals you need for module/weapon/mission
so you exchange a certain # of them for higher class minerals

you suggest ammounts for the echanges and i'll put the most reasonable one

plz haters if you are going to -1 this idea at least supply good reasons for doing so
no putting a -1 on this idea just because you dont like me

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Sun Aug 28, 2011 4:24 am
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-1 it's called selling the lesser minerals and buying the better ones while cursing at the 20% tariff.

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Sun Aug 28, 2011 4:26 am
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i put a fricking example try looking at it

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Sun Aug 28, 2011 4:28 am
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I would assume you would get enough money after selling all the other minerals to buy the better ones.

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Sun Aug 28, 2011 4:30 am
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but what if you didnt have enough by a million or a billion what then huh

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Sun Aug 28, 2011 4:34 am
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or your saving enough to by the module and buying the mineral would kill enough money so that you cant buy it

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Sun Aug 28, 2011 4:36 am
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wait if trading the mineral in for a better one costs less than if you sell the mineral and buy the better ones, then you're just generating more credits, so -1 sorry, doesn't seem like a good idea to me.

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Sun Aug 28, 2011 4:55 am
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destroyer43 wrote:
wait if trading the mineral in for a better one costs less than if you sell the mineral and buy the better ones, then you're just generating more credits, so -1 sorry, doesn't seem like a good idea to me.

aye.. -1.. what would stop someone from converting all their dynite to aidonium?

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Sun Aug 28, 2011 5:31 am
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Lone.Lycan wrote:
destroyer43 wrote:
wait if trading the mineral in for a better one costs less than if you sell the mineral and buy the better ones, then you're just generating more credits, so -1 sorry, doesn't seem like a good idea to me.

aye.. -1.. what would stop someone from converting all their dynite to aidonium?

not dynite, Erixion I seem to get that mineral the most.

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Sun Aug 28, 2011 5:36 am
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destroyer43 wrote:
Lone.Lycan wrote:
destroyer43 wrote:
wait if trading the mineral in for a better one costs less than if you sell the mineral and buy the better ones, then you're just generating more credits, so -1 sorry, doesn't seem like a good idea to me.

aye.. -1.. what would stop someone from converting all their dynite to aidonium?

not dynite, Erixion I seem to get that mineral the most.

ok.. what's to stop someone from converting 1000 erixion to 1000 aidonium?

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Sun Aug 28, 2011 5:56 am
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trading it in makes it go up by 1 you cant go put dynite into aidonium

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Sun Aug 28, 2011 7:43 pm
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You can still put kurenite to aidonium to get infinite money.

Buy 10000ku
Sell 10000aid
Buy 100000ku
Sell 100000aid
Buy 1000000ku
Sell 1000000aid
Buy 10000000ku
Sell 10000000aid

cargo allowing of course.

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Sun Aug 28, 2011 7:47 pm
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I think he means trading up equivalents. That was you wouldn't lose the 20% if you sold the Ku to buy the Ad.


Sun Aug 28, 2011 7:50 pm
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if i find a topaz i can't bury it and then unbury it and find it has changed into a diamond...

the minerals you receive are what you have to deal with...

as for the 20% tariff... find someone in your legion to give the kurenite to and get aidonium from them... that's what other people do when they need more aidonium.. that way you bypass the 20% tariff

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Sun Aug 28, 2011 7:56 pm
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you dont trade 10000 ku into exactly 10000 aid
you trade large amounts of one into smaller amounts of the other

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Sun Aug 28, 2011 8:06 pm
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how it is supposed to work: 17 ku goes to 1 aid it has to be more like that equal value

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Sun Aug 28, 2011 8:09 pm
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all of you haters of this idea youve only been making examples of what is bad about this idea try thinking of some good examples see how many you can get and you must TRY to think of some

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Sun Aug 28, 2011 8:12 pm
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klm546 wrote:
how it is supposed to work: 17 ku goes to 1 aid it has to be more like that equal value


1 aidonium = 17677527 credits
1 kurenite = 1502201 credits

17677527 credits per aidonium / 1502201 credits per kurenite = 11.76775 kurenite per aidonium...

so you should offer at least 12 kurenite for each 1 aidonium you need
some people might want a bit more because of how slowly aidonium is saved up and how much space it takes up

but don't pay over 14 kurenite per aidonium.... anything more than 14.7 ku per aidonium and you might as well have sold the kurenite yourself and purchased aidonium directly

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Sun Aug 28, 2011 8:14 pm
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Lets say I want to build a singularity launcher. (93 Dysillion). I'll get that from my shipments, but ignoring that, lets just take one shipment for example and I get 3ku, 6dysillion, 14die and a bunch of other crap (roughly what I get) 4 die=1dysillion so I can get an extra 3 dysillion. Saving me roughly 53k credits per dysillion. 53000x93=4,929,000.

So I could save 5mil from that. Not bad.

So lets say I buy 4 die, and get 1 dysillion and sell it. I lose 146763 credits.

So yeah, this can work, if you balance it right.

However, I think your explaining it poorly, which is why your getting so many -1s.

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Sun Aug 28, 2011 8:28 pm
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ok well you put it into good idea form then i change my basis just put it where its a good idea

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Sun Aug 28, 2011 10:30 pm
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