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 GL Alliance System! 
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ODragon wrote:
Would be nice to transfer your excess special artifact modules to the starbases also. Ex, you get your 5th crimson weapon, one of them needs to go somewhere. Better the starbase than the scrap yard!
This would not work, as an alliance bank is essentially an artifact and mineral share. That means no unsharable artifacts like terraformers or module artifacts.

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Tue Aug 24, 2010 7:59 pm
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ODragon wrote:
zophah wrote:
How about starbases increase size based on investment? The leader can use artifacts and minerals that are in the starbase cargo as module costs, combined with their own credits. The size of the starbase could be equal to a standard value, modified by a new artifact that only effect starbases.

Would be nice to transfer your excess special artifact modules to the starbases also. Ex, you get your 5th crimson weapon, one of them needs to go somewhere. Better the starbase than the scrap yard!


Yep. That's what I thought as well. Throw all excessive NPC scrap items into increasing starbase's power.. More NPC farmings, faster starbase power will be..

Perhaps, can use alliance starbase to be included into NPC epic battles along with many legion members such as 25+ to win. That would be truly raiding quality that many FB games definitely doesn't have..

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Tue Aug 24, 2010 8:01 pm
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Nocifer Deathblade wrote:
Perhaps, can use alliance starbase to be included into NPC epic battles along with many legion members such as 25+ to win. That would be truly raiding quality that many FB games definitely doesn't have..

That is why I suggested it appear in battle tabs as an NPC. And counting it to allow 25 players to attack it together, its modules must be that much more powerful.

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Tue Aug 24, 2010 8:06 pm
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zophah wrote:
This would not work, as an alliance bank is essentially an artifact and mineral share. That means no unsharable artifacts like terraformers or module artifacts.

I didn't mean to share, I meant to defend your starbase.


Tue Aug 24, 2010 8:06 pm
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ODragon wrote:
zophah wrote:
This would not work, as an alliance bank is essentially an artifact and mineral share. That means no unsharable artifacts like terraformers or module artifacts.

I didn't mean to share, I meant to defend your starbase.

Oh, now I understand, That could work.

As another idea that allows for a different set of rules is treating the starbase as a planet.
*All members of the alliance automatically have it on their scanning range, and loose sight of it if they leave the organization.
*Instead of resource abundancy it could have a tab listing artifacts and minerals stored on the planet.
*All defense/attack/cloaking buildings make sense on a starbase, and this allows players to guard the base. In fact "invasion defense" can effect chances of raiding the starbase of it's cargo.
*Only the base owner (alliance leader) can use planet artifacts like chassis, flux, and the quasi-spacial expander.
*starbases show up seperately (but the same way) to scanning planets, so it does not effect the number of planets scanned.
*just like artifacts that can only effect specific planet types, there can be starbase artifacts that anyone can use on it.

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Tue Aug 24, 2010 8:27 pm
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i just had an idea. depending on the way Alliances is implemented it may not be able to allow the leadership position to shift to another member. i propose that if the leader goes absent (gone for 14 days), the leadership roll gets shifted to a assigned delegate, or if one is not assigned, the most active/strongest member. when the original leader returns, he automatically reclaims the leadership role.

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Wed Aug 25, 2010 1:54 am
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As it stands it is up to dan and crew. Once they get the basice system out on the upgrade. Then we give suggestions. Till then the best we can do is plan and plot.

Lets see DOO or any other large faction (sorry used to the term) has 1.5k members (over blown on purpose). Not lets say there is a 100 members max in a legion (or faction in this case). Suddenly you have 15 friendly PvP forces. Each growing based on who leads said group. It comes down to the base leader to make make the split and try and keep things together. But is would then be up to the leaders in the split to care (plus players).

You would suddely have 15 top end groups form under 15 different flags (one base flag one the elite of said group falling into it). The system as is becomes as much more on the players as the game with this upcoming update.


Its like having 90+ members and suddenly having a reason to be ast 25. How does this work? Yers keepthe most active or maby the hiest rank. But one sore person with a vendeta and a good charisma can forge a game sadinly divid. (gets worse when they say they give up and everone leaves them so what they fight for suddenly is hollow.


Now that willl be the trick, but I also comes with the hope that somone with a vouce is not that petty.


No matter how the game is fixed if no one is a good sport it could send the makers of the game into a hard spot )I should PM me for details). It is one thing when 9-% of the game wants something nerfed It is another when its one person that has gone to copy and paste to get there way.


Wed Aug 25, 2010 5:28 am
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zophah wrote:
First, I believe Dan means that he is replacing the current idea of "legions" with the alliance system, and calling the new system legions.

A feature I would like to see in alliances is the starbase idea mentioned in many other threads. Each alliance has 1 starbase as their HQ, that is loaded with its own modules specific to starbases. The starbase gains experience based on how many members are in the alliance that day. Leveling up the starbase increases decks and unlocks higher teir modules for it.
Modules include: turrets, shields, armor, cargo, comunications, cloaking, and scanners.
Turrets improve attack, shields improve shield, armor improves hull, cargo is used for a banking system, comunications provide an "alliance chat" with some benefits over normal comm messages, cloaking prevents other players from finding your team's starbase on the battle tab (it would count as an NPC because it can't use energy, which allows for the NPC sharing of it and top-damager's rewards) and scanners provide alliance alerts (better scanners can increase the level range of shared reports, and possibly grant bonuses to those who answer the call)




EXCELLENT IDEA!


