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 A new -cron mine trap with a heavier punch 
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Joined: Sat Jul 02, 2011 4:32 am
Posts: 302
Location: NYC
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I think we need a new mine with a heavier punch for higher levels with large hull. An omicron is a joke when you have 10k+ shields. A thetacron packs a decent punch, but is not really a deterrent. I propose an Omegacron which deals 7k damage. Just like it takes 5 omicrons to make a thetacron, it could take 5 thetacrons to make a omegacron. If not repeatable, it could be a juicy one time bi-weekly mission, say 20 steps of 5.

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Tue Aug 30, 2011 5:14 am
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Joined: Tue Jun 08, 2010 6:52 am
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Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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so you want to waste at least 3375 Energy just to make 1 hull damage trap???

1 Thetacron trap is 135 x 5 = 625 energy
to make 5 you need 3375 energy.

We still dont know how much The mission to make the "omegacron" trap.. but thats at least 3375 energy to make. without an assurance that it will deter your attacker from attacking.

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Tue Aug 30, 2011 5:28 am
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Joined: Sat Jul 02, 2011 4:32 am
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Location: NYC
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just a suggestion to evolve the trap to a higher level and provide some new "filler". Yes, I did not consider the math. May not make it feasible and would need tweaking, maybe 2 thetacrons for a new ___cron would make it worthwhile. Just an easy "filler" suggestion if Dan is browsing through. People propose some crazy things without realizing that it requires extensive coding of brand new variables, which may not even be possible in some instances. This is an easy filler which requires a copy of a variable, change in attributes and a new color filter on the current -cron trap image.

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Tue Aug 30, 2011 5:40 am
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Joined: Tue Nov 16, 2010 3:37 am
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A shameless plug for one of my ideas

viewtopic.php?f=6&t=10591

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Tue Aug 30, 2011 2:37 pm
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