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 Anti-PvP Artifact (not sure how else to describe) 

Should Calming Amps effectively remove a player's ship from PvP/Artifacts 100% ?
Yes 45%  45%  [ 13 ]
No 48%  48%  [ 14 ]
Maybe, I think there might be other options that I will post below 7%  7%  [ 2 ]
Total votes : 29

 Anti-PvP Artifact (not sure how else to describe) 
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So, I've been keeping traps on and usually when I go NPC'ing I buff up and use a Calming Amp. I use the Calm because I figured it would be a decent signal that "Hey, I'm trying to NPC". I won't name names or legions, but there are one or two legions who's members enjoy throwing C.Missles and artifact debuffs and then disabling, raiding, hacking, etc.

I assumed that the Calming Amp was a way to prevent people from attacking you. However, when something so simple as a C.Missle can obliterate it and all buffs you have on, what is the point of the Calming Amp?

I know all games have PvP and I know that you can't just eliminate it from the game, but could the Calming Amp be changed to actually do what it says it does? Even if it's only the 12 hours (although a whole day would be amazing), being essentially completely removed from the PvP scene would provide a lot of relief not only to NPC'ers, but also to people that are being harassed via alerts and such.


I know some people would come back with saying: People could harass a person and then Calm Amp and be immune. Or, people could just Calm Amp all the time and be immune technically forever.

My response to the two is that: The former is a loophole, yes, but not one that truly causes much problem. If the harassed is being harassed, they can Calm Amp and be at peace. Or, wait until the harasser comes off the Calm Amp and return the favor. In terms of people just using Calming Amps indefinitely, that should be their prerogative. If a person simply wants to do missions or NPC or whatever the case may be and does not want to be in the PvP scene, then that should be allowed. If they have enough Calming Amps to stay like that, good for them!



My main point is that it seems like it is much easier to harass people than it is to protect yourself. Calming Amps seemed to be the "Peace" or "Solace" artifact for those people that just want to play the game on their own. I think it should be returned to that status and Calming Amps should make you immune to any and all offensive actions (defined as artifacts used against you, attacks, raids, and hacks).

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Sun Sep 18, 2011 3:47 pm
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Don't forget then, that if you are calmed, you should NOT be able to be found on the BT. I don't want your 12-hour immune butt in my BT. :)

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Sun Sep 18, 2011 3:56 pm
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Threadbare wrote:
Don't forget then, that if you are calmed, you should NOT be able to be found on the BT. I don't want your 12-hour immune butt in my BT. :)


Agreed. The Calming Amp should effectively remove the player from PvP and PvP-related content, in both directions. The player should not appear in anyone's battle tab and the player should not be able to see anyone in their own battle tab (I don't know how hard that would be to code). The player cannot use artifacts on other players, but can use artifacts on themselves (buffs), and likewise other players cannot use artifacts on the player that has been Calmed.

This would allow the player to do Missions, NPC, Base, etc, all in peace without fear of harassment.

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Sun Sep 18, 2011 4:03 pm
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Vette wrote:
Threadbare wrote:
Don't forget then, that if you are calmed, you should NOT be able to be found on the BT. I don't want your 12-hour immune butt in my BT. :)


Agreed. The Calming Amp should effectively remove the player from PvP and PvP-related content, in both directions. The player should not appear in anyone's battle tab and the player should not be able to see anyone in their own battle tab (I don't know how hard that would be to code). The player cannot use artifacts on other players, but can use artifacts on themselves (buffs), and likewise other players cannot use artifacts on the player that has been Calmed.

This would allow the player to do Missions, NPC, Base, etc, all in peace without fear of harassment.


Sounds really nice from one that is being targeted by a player to intentionally make me and a member quit the game and is now being used as a tactic by other legions now.
This is spreading fast and poisoning the game and not making it fun for anyone but the harassers. They seem to get a lot of enjoyment by having the power to inhibit your game play. Getting hit every 1 - 10 minutes of every hour when buffed and " forced " to play the game with a disarming bomb is ridiculous. No one player should have the power to do that to anyone every hour of the day and seven days a week.

