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bEaNn
Joined: Thu Jan 27, 2011 6:58 pm Posts: 8
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Apologies if this or similar has already been covered.
Certain base battles seem very one sided, in some cases the attackers disabling the base in a matter of minutes. There is very little a legion can do do defend its base aside from using abilities and modules.
I personally think it would be a cool idea if players could gaurd the base in the same way as they do a planet. Not only would this provide less mature legions with a means of defending against older higher rank ones, but it would also make base battles a lot more interesting, with more scope for players on both sides being active at the same time.
There could be limits to the number of ships involved on each side, maybe based on rank - fewer high ranks or more low ranks.
Players wouldnt nescarily have to be targeted before attacks on the base commence, but defending players would add their stats to that of the base.
it would be really cool (If perhaps hard to implement?) if defenders could see a list of attacks and vice a versa. players could then target each other directly during a base battle, anyone being disabled not being able to return to that base battle until its resolution.
Thoughts peeps?
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Tue Aug 30, 2011 11:36 am |
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Jak830
Joined: Wed Jul 27, 2011 4:14 am Posts: 162
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Unfortunately this would probably have the opposite effect then what was originally intended. The bigger legions are the ones disabling smaller legions bases really easily. If this was implemented, it wouldn't really affect them disabling smaller bases, due to the fact that they can easily disable the defenders. Unfortunately the same doesn't hold true on the other side. It would make it nigh impossible to disable bigger legions bases at all.
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Tue Aug 30, 2011 12:13 pm |
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bEaNn
Joined: Thu Jan 27, 2011 6:58 pm Posts: 8
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Jak830 wrote: Unfortunately this would probably have the opposite effect then what was originally intended. The bigger legions are the ones disabling smaller legions bases really easily. If this was implemented, it wouldn't really affect them disabling smaller bases, due to the fact that they can easily disable the defenders. Unfortunately the same doesn't hold true on the other side. It would make it nigh impossible to disable bigger legions bases at all. Thats why i suggest some kind of rank cap on battles eg: battle rank cap say = 1000 for defenders defending legion has 2x r150,2x r110,2x r95,2x r100,2x r45 cap = 1500 for attackers as they have a base to deal with as well. Attacking legion has 2x r200, 2x r175, 2x r150, 2x125 x 2x r100 This would provide another line of defense for younger legions, if for no other reason than legion pride. (perhaps there could be badges for defenders?) Plus it would make sense. Surely any legion would defend its base if it was being attacked? When have you ever seen the death star floating around by itself? If this is too complicated maybe the defending legion could just be alerted to which players are attacking/ attacked their base? then at least some retribution could be meeted out. an easy (and boring) way out would be to use legion avarage rank to match base battles? Just throwing ideas out there!  please add/ sugest changes
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Tue Aug 30, 2011 1:00 pm |
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Jak830
Joined: Wed Jul 27, 2011 4:14 am Posts: 162
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bEaNn wrote: Jak830 wrote: Unfortunately this would probably have the opposite effect then what was originally intended. The bigger legions are the ones disabling smaller legions bases really easily. If this was implemented, it wouldn't really affect them disabling smaller bases, due to the fact that they can easily disable the defenders. Unfortunately the same doesn't hold true on the other side. It would make it nigh impossible to disable bigger legions bases at all. Thats why i suggest some kind of rank cap on battles eg: battle rank cap say = 1000 for defenders defending legion has 2x r150,2x r110,2x r95,2x r100,2x r45 cap = 1500 for attackers as they have a base to deal with as well. Attacking legion has 2x r200, 2x r175, 2x r150, 2x125 x 2x r100 This would provide another line of defense for younger legions, if for no other reason than legion pride. (perhaps there could be badges for defenders?) Plus it would make sense. Surely any legion would defend its base if it was being attacked? When have you ever seen the death star floating around by itself? If this is too complicated maybe the defending legion could just be alerted to which players are attacking/ attacked their base? then at least some retribution could be meeted out. an easy (and boring) way out would be to use legion avarage rank to match base battles? Just throwing ideas out there!  please add/ sugest changes The point I was getting at is that you wouldn't be able to have people target the defenders, because they would get disabled too easily, thus making the whole thing moot really. Also, base stats are too high to just have your ships stats added to the base's stats. Fantastic idea hit me while typing. Maybe for each defender it increases the base's stats by a small %, that way it can benefit all legions equally without making it too much more difficult to disable the high level bases. You also still wouldn't be able to disable the defenders, because they would be docked inside the base. It would be like the captains and their crew are inside the base operating its defensive systems, instead of letting the computer handle it.
