Terrorize
Joined: Fri May 13, 2011 9:18 am Posts: 1086
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As most of as at some point will learn or will find out, you can have 8 Defence modules, and 4 cloaking modules. Which are split into 4 Thusters and Dampeners for defence, and 2 Jammers and 2 Cloakers for cloak. While its not game breaking, this isnt entirly clear when your first starting out or getting round to fitting these on.
So can we not just have a little bit more a friendly/informaitve interface on the defence and cloak window that splits the 2 sub cat's into 2 sections. For example;
Jammers:
[*]Subspace Jammer - Mark III - Cloak +296 - 191,000,000 - 38 - 40 [*]Subspace Jammer - Mark II - Cloak +277 - 128,000,000 - 128 - 39 [*]Subspace Jammer -Cloak +258 - 85,000,000 - 85 - 38 [*]Quantum Jammer - Mark III - Cloak +162 - 7,500,000 - 30 - 32 [*]Quantum Jammer - Mark II - Cloak +149 - 5,000,000 - 20 - 31 [*]Quantum Jammer -Cloak +136 - 3,300,000 - 13 - 30
Cloaking:
[*]Cloak Field Generator - Mark III -Cloak +381 - 950,000,000 - 190 - 44 [*]Cloak Field Generator - Mark II - Cloak +359 650,000,000 - 130 - 43 [*]Cloak Field Generator - Cloak +337 - 431,000,000 - 86 - 42 [*]Stealth Field Emitter - Mark III - Cloak +223 - 38,000,000 - 76 - 36 [*]Stealth Field Emitter - Mark II - Cloak +207 - 25,000,000 - 50 - 35 [*]Stealth Field Emitter - Cloak +191 - 17,000,000 - 34 - 34
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ICBLF
Joined: Sat Jul 02, 2011 6:52 pm Posts: 1663 Location: where the dead ships dwell
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This would be more convenient. At least have it like the energy modules where reactors descend from the highest to lowest, and then the relays are listed from lowest to highest.
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