I'm glad I didn't make this thread. It would get jumped quick by the legions guilty of it.

Even if a person was able to be on the battle tab while using the Calming Amp an attacker just wouldn't be able to hit them with artifacts or disable. I'm just thinking about Dan's side of it . It's best to do things the easiest way first and I'm not sure how much of a change it would make to code that part of it but I would imagine by adding to the Calming Amp would be a lot easier than anything else.

I'd like us to be able to take the calming effect off when we want also.

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Last edited by Xx Blitz xX on Sun Sep 18, 2011 4:53 pm, edited 1 time in total.



Sun Sep 18, 2011 4:32 pm
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That's why I think the Calming Amp is the best answer. It is what it says it's supposed to do anyways.

Right now, this is what the Calming Amp truly is:

1. You take the Calming Amp to avoid being targeted (either to do missions, NPCs, etc)
2. You can no longer attack any person for 12 hours
3. Another player that wants to target you throws a C.Missle at you
4. The enemy player disables and raids you while also removing any and all buffs you have on

The end results of the Calming Amp: You simply cannot attack until another player decides to attack you first. End of story.


That to me sounds like it does in fact not protect you from being targeted.

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Sun Sep 18, 2011 4:50 pm
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Blitz, being able to take calming amp off would make it even more annoying. Someone could attack you, then put calming amp on and take it off as soon as they think you're not paying attention and do it again to someone else. IMO make it 24 hours non-removeable and immune to all artifacts. If someone wants to just pve then let them and if someone wants to use it as a defensive measure after attacking someone well it'll lock them out of pvp for a full day.


Sun Sep 18, 2011 5:04 pm
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naphtali wrote:
Blitz, being able to take calming amp off would make it even more annoying. Someone could attack you, then put calming amp on and take it off as soon as they think you're not paying attention and do it again to someone else. IMO make it 24 hours non-removeable and immune to all artifacts. If someone wants to just pve then let them and if someone wants to use it as a defensive measure after attacking someone well it'll lock them out of pvp for a full day.


That sounds like a good idea too. I think 24 hours is a bit better because people have work and have to sleep and such, so the 24 hours would ensure people could be protected if they're at work or asleep.

I do think being able to remove it might create that loophole, so I think that should be left out (also might be more coding?).

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Sun Sep 18, 2011 5:11 pm
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Personally, I would prefer it if the calming amp ONLY kept you off of the battle tab.

Thus, you can't zero, calming amp, zero, calming amp.

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Sun Sep 18, 2011 5:12 pm
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Just removing you from the battle tab wouldn't do much. Anyone you've hit would have you on their news feed and anyone you've annoyed can attack you anytime they want regardless of the battle tab.


Sun Sep 18, 2011 5:15 pm
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Calming Amp shouldn't allow you to take any hostile action, even against PvE, neither should Halc Traps, like how K Viruses effect you across the game. But would still allow for missions.

Yes currently CAs are a lil pointless if someone use's a CM on you, prehaps removing yourself from BT for a few hours would be a better change, but only if calming amps then got a cooldown, 12hrs between use. It is a war game afterall.

naphtali wrote:
Just removing you from the battle tab wouldn't do much. Anyone you've hit would have you on their news feed and anyone you've annoyed can attack you anytime they want regardless of the battle tab.

^ This, then that's kind of your own fault, doing hostile pvp actions then hoping to hide behind a CA, so if your on someones feed, tough, you did something to negate the safty of CA.

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Sun Sep 18, 2011 5:29 pm
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thunderbolta wrote:
Personally, I would prefer it if the calming amp ONLY kept you off of the battle tab.

Thus, you can't zero, calming amp, zero, calming amp.



I agree with the previous post. Just removing from the battle tab makes no point. In terms of zero, amp, zero, amp... yea, sure, but if the person being zero'ed sees it or is targeted repeatedly, they can use the Calming Amp and voila, they're safe.