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Tue Aug 30, 2011 3:19 pm |
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Xavier30
Joined: Sun May 15, 2011 3:53 pm Posts: 131
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I ove the premise if it had a defender cap or something, i agree that a base should be able to be defended in some manner
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Tue Aug 30, 2011 3:26 pm |
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bradinnes
Joined: Fri May 13, 2011 4:15 pm Posts: 70
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i agree there is a huge problem with base battles atm, our base gets disabled ever 2 days by a legion with members 200+ levels ahead of our most advanced players...
i believe that this idea would help in some ways but totaly agree with the counter response that it will just stretch the advantage held by higher level legions....
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Tue Aug 30, 2011 3:38 pm |
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jtr415
Joined: Tue Feb 08, 2011 10:22 pm Posts: 632
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no. bases can be very hard to take down, especially when they get to level 4-5. Now imagine their 15k defense augmented by 40-50 legion members, who each sport about 1-2k defense. No. Just no.
_________________ Captain0Reid Starfleet Federation Cmnd, Co-Leader and Founder It's not that we're afraid, far from it, it's just that we've got this thing about death... It's not us!
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Tue Aug 30, 2011 3:57 pm |
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Jak830
Joined: Wed Jul 27, 2011 4:14 am Posts: 162
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jtr415 wrote: no. bases can be very hard to take down, especially when they get to level 4-5. Now imagine their 15k defense augmented by 40-50 legion members, who each sport about 1-2k defense. No. Just no. Which is why I suggested a % increase per defender. The high level bases wouldn't benefit a whole lot from this because they are already so difficult to take down, but it would at least give the little guys a chance to put up a decent fight.
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Tue Aug 30, 2011 4:01 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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So a powerful attacking legion with good team tactics should be warded off by a little legion because they have spirit? Bases have the same type structures regardless of rank. They also have ability points. Learn to use them. If your legion isn't willing to actually improve the BASE or is too... tactically challenged... to use your abilities well, don't blame the big guys because its not our fault. As it stands now, big and powerful crunches little and weak. That's realism. When you start adding things to the game to give an advantage to a particular sub-set of the player base, you start to have problems. By now most of the players in the big legions have all their Tetras and Plexi (or nearly so) so you should start seeing a slight drop in the "gang raping" of small bases. When Dan adds the promised "extra incentives" for attacking bigger bases, there should be a shift in that direction (depending on the quality of the incentives).
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Tue Aug 30, 2011 5:07 pm |
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Chakotay
Joined: Fri May 14, 2010 7:30 pm Posts: 1529
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Darth Flagitious wrote: So a powerful attacking legion with good team tactics should be warded off by a little legion because they have spirit? Bases have the same type structures regardless of rank. They also have ability points. Learn to use them. If your legion isn't willing to actually improve the BASE or is too... tactically challenged... to use your abilities well, don't blame the big guys because its not our fault. As it stands now, big and powerful crunches little and weak. That's realism. When you start adding things to the game to give an advantage to a particular sub-set of the player base, you start to have problems. By now most of the players in the big legions have all their Tetras and Plexi (or nearly so) so you should start seeing a slight drop in the "gang raping" of small bases. When Dan adds the promised "extra incentives" for attacking bigger bases, there should be a shift in that direction (depending on the quality of the incentives). Its not good tactics.. its good cash flow.
