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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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This afternoon, the Galactic Paladins got the rare chance of finding Warp Fleets base. It was killed in 1 shot and no one got a badge. If you see this base, save your time and scan again. Don't waste 8 hours like we are! Dan said the lock can't be reset so we are all just sitting here grumpy that we have to wait another 8 hours. Learn from our problem! 
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Mon Sep 05, 2011 6:59 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Wrong forum.
We gotta find that base...
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Mon Sep 05, 2011 7:02 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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thunderbolta wrote: Wrong forum. There is no right forum for this thread.
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Mon Sep 05, 2011 7:04 pm |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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thunderbolta... it'd be a 1 or 2 hit kill.... meaning everyone in the legion will be pissed it dies before they get a shot at it
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Mon Sep 05, 2011 7:12 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Lone.Lycan wrote: thunderbolta... it'd be a 1 or 2 hit kill.... meaning everyone in the legion will be pissed it dies before they get a shot at it Right and a 1 shot kill means even the person who hit it gets nothing! I guess there is a possibility that this will still 'disabled' forever and no one else will have this great luck but who knows.
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Mon Sep 05, 2011 7:16 pm |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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i'm HOPING Dan lets bases stay disabled until repaired (with certain downsides to staying disabled, like my suggestion a few weeks go)...
but that's not in the game yet, is it? you can be hit by two different legions back to back
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Mon Sep 05, 2011 7:20 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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You forget that we are "the little guys".  We have players that deal 5-6 damage per hit...
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Mon Sep 05, 2011 7:21 pm |
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strm avenger
Joined: Sun May 29, 2011 8:41 pm Posts: 2369 Location: You don't wanna know...
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Thunder, what about me or you, or Anna or especially Minirambo? We all would 1 shot it. 
_________________ ...Yawn... sleepy dragon.... Umm... rage!
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Mon Sep 05, 2011 7:25 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Meh, we uninstall weapons and we don't let you touch it due to cargo troubles and dominions...
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Mon Sep 05, 2011 7:29 pm |
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Morkoth
Joined: Sat May 21, 2011 5:00 am Posts: 54
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Lone.Lycan wrote: i'm HOPING Dan lets bases stay disabled until repaired (with certain downsides to staying disabled, like my suggestion a few weeks go)... I am assuming that you cannot use Base Abilities (like the +% production abilities) when you are disabled - which should be punishment enough That being said, after reading this thread I am wondering if removing all of your shield and hull modules is a valid strategy for avoiding having anyone attack your Base? Guessing probably not, since you cannot see the base stats before you lock and if you get a lock on a 1-hit base then you are already locked-out so you might as well kill it anyway.
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Tue Sep 06, 2011 2:58 am |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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the most you can hope from uninstalling all your tactical modules is that legions spread the word about how quickly your base dies so the legions that care will not hit you
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Tue Sep 06, 2011 3:30 am |
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Mark W
Joined: Mon Apr 26, 2010 7:51 pm Posts: 259
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The Dysonians ended up with the same problem with Dragoncore's base. Noone got badges from that one either. That is a level 5 base.
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Tue Sep 06, 2011 4:35 am |
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DMDMDM
Joined: Wed Sep 22, 2010 10:35 am Posts: 906
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The number of people in the legion gives you a clue about the base. Warp Fleet has 0 (that's zero) members. We scanned it too but we passed on it. Yay us.
_________________"Life is not that complicated. You get up, you go to work, eat three meals, you take a good #&$# and you go back to bed. What's the f@#$ing mystery ?" 
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Tue Sep 06, 2011 9:48 am |
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PetePhilly
Joined: Wed Jun 22, 2011 5:24 pm Posts: 28
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a base called shitfarm also dies in one shot
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Tue Sep 06, 2011 5:58 pm |
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Razorback
Joined: Sat Sep 18, 2010 9:25 pm Posts: 570
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Now that it's disabled, it shouldn't come up on anyone else's scans since there's nobody home to repair the thing.
_________________ Razorback Officer, Error 404
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Thu Sep 08, 2011 10:03 pm |
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TheSpartan
Joined: Fri May 06, 2011 3:18 am Posts: 1012
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bases are granted 25 hull immediately after they're disabled I believe, if we allow them to stay disabled it should only be under the condition that they can't add ANYTHING new to the base(abilities modules etc), besides energy, CTP and EM, and their defender bonus should never rise above 0%
after all they shouldn't be rewarded for keeping their base disabled
_________________ Galactic Alliance
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Thu Sep 08, 2011 10:09 pm |
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Razorback
Joined: Sat Sep 18, 2010 9:25 pm Posts: 570
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Simple solution to that I would think, your disable bonus (the production bonus that builds up over 10 days for not being shot down) dosen't start to rebuild until you repair it.
_________________ Razorback Officer, Error 404
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Thu Sep 08, 2011 10:11 pm |
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Deathpit
Joined: Mon May 17, 2010 2:50 am Posts: 54
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It's best to avoid any base run by 10 or less legion members. Check the legion's member list before make a target lock rather than being sorry.
_________________ I'm coming for your base...
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Thu Sep 08, 2011 11:34 pm |
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