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 {trade} Please make a trading/market/economy feature 

Do you want a Trade type market feature
Yes 95%  95%  [ 199 ]
No 5%  5%  [ 10 ]
Total votes : 209

 {trade} Please make a trading/market/economy feature 
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Joined: Sat Aug 13, 2011 5:40 pm
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Location: Zolazin Prime
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i support this^^ love it, im a commited trader so will rly help <3


Thu Sep 01, 2011 6:00 pm
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Joined: Sun Jun 12, 2011 8:43 pm
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Location: Somewhere over the Rainbow
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+1

I 100% agree that this would be a good idea....makes it easier so we don't have to go through and be in 8 different trading groups on facebook just to find a good deal.

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Fri Sep 02, 2011 8:15 pm
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I think an in game trading house for artifacts is a brilliant idea. Thanks for the idea!


Sun Sep 04, 2011 8:17 am
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Joined: Tue Jun 08, 2010 6:52 am
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Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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Mortron wrote:
I think an in game trading house for artifacts is a brilliant idea. Thanks for the idea!


the main thing to come to mind is artifacts but we can also trade Minerals, EM, CTP and all the send-able stuff though this trade feature..

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Sun Sep 04, 2011 9:42 am
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yes I'm all for a single market as discussed above with a similar interface to koc. it would be good for sellers to set their own prices for minerals and artifacts but we need to be able to barter with special items which will need a fixed exchange rate.

The koC model is good but remember in this game we have no regions so cross market trading could not be included.

Maybe making it part of the legion base structure would allow for each legion to be able to set it's own mineral prices. i thing this may be getting too complicated for now, but would allow for a proper competitive galactic market place.... :-)


Sun Sep 04, 2011 3:57 pm
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i will definetly support this lol a in game trade feature is much needed in my opinion and it would be great if we got one the prices in the trade group pages are getting way too low or high they need to be bakc to what they were

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Tue Sep 06, 2011 8:53 pm
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Very good idea. i always did wonder if there was going to be some kind of galactic trading market or something. Would love to see it put into effect.

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Thu Sep 08, 2011 1:46 am
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Yeah...A market, something else to do while I wait for energy lol

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Thu Sep 08, 2011 1:52 am
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I would like a feature like this added to the game as well. Trading and missions are really the only features of the game that I like.

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Thu Sep 08, 2011 2:11 am
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I would like a trade part and that we can sell artifacts on it or trade for other artifacts including ones that can't just be shared. Any post would have to cost EM or CTP to post regardless if it sells or not.

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Thu Sep 08, 2011 4:47 am
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I added the poll about 3 hours ago and so far I have 11 yes votes looks like I need 100 yes votes in here. :)

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Thu Sep 08, 2011 8:11 am
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Okay how about this...... I got tired while making it so it is unfinished but you get the Idea
The buy tab is for you to purchace items that have been placed up for sale Via the sell tab.
the sell tab is where you place your items that you want to put for sale. You place how many of an item you want to put up for sale and the amount of Kurenite that you wish to recieve per unit. the game then calculates how much Ku it will sell for. maybe a tax of 1-2% would be alright. (you must have the amount of items you want to sell) as soon as you click confirm the items are taken out of you cargo and placed on the market. If the items do not sell in a week you recieve the items back but must pay a storage fee of 10% of your asking price.

When you want to buy the amount that is up for sale at the set price you click the tick. If you do not wish to purchace it you click the cross. (The offer will remain if you do not choose to buy it unless you press the cross. If you click the cross others can still see the offer.) Could also install a Search Criteria box aswell.

Once someone has purchaced the offer it is removed from the system automatically, and the buyer recieves the items.
Once an offer is posted it can not be removed unless sold or the week timer is up
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I really wanted to make it look proffessional but pretty tired so just slapped it together

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Thu Sep 08, 2011 12:25 pm
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KUKAOS wrote:
Okay how about this...... I got tired while making it so it is unfinished but you get the Idea
The buy tab is for you to purchace items that have been placed up for sale Via the sell tab.
the sell tab is where you place your items that you want to put for sale. You place how many of an item you want to put up for sale and the amount of Kurenite that you wish to recieve per unit. the game then calculates how much Ku it will sell for. maybe a tax of 1-2% would be alright. (you must have the amount of items you want to sell) as soon as you click confirm the items are taken out of you cargo and placed on the market. If the items do not sell in a week you recieve the items back but must pay a storage fee of 10% of your asking price.

When you want to buy the amount that is up for sale at the set price you click the tick. If you do not wish to purchace it you click the cross. (The offer will remain if you do not choose to buy it unless you press the cross. If you click the cross others can still see the offer.) Could also install a Search Criteria box aswell.

Once someone has purchaced the offer it is removed from the system automatically, and the buyer recieves the items.
Once an offer is posted it can not be removed unless sold or the week timer is up
Image


I really wanted to make it look proffessional but pretty tired so just slapped it together



+1 like this 8-)

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Thu Sep 08, 2011 3:32 pm
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THAT'S WHAT I'M TALKIN ABOUT!

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Thu Sep 08, 2011 3:40 pm
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+1

Great idea Rem :idea:

These types of economic systems are already implemented in many others FB games and GL would greatly benefit of it.

Would also be nice to see it fluctuate as goods offer and demand changes.


Thu Sep 08, 2011 3:40 pm
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I forgot to post on this thread earlier. I am all over this idea. +1 and I am surprised it hasn't already been implemented - seems like a good way for Dan to have a bit of a hand in the shadow-economy of GL.

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Thu Sep 08, 2011 4:10 pm
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since when was it a shadow economy? well i like the idea of making it in game, some ideas may keep people away, like locking things in, or removing them from cargo for the duration that the trade is up, and not being able to remove them from the market seems harsh. however, i do agree that prices need to be more firmly set so people cant abuse the system, even though some will still try. so +1 to the original idea, but i think it needs to be more firmly fleshed out before i could back it 100%

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Fri Sep 09, 2011 4:34 pm
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Personally i think having too much restrictions would be worse than not enough restrictions on the value of artifacts allow supply and demand to work its course on a limited basis set a baseline price at below what the average price is and a cap at say 2 or 3 times that price to allow the market to set what something is going for it is the fairest way i see of maintaining the current supply and demand trading system going on with the current trading posts. Just my thoughts on the subject. all in all i think it would be a great idea. suporting the trading system +1


Fri Sep 09, 2011 5:39 pm
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+1

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Sat Sep 10, 2011 9:23 am
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Well even if the scope of that option is your trade pact partners, well that would be something at least.

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Sun Sep 11, 2011 4:48 am
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