The point of enhancing the Calming Amp is to return a sense of peace and solitude to the people who do not like to PvP or the people who are being harassed or the people that just need a break , etc etc etc.

It only gives peace to people, it does not take away anything from anyone in any form. It's only a benefit by making the Calming Amp work like it suggests.

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Sun Sep 18, 2011 5:33 pm
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Why not make it a setting in the new settings section?

Change setting to pussy/farmville mode? Yes/No

Locks you out of everything except missions and npcing and takes 48hrs to take effect. I say 48hrs so that you have to fall off the tab of everyone you have made an offensive action against. If you perform an offensive action against someone within that 48hrs, then the setting change is cancelled.

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Sun Sep 18, 2011 5:36 pm
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bobdebouwer wrote:
Why not make it a setting in the new settings section?

Change setting to pussy/farmville mode? Yes/No

Locks you out of everything except missions and npcing and takes 48hrs to take effect. I say 48hrs so that you have to fall off the tab of everyone you have made an offensive action against. If you perform an offensive action against someone within that 48hrs, then the setting change is cancelled.

Looooooool +1 :lol:

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Sun Sep 18, 2011 5:40 pm
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Terrorize wrote:
Calming Amp shouldn't allow you to take any hostile action, even against PvE, neither should Halc Traps, like how K Viruses effect you across the game. But would still allow for missions.

Yes currently CAs are a lil pointless if someone use's a CM on you, prehaps removing yourself from BT for a few hours would be a better change, but only if calming amps then got a cooldown, 12hrs between use. It is a war game afterall.

naphtali wrote:
Just removing you from the battle tab wouldn't do much. Anyone you've hit would have you on their news feed and anyone you've annoyed can attack you anytime they want regardless of the battle tab.

^ This, then that's kind of your own fault, doing hostile pvp actions then hoping to hide behind a CA, so if your on someones feed, tough, you did something to negate the safty of CA.


That would make that form of Calming Amp pointless...

The point of the Calming Amp is: "Prevents your ship from being attacked, but also prevents your ship from attacking. Lasts 12 hours".

Right now, the only thing it -actually- does is "prevents your ship from attacking". It doesn't prevent your ship from being attacked (use a C.Missle, all gone!) and it doesn't last 12 hours (again, C.Missle).


Yes, if you read it that way it would suggest PvE, but PvE is a huge portion of the game. Taking that and PvP away means the person can only enjoy 1/3 of the game (missions).

This game is comprised of 3 prominent aspects in regards to what you can do: Missions, PvE, PvP.

Plenty of people do not like PvP for a multitude of reasons. PvP is NOT however the main point of the game and it is not a war game. Simply because a game has PvP in it does not mean it is a war game with no hope for peace and being able to play on your own. In fact, it's the opposite, with Missions and PvE (i.e. solo content for the most part) taking up 2/3 of the game (or more if you consider base attack, Boss attacks and Elites, weekly missions, etc). PvP is a very minuscule portion of the game relative to everything else.

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Sun Sep 18, 2011 5:42 pm
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This post is gonna get heated up :)




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Sun Sep 18, 2011 5:42 pm
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bobdebouwer wrote:
Why not make it a setting in the new settings section?

Change setting to Non-PvP mode? Yes/No

Locks you out of everything except missions and npcing and takes 48hrs to take effect. I say 48hrs so that you have to fall off the tab of everyone you have made an offensive action against. If you perform an offensive action against someone within that 48hrs, then the setting change is cancelled.



Good suggestion, impolite way to put it though.

Wanting to do Missions and NPC and such does not mean the player is either of the two things you suggested. Simply means either they don't enjoy PvP (click, click, kill. next! mindless, boring) or they're trying to avoid or stop being harassed.


