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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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I think a research tree along these lines would be cool. After all, what large vessel is ever without smaller support ships? This is just a rough idea thought up in moments so please feel free to add suggestions.
Level 1 - Docking Collar All ships come standard with a docking collar to allow transfer of personnel Effect - none Research cost - 0
Level 2 - Shuttle bay A shuttle bay is installed on the ship allowing safer transport of crewmembers Effect - +30 engineers Research cost - 10,000 (Requires Light Cruiser or larger)
Level 2.2 - Armed Shuttles Your shuttles are given offensive upgrades Effect - +30 tactical officers Research cost - 10,000
Level 2.3 - Recon Shuttles Shuttles are equipped with advanced sensors Effect - +30 Scientists Research cost - 10,000
Level 3 - Fighter bay Ship now carries small fighter craft capable of defending versus more maneuverable targets Effect - Defense +2% Research cost - 50,000 (Requires Light Battleship or larger)
Level 3.2 - Bomber Squadron Your ship now carries a squadron of bombers capable of precision surface strikes Effect - Planetary Invasion +2% Research cost - 50,000
Level 3.3 - Advanced Interceptors Your squadrons now include high tech multi-role fighters capable of damaging much larger ships Effect - Attack +2% Research cost - 50,000
Level 4 - Picket Ships Your ship is now accompanied by various support craft Effect - Raid defense +10% Research cost 100,000 (Requires light dreadnaught or larger)
Level 4.2 - Science vessel An advanced research vessel provides you with technical support Effect - Hacking defense +10% Research cost - 100,000
Level 4.3 - Boarding vessels Special assault ships deliver your raiding parties quickly and effectively Effect - Raiding +2% Research cost - 100,000
Level 5 - Fleet Tender A tender ship allows more efficient repairs after a battle Effect - Repair cost -10% Research cost - 300,000 (Requires Titan size or larger)
Level 5.2 - Supply Ship Extra supplies and components are kept aboard a nearby supply vessel Effect - cargo +5% Research cost - 300,000
Level 5.3 - Communications vessel A communications vessel with advanced sensor arrays gives enhanced tactical awareness to your ships Effect - Scan +10% Research cost - 300,000
Level 6 - Mega Carrier Your ship now carries far more fighters, bombers, and interceptors Effect - Additional +2% attack, defense, and invasion attack Research cost - 500,000 (Requires Goliath or larger)
Level 7 - Flagship of the fleet Your vessel is the most heavily guarded ship in the fleet allowing it to sit back at a distance and fire with impunity. Effect - +5% attack vs enemy bases Research cost - 750,000 (Requires Leviathan or Larger)
Level 8 - Mobile Command Station Your ship has grown so large it is more rightfully considered a mobile space station Effect - +5% hull and shields Research cost - 1,000,000 (Requires Star Destroyer or Larger)
_________________ "Honor is a fool's prize, glory is of no use to the dead"
Last edited by DarthRavadge on Tue Aug 30, 2011 5:15 am, edited 7 times in total.
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Mon Aug 29, 2011 12:25 pm |
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MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
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+1, this is a freaking fantastic idea!!!
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Mon Aug 29, 2011 12:55 pm |
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Zandinga
Joined: Thu Feb 03, 2011 10:25 pm Posts: 32
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Me likes this addiction to the game.
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Mon Aug 29, 2011 1:25 pm |
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jtr415
Joined: Tue Feb 08, 2011 10:22 pm Posts: 632
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+1000000
I love the ship size restrictions as well, especially the flagship one. This would be an excellent addition for people like me who have researched the best tech that their level typically has. (for example, im rank 196 and currently have Quasi-Chaotic Blasters open for research)
Anyway, i hope this will get put in the game. Great idea, just one question: Would you need to install these, and forfeit the bonuses of the other ones? Or would they be automatically added? Or would their be no module limit on these?
_________________ Captain0Reid Starfleet Federation Cmnd, Co-Leader and Founder It's not that we're afraid, far from it, it's just that we've got this thing about death... It's not us!
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Mon Aug 29, 2011 1:53 pm |
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Alz
Joined: Fri Jul 22, 2011 3:17 am Posts: 170
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I think they are ment too be constant passive modifers... that you get once. +1 I like this idea
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Mon Aug 29, 2011 2:18 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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Alz wrote: I think they are ment too be constant passive modifers... that you get once. +1 I like this idea Exactly what i was thinking It could probably use a few more tiers. I'll brainstorm some more. Everyone else can add if they like too.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Mon Aug 29, 2011 2:28 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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These are great ideas and a major plus is that they are easily implemented too. They're not too in depth and they're not over-powered ideas either.
