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 Base Raids 
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Joined: Tue Oct 12, 2010 4:02 am
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just wanted to be the first.... :twisted:



Base Raids
Bases that are level 4 and higher can now be raided for extra bonuses after they are disabled. Raiding bases works differently than raiding ships, however:

* Each ship that has dealt damage to the base can attempt 1 raid on the base.
* The chance of a successful raid is based on the amount of damage dealt to the base.
* Raiders (and those with other % bonuses to raiding) will have their success chance increased proportionally.

Successful raiders will receive a ‘Base Crate’, a new type of artifact that contains random rewards. Higher level bases will reward much better crates, some carrying unique rewards.

Unlike ship raids, bases do not lose anything for being raided - it is merely a reward given to ships for its defeat.

Crates can be re-itemized at later intervals to keep things fresh. Good luck!

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Mon Sep 05, 2011 5:40 am
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JKGreene76 wrote:
just wanted to be the first.... :twisted:




No, you just wanted to spam,
Dan was first because he posted it in the News & Updates

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Mon Sep 05, 2011 5:49 am
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I hope the reward to kill a certain bsse is a good reward. If it is... my ships guns will be blazing everyday

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Mon Sep 05, 2011 5:49 am
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I had 78% chance of getting a crate. i did:

Mine:
The Crate Contains:
20 Complex Tech Parts (Special Material)

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Mon Sep 05, 2011 5:51 am
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73% Chance

Got a 'Base Crate.'
5 CTP

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Mon Sep 05, 2011 5:53 am
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raided from a lvl 4 base... 73% chance

Base Crate
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A basic crate containing random quantities of materials.
Common Chance: 70% (materials)
Uncommon Chance: 30% (materials)

The Crate Contains:
20 Complex Tech Parts (Special Material)

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Last edited by Lone.Lycan on Mon Sep 05, 2011 5:56 am, edited 1 time in total.



Mon Sep 05, 2011 5:54 am
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i had 89% chance of getting a crate and got 1.

The Crate Contains:
5 Complex Tech Parts (Special Material)

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Mon Sep 05, 2011 5:55 am
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OK now watch someone try for a L7 crate :)

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Mon Sep 05, 2011 5:57 am
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should all the legions w/ lvl 6 bases band together and try to take out the Dysonian base?

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Mon Sep 05, 2011 5:59 am
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78% chance, 5 CTP.... Not a very impressive "incentive" as far as I'm concerned...

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Mon Sep 05, 2011 6:00 am
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yea i must say, for the energy and time consumption that any decent level 4+ base takes 20 ctp can be farmed far easier hitting weak elites or even rogue techs. I really hope Dan modifies the reward to be either far more CTP like 100 or so or just something different and unique to base combat like introducing different grades of base debuffs/buffs

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Mon Sep 05, 2011 6:06 am
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he said higher level bases give better rewards, presumably level 4s give CTP and maybe something else, and level 5's give out something much better than 5-20CTP(but that's yet to be determined)

and level 7's give out nukes d:

hahaha I'm kidding so don't get your hopes up then get mad at me d:

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Last edited by TheSpartan on Mon Sep 05, 2011 6:31 am, edited 1 time in total.



Mon Sep 05, 2011 6:14 am
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I think I'm going to puke.

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Mon Sep 05, 2011 6:19 am
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*covers remric w/ a barf bag*

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Mon Sep 05, 2011 6:37 am
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remember bases are the high end thing to fight.

Now add this scaling reward for higher end bases.

Means only maby 3 legions can deal out enough damage to take on lvl bases and get something that even at the smallest feels worth the time.


It also means those that want to be part of base combat need to start upping there attack. Which means more people doing PvP to help out at least with base attacks.



No matter how it seems worth it the idea for the extra to help make up for it it there. The thrill that you can get something good.


Mon Sep 05, 2011 6:39 am
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damn Subspace Alpha, The Dark Side and The Rangers just took down a level 5 base but we can't raid it :(

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Last edited by JoshFFuller on Mon Sep 05, 2011 2:36 pm, edited 1 time in total.



Mon Sep 05, 2011 6:41 am
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red badge hunting over like 250 sucks with the traps up the butt, if he wants to see more pvp, id like to see null fuses increase appearance rate almost everyone on my scanners has traps and then u spend easily 10 badges just to find a base that is L4 plus and to work on the Mk3s its just hard to get everything sorted if null fuses are increased ya i can see everyone #$&*@ theres no point to traps but it is by far a lot harder to pvp heavy in late game and he basically wants us to go deeper into the game with a clear focus on pvp

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Mon Sep 05, 2011 6:47 am
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The question I have and seems to be fair is that the ctp is the common stuff what is the uncommon or even rare?

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Mon Sep 05, 2011 6:54 am
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if we can try to help scanning by allowing bases to set scanning bracket like lets say we want to hit level 4s or 5s so we can say scan for us only level 4s or 5s we dont ahve to spend as much on reds. That way if you dont want to increase null fuses we have a way of not having to spend a weeks worth of PVP for 1 lock out.

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Mon Sep 05, 2011 6:56 am
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Willeitner wrote:
The question I have and seems to be fair is that the ctp is the common stuff what is the uncommon or even rare?


the crate i had there was a 70% chance for 5 tech and 30% chance for 20 tech

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