I edited the quote to make it more user friendly. Still a good idea

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Sun Sep 18, 2011 5:45 pm
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gert wrote:
This post is gonna get heated up :)




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I think you need to upgrade to pro lol

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Sun Sep 18, 2011 5:45 pm
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Vette wrote:
Terrorize wrote:
Calming Amp shouldn't allow you to take any hostile action, even against PvE, neither should Halc Traps, like how K Viruses effect you across the game. But would still allow for missions.

Yes currently CAs are a lil pointless if someone use's a CM on you, prehaps removing yourself from BT for a few hours would be a better change, but only if calming amps then got a cooldown, 12hrs between use. It is a war game afterall.

naphtali wrote:
Just removing you from the battle tab wouldn't do much. Anyone you've hit would have you on their news feed and anyone you've annoyed can attack you anytime they want regardless of the battle tab.

^ This, then that's kind of your own fault, doing hostile pvp actions then hoping to hide behind a CA, so if your on someones feed, tough, you did something to negate the safty of CA.


That would make that form of Calming Amp pointless...

The point of the Calming Amp is: "Prevents your ship from being attacked, but also prevents your ship from attacking. Lasts 12 hours".

Right now, the only thing it -actually- does is "prevents your ship from attacking". It doesn't prevent your ship from being attacked (use a C.Missle, all gone!) and it doesn't last 12 hours (again, C.Missle).


Yes, if you read it that way it would suggest PvE, but PvE is a huge portion of the game. Taking that and PvP away means the person can only enjoy 1/3 of the game (missions).

This game is comprised of 3 prominent aspects in regards to what you can do: Missions, PvE, PvP.

Plenty of people do not like PvP for a multitude of reasons. PvP is NOT however the main point of the game and it is not a war game. Simply because a game has PvP in it does not mean it is a war game with no hope for peace and being able to play on your own. In fact, it's the opposite, with Missions and PvE (i.e. solo content for the most part) taking up 2/3 of the game (or more if you consider base attack, Boss attacks and Elites, weekly missions, etc). PvP is a very minuscule portion of the game relative to everything else.

It is a war game... PvP takes up 3 out of 5 aspects in this game, Ship PvP (+hacking), planet invasions and now base attacks, against npcs and missions. So how on earth you reached the conclusion that "PvP is a very minuscule portion of the game" is beyond me, I work it out as 60% PvP.

Saying that, I prefer the PvE aspects over the PvP aspects, but im under no delusions to what this game is, I just deal with it and play the game.

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Sun Sep 18, 2011 5:47 pm
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bobdebouwer wrote:
Why not make it a setting in the new settings section?

Change setting to pussy/farmville mode? Yes/No

Locks you out of everything except missions and npcing and takes 48hrs to take effect. I say 48hrs so that you have to fall off the tab of everyone you have made an offensive action against. If you perform an offensive action against someone within that 48hrs, then the setting change is cancelled.


Sounds like a true idiot comment. You know the meaning of this thread but you're obviously a hater like half the people out there but this is an idea that can help everyone in the game.
If you think any of us are pussy's attack us. I know you won't because you don't have the balls.

Take your hate somewhere else where it belongs.

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Sun Sep 18, 2011 5:49 pm
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naphtali wrote:
Blitz, being able to take calming amp off would make it even more annoying. Someone could attack you, then put calming amp on and take it off as soon as they think you're not paying attention and do it again to someone else. IMO make it 24 hours non-removeable and immune to all artifacts. If someone wants to just pve then let them and if someone wants to use it as a defensive measure after attacking someone well it'll lock them out of pvp for a full day.



a way to circumvent what you are trying to imply is to check if the counters are correct.

eg. a player with 50 actions cant use the "new" calming amp

only a player with less than Disables: 3, Raids: 5, Hacks: 5 actions can use the amp.

this way people who have been idle with PVP can still use the amp without restriction. People who forget to use the amp would still be targets. once the buff is gone they are back in the battle tab.

this prevents people to use the Hit and Fade tactic.

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Sun Sep 18, 2011 5:53 pm
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