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 Aerlen/Kongul bonuses vs. Sillix 
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Joined: Sun Aug 01, 2010 3:20 am
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Ok so here's a question for all you high levels and math nerds out there.

I'll soon be switching my proffession from hacker to excavator. The qeustion is whether or not to switch my race. Currently I'm Aerlen for the 30% bonus to defenses. Konquul are much the same except they just have the bonus to attack. So here's the big question: How does the 10% bonus to decks from the SIllix stack up to the attack/defense bonus granted by the other 2. The extra deck size could be used to stack more weapons then again it could also be used to stack more defenses. Basically it allows you to be more flexible than the other 2. The big question is does either of the attack/defense bonuses out weigh the deck bonus and is there a point where you can have enough deck space on your ship w/o the Sillix buff to equip all your moduals, in which case that would make the attack/defense buff better?


Tue Aug 10, 2010 3:14 pm
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The Sillixx bonus is better for later levels because the decks are less noticable at the early levels. I know because I'm a Sillixx and have 355 Decks base and with the bonus I have 391 Decks. The Aerlen/Kongul bonuses are better for defensive and offensive players and Sillixx is better for an even player.


Last edited by WildGhost on Tue Aug 10, 2010 7:51 pm, edited 2 times in total.



Tue Aug 10, 2010 4:02 pm
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sillix should be albe to equip the max research tier modules at around lvl 360. all other races at around lvl 440. that is if they put every single rank point into decks.

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Tue Aug 10, 2010 7:43 pm
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I still don't like Aerlen compared to konqul or sillix because you will never get any extra xp from defending and you can still just be warped away from the planet you are defending. Of course you can still attack people but it only amounts to saving money on hull repairs.

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Tue Aug 10, 2010 8:41 pm
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It all depends on 2 things,
1: How many other modules do you consider to be "required at (almost) all times"? and are you having trouble having the amount of decks needed to have those and your weapons/defenses equipped at the same time?
2:How much are you willing to research into defenses and weapons?

If you arnt having problems equipping all of your required modules+weapons/defenses sillix wont help you much in PVP situations, but if you are having these problems the sillix bonus can out weigh the 30% bonus to one of the 2 required stats for PVP.

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Tue Aug 10, 2010 8:53 pm
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kamuii wrote:
sillix should be albe to equip the max research tier modules at around lvl 360. all other races at around lvl 440. that is if they put every single rank point into decks.


Lol, there will not be a max size as more NPCs and more research tiers will be constantly being added so don't even plan on that..

@Coth.. Weapon is still 20% not 30% unlike defense.. I wonder if defense 30% also applies to invasion resistance? I would think it should so aerlen race would be attractive for planetary defenses..

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Tue Aug 10, 2010 9:30 pm
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like i said atm with max research it takes roughly 1900 decks to equip em all. thats not including npc drops or mission rewards.

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Wed Aug 11, 2010 1:23 am
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kamuii wrote:
like i said atm with max research it takes roughly 1900 decks to equip em all. thats not including npc drops or mission rewards.


yeah my point exactly. Basically the qeustion was is it possible to farm/get enough aritfacts to increase your hull by #&$# tons and #&$# tons that that the sillix buff becomes rather moot. Nocifer has a gargantuan ship for his level from doing this very thing.


Either way I guess the question is moot. I just switched over and sillix couldn't take excavator so I stayed with my Aerlen.


Wed Aug 11, 2010 1:29 am
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silentknight wrote:

yeah my point exactly. Basically the qeustion was is it possible to farm/get enough aritfacts to increase your hull by #&$# tons and #&$# tons that that the sillix buff becomes rather moot. Nocifer has a gargantuan ship for his level from doing this very thing.


Either way I guess the question is moot. I just switched over and sillix couldn't take excavator so I stayed with my Aerlen.


Yep, HIGH artifact production rules for PVP player.. Crapload of combat-related artifacts, ship-bots, rescued prisoners, crewmen, hull, cargo, shield.. Do I need to say more? :) Also, it gives awesome lot of planetary structures that really helps a lot with production in the long run.. TOO many players went full research and ignored artifact production too long only to find that they couldn't support large sized modules for their ship size that wasn't growing in-line with research.. My philosophy all along was to keep my artifact production to be about same as research point production but artifact production had been lagging little behind research point due to the fact that it's easier to have higher research production thanks to scientists and there is no such crewmen for artifact production AT all..

You know.. I am at the point where my high Artifact production starts to sustain me with ship-bot and rescued prisoners along with NPC farmings for deck size boost enough to enable me to invest 5 rank points into 10 tactical officers every time I rank up without hurting my size needed to support all tech modules every time I get new tech upgrade or add new NPC.. I have 26 free decksize waiting to take in any new module or tech upgraded module.. I hope to be able to buy 10 tactical officers every rank nowadays to become truer Konqul. :)

Another reason why I went for high artifact production early on was because artifact production has no limit. There is no limit to deck size, crewmen, cargo size, hull and shield expansions while there is existing limitation to research trees. I had been chasing over artifact planets for long time so LOT of my planets are heavy on artifacts heh.

Dan, PLEASE add bigger artifacts past 20k AP so I can have some reason to save up past 20k heh. I had stayed at 8k threshold for long time to increase chance to get ship-bot, rescued prisoners, tessaract containers, etc because I have too many melters already so no reason to go for 20k threshold anymore cuz tessact containers are more efficient than mass cargo for the cost..

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Wed Aug 11, 2010 5:51 am
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Nocifer Deathblade wrote:
Another reason why I went for high artifact production early on was because artifact production has no limit.



So whats the Total Planet Capacity on the trade page?

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Wed Aug 11, 2010 7:44 am
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FuriousRage wrote:
Nocifer Deathblade wrote:
Another reason why I went for high artifact production early on was because artifact production has no limit.



So whats the Total Planet Capacity on the trade page?


Eh? What do you mean by that? What I mean is there is no ceiling limit on artifact like research that has fixed number of tiers to max out then what's use of RP if Dan hasn't added yet? There is no upper limit of crewmen, hull, shield, decksize, etc that definitely doesn't require Dan to do anything about it.

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Wed Aug 11, 2010 11:39 am
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