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Tue Aug 30, 2011 5:08 pm |
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bEaNn
Joined: Thu Jan 27, 2011 6:58 pm Posts: 8
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Darth Flagitious wrote: So a powerful attacking legion with good team tactics should be warded off by a little legion because they have spirit? Bases have the same type structures regardless of rank. They also have ability points. Learn to use them. If your legion isn't willing to actually improve the BASE or is too... tactically challenged... to use your abilities well, don't blame the big guys because its not our fault. As it stands now, big and powerful crunches little and weak. That's realism. When you start adding things to the game to give an advantage to a particular sub-set of the player base, you start to have problems. By now most of the players in the big legions have all their Tetras and Plexi (or nearly so) so you should start seeing a slight drop in the "gang raping" of small bases. When Dan adds the promised "extra incentives" for attacking bigger bases, there should be a shift in that direction (depending on the quality of the incentives). No thats not what I'm saying. Every legion should have the option to defend its base, high or low rank. This is not giving an 'advantage to a particular subset of players'. The point stands that some base battles are chronically mismatched, this doesnt happen with the battle tab, and with planets players at least have the option of getting their legions help to defend - these situations are even. Our base (lvl 4 and by no means ill equipped for our ranks) was disabled in 2 minutes yesterday, no one was active at the exact moment it took place so no ability points could be used. Bad luck i guess, but if the battle was more evenly matched with a similar ranked legion, there would have at least been a fight, so there is no need for vieled insults and patronising remarks. I think the above posts show quite well the attitude towards base battles that higher rank legions have - Level 5 and above bases are too tough to crack, so just wait till a lvl 4 or below shows up and then farm them for badges. I think the concept of base defenders would be a great addition to the game in whatever way it was implemented, as long as it keeps an even playing field. I'm sure other more experienced players could suggest better methods for it?
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Wed Aug 31, 2011 7:40 am |
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Zaelesis
Joined: Thu Mar 24, 2011 1:25 am Posts: 32
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Chakotay wrote: Darth Flagitious wrote: So a powerful attacking legion with good team tactics should be warded off by a little legion because they have spirit? Bases have the same type structures regardless of rank. They also have ability points. Learn to use them. If your legion isn't willing to actually improve the BASE or is too... tactically challenged... to use your abilities well, don't blame the big guys because its not our fault. As it stands now, big and powerful crunches little and weak. That's realism. When you start adding things to the game to give an advantage to a particular sub-set of the player base, you start to have problems. By now most of the players in the big legions have all their Tetras and Plexi (or nearly so) so you should start seeing a slight drop in the "gang raping" of small bases. When Dan adds the promised "extra incentives" for attacking bigger bases, there should be a shift in that direction (depending on the quality of the incentives). Its not good tactics.. its good cash flow. First off, not all players who are well equip have spent money on the game. Alot plan out their choices to the T and maximize the time investment. Quote: No thats not what I'm saying. Every legion should have the option to defend its base, high or low rank. This is not giving an 'advantage to a particular subset of players'.
The point stands that some base battles are chronically mismatched, this doesnt happen with the battle tab, and with planets players at least have the option of getting their legions help to defend - these situations are even.
Our base (lvl 4 and by no means ill equipped for our ranks) was disabled in 2 minutes yesterday, no one was active at the exact moment it took place so no ability points could be used. Bad luck i guess, but if the battle was more evenly matched with a similar ranked legion, there would have at least been a fight, so there is no need for vieled insults and patronising remarks.
I think the above posts show quite well the attitude towards base battles that higher rank legions have - Level 5 and above bases are too tough to crack, so just wait till a lvl 4 or below shows up and then farm them for badges.