The idea of having to have a certain class ship too is a major plus too, as it means you have to advance further deck wise, if you want some of these.
+1
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Mon Aug 29, 2011 2:34 pm |
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jtr415
Joined: Tue Feb 08, 2011 10:22 pm Posts: 632
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Alz wrote: I think they are ment too be constant passive modifers... that you get once. +1 I like this idea ok cool i was thinking this also
_________________ Captain0Reid Starfleet Federation Cmnd, Co-Leader and Founder It's not that we're afraid, far from it, it's just that we've got this thing about death... It's not us!
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Mon Aug 29, 2011 3:06 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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EDIT- Added 5th tier abilities
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Mon Aug 29, 2011 3:57 pm |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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+1 to all, good ideas, not game-breaking either
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Mon Aug 29, 2011 4:06 pm |
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Chris24markey
Joined: Thu Aug 05, 2010 11:58 pm Posts: 1146
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Very nice I like the thought process you got going here. Add the ships that players have been asking for a long time in a very constructive and unique way. One ting though when i saw this DarthRavadge wrote:
Level 2.3 - Recon Shuttles Shuttles are equipped with advanced sensors Effect - +30 Scientists Research cost - 10,000
I think more of a scanning bonus than scientists. Just because of the name recon.
_________________ as always Semper Fidelis (CPL USMC)
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Mon Aug 29, 2011 4:08 pm |
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Huluk
Joined: Thu Mar 24, 2011 12:36 am Posts: 649
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Looks good man I like it
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Mon Aug 29, 2011 4:13 pm |
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Willeitner
Joined: Sat Dec 25, 2010 4:04 am Posts: 641
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well base tech when it came out was 9 tiers so you just need a few more.
Commodities broker 1st lvl 10% increase in minerals storage 2nd lvl 10% increase in research storage 3rd lvl 10% increase in artifact storage
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Mon Aug 29, 2011 4:13 pm |
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Fralo
Joined: Mon Jul 19, 2010 12:42 am Posts: 584 Location: On my Starship
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This has been suggested before, but not nearly as well. This should make it in. It's precise and it wouldn't mess up the game via unbalancedness. Awesome! +1
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Mon Aug 29, 2011 4:55 pm |
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wolfprince01
Joined: Sun Sep 19, 2010 6:52 am Posts: 448
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IF they where module you had to install (and the # you can have gos up with bigger ship sizes) I would like it more.
_________________ Take the Magic: The Gathering 'What Color Are You?' Quiz.Never argue with an idiot - they'll bring you down to their level then beat you with experience.
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Mon Aug 29, 2011 8:00 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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wolfprince01 wrote: IF they where module you had to install (and the # you can have gos up with bigger ship sizes) I would like it more. Either that, or you have to choose one to have for each tier. At high ranks, everyone's ship is practically the same - there needs to be some forced diversity. This could be it. For example, you have to choose between the fighter bay, Bomber squadron and the advanced interceptors - you can only have 1 of the 3.
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Mon Aug 29, 2011 8:21 pm |
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wolfprince01
Joined: Sun Sep 19, 2010 6:52 am Posts: 448
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That would work to.
_________________ Take the Magic: The Gathering 'What Color Are You?' Quiz.Never argue with an idiot - they'll bring you down to their level then beat you with experience.
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Mon Aug 29, 2011 8:26 pm |
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Alz
Joined: Fri Jul 22, 2011 3:17 am Posts: 170
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Something that increases sheild charge time would be nice (not energy though we have enough of that currently) I propose a teir Drones (must be Dreadnote or bigger)Drones provide additional energy for sheilds and can hold extra supplys for your ship. Level 1 +5% sheild Level 2 +1% too total decks Level 3 + 10 Sheild charge
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Mon Aug 29, 2011 9:02 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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Edit - added 6th and 8th teir
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Mon Aug 29, 2011 9:28 pm |
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Krog
Joined: Sat Oct 30, 2010 4:03 pm Posts: 229 Location: A land far far away
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+1 really like you’re ideas , let’s hope Dan implants it
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Mon Aug 29, 2011 10:03 pm |
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