I think the concept of base defenders would be a great addition to the game in whatever way it was implemented, as long as it keeps an even playing field. I'm sure other more experienced players could suggest better methods for it? Base scans are completely random, the computer factors nothing into it when you scan. Alot keep scanning untill they find smaller bases because they give better rewards compared to time invested. Remembers its legion on base not base on base so theres not a fair way to judge which bases could be scanned or not. A few strong members in a legion completely throw off the counts and could make smaller legions come up against massive bases. Any kind of change to the base system in favor of defenders would cause the large legions to benefit the most from it. If a legion invests in a base, any size could survive an attack. Most legions dont put the time or effort in to improve the base enough to make it not worth the time to attack.
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Wed Aug 31, 2011 10:41 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Ok, so you want to be able to defend your base. So it gets put in. Right now our legion is #6 on the Strength list. We have a level 6 base. With defenders, like on planets, we would then have issues disabling a level 4 base. Guess what we're forced to do then? Farm level 3's. Then we have to disable any guards in addition to the base. Most of those guards we would not even be able to get badges off of. We are then looked at as bullies, beating up on the little guys. I don't see a positive here for anybody...
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed Aug 31, 2011 11:16 am |
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bradinnes
Joined: Fri May 13, 2011 4:15 pm Posts: 70
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i am in mass effect our base gets disabled every 1-2 days and its a level 3 almost to level 4 if we can get those pesky tech parts... we have some the best tech allowed to be equipped on our base (Singularity Turrets X 3, Rift Grid X 4, Energy Nullification Array X 2, Nanosphere Base Plating X 1 (before some one goes then we need to research better stuff we have better tech but it can't be used till our base reaches level 4)) against legions with less than 12 200+ level players they usually don't even breach after a hell of a fight from them...
but when we do get breached its by massive legions that have guys that we wouldn't even being engaged by on the battle tab... last battle a guy 6.5 times our highest level member messaged s back congratulating us on what little challenge our base posed....
i don't think the current proposed solution of base defenders will help because then we will just get killed off then the base will be breached, but i do believe their is a massive problem here because we are not some push over for our level and are being treated as such...
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Wed Aug 31, 2011 11:57 am |
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flame
Joined: Sun Dec 19, 2010 12:50 am Posts: 256
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Jak830 wrote: bEaNn wrote: Jak830 wrote: Unfortunately this would probably have the opposite effect then what was originally intended. The bigger legions are the ones disabling smaller legions bases really easily. If this was implemented, it wouldn't really affect them disabling smaller bases, due to the fact that they can easily disable the defenders. Unfortunately the same doesn't hold true on the other side. It would make it nigh impossible to disable bigger legions bases at all. Thats why i suggest some kind of rank cap on battles eg: battle rank cap say = 1000 for defenders defending legion has 2x r150,2x r110,2x r95,2x r100,2x r45 cap = 1500 for attackers as they have a base to deal with as well. Attacking legion has 2x r200, 2x r175, 2x r150, 2x125 x 2x r100 This would provide another line of defense for younger legions, if for no other reason than legion pride. (perhaps there could be badges for defenders?) Plus it would make sense. Surely any legion would defend its base if it was being attacked? When have you ever seen the death star floating around by itself? If this is too complicated maybe the defending legion could just be alerted to which players are attacking/ attacked their base? then at least some retribution could be meeted out. an easy (and boring) way out would be to use legion avarage rank to match base battles? Just throwing ideas out there!  please add/ sugest changes The point I was getting at is that you wouldn't be able to have people target the defenders, because they would get disabled too easily, thus making the whole thing moot really. Also, base stats are too high to just have your ships stats added to the base's stats. Fantastic idea hit me while typing. Maybe for each defender it increases the base's stats by a small %, that way it can benefit all legions equally without making it too much more difficult to disable the high level bases. You also still wouldn't be able to disable the defenders, because they would be docked inside the base. It would be like the captains and their crew are inside the base operating its defensive systems, instead of letting the computer handle it. or the ship in the docks with the crew anning the defence systms and the captain shootin the ship's weapon when he see an enemy
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Wed Aug 31, 2011 4:06 pm |
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