Wed Aug 25, 2010 6:25 pm
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I think A LOT more things matter more than expanding what already won't be functional for weeks.

Aside from planet defense bonuses, What will be the point of a legion under the alliance system? Do the alliance members have to be friends? Would there be alliances between alliances? Shouldn't we just call them legions if that is how they work? Would any of this stop people from sharing the game with their RL friends?

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Wed Aug 25, 2010 9:15 pm
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SpoonyJank wrote:
I think A LOT more things matter more than expanding what already won't be functional for weeks.

Aside from planet defense bonuses, What will be the point of a legion under the alliance system? Do the alliance members have to be friends? Would there be alliances between alliances? Shouldn't we just call them legions if that is how they work? Would any of this stop people from sharing the game with their RL friends?


Assuming that it would be similar to Gear Quest in FB that once you join a guild, you cannot join another guild. There wouldn't be any confusions anymore. Under current system, it gets really confusing and players could be part of multi-organizations and be part of many legions picking on sides, etc. It's not reliable.. Alliance will solve this and create very, very clear boundary lines where members belong to a group. That's why I can't wait for the alliance system. You even can fight your friends in your FB friend list if they are not in your alliance. ;) Adding friends into your FB list is not required any more to have them join into your alliance. That'll really help to encourage players who refuse to add strangers to their FB list so they are at disadvantage with small legions. Now they have no reason NOT to join alliances.

Gear Quest got nice guild system so I'm glad that similar concept is being implemented for GL.. Gear Quest guild system.. I joined one and got many players on same team instantly and I even didn't have to add ANY of them into my FB friend list! That is godsend system..

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Wed Aug 25, 2010 9:42 pm
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I have just got a question for Dan, will Alliances be seperate from Legions? Because Ive got a lot of facebook freinds not in my alliance(Project Anarchy) but in my legion. If I lose those guys from my legion Im am going to start a long complaint thread. If they will be seperate maybe to keep it balanced people in your alliance have benefits over legion.

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Thu Aug 26, 2010 1:25 am
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Robert wrote:
I have just got a question for Dan, will Alliances be seperate from Legions? Because Ive got a lot of facebook freinds not in my alliance(Project Anarchy) but in my legion. If I lose those guys from my legion Im am going to start a long complaint thread. If they will be seperate maybe to keep it balanced people in your alliance have benefits over legion.


i think your friends will have to choose which group to join. i think the system will have a slick way to auto invite them all.

edit: i have friends in BOTH DOO and PA. i dont think ill be lucky enough to get them all into the same legion :P some will get left out, but they will still be friends. tough choices to come. i really think its for the better. GL will be much more fun and cooperative once it goes in. everyone in GL will start to benefit from what the DOO has since day one... a defined set of members! this is the source of their strength. there is no random patchwork network of random ships. there is a level of "trust" that you cant have in a patchwork legion. i cant wait, DOO might be the "hunted" after this is released. ill be waiting for that :twisted:

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Last edited by hunter on Thu Aug 26, 2010 3:01 am, edited 1 time in total.



Thu Aug 26, 2010 2:52 am
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Anyone have any suggestions for the name of my alliance? It has to have something to do with science.

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The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!

viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread


Thu Aug 26, 2010 3:00 am
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well if you can only invite friends into an alliance then the whole concept of conventional legions will stagnate since the benefits they give will be much less noticable, people will stop adding friends and newer groups will not even be formed in the eventual absence of conventional legions. Of course I don't like having random people on my facebook and I wouldn't mind deleting them, but it was my understanding that this was the main way for the game to propagate itself. Somewhat ineffective since I haven't successfully invited anyone into the game myself. It is sort of just people already playing befriending each other via the mass-add list and other similar means for game benefits. I don't really know what an alternative would be for the game to expand.

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Thu Aug 26, 2010 3:02 am
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Robert wrote:
Anyone have any suggestions for the name of my alliance? It has to have something to do with science.


im sure PA will be one of the alliances. stick with that. if you want a more revenge centric alliance vs DOO there might be a better option out there soon.

i have a feeling when ships get tags, most ships will avoid DOO. the ones that dont will prob be warrior types like me. could be a game changer to how DOO operates. they might have to become offensive instead of a retaliatory powerhouse.

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Thu Aug 26, 2010 3:11 am
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Personally I think Alliances and Legions should be separate, your alliance is the people that you do things with often while your legion is the people you know. I think you shoundt have to be friends to be in the same alliances but you have the in same properties of being friends (alerts being shared, knowing ship info, being friendly, ect.) while you legion only gives you your legion bonus.

Also alliances should be small IMO, like 25 at most.

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Thu Aug 26, 2010 3:18 am
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@Robert it seems like only those in Project will stay legion...seems like a main reason for any cap on group size is to limit alerts so like me....i have 375 and im sure only my alliance will see them or there no point in having the system at all...it would be the same alert system

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Thu Aug 26, 2010 3:58 am
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25 is to low i feel, i pointed out in a previous post that too small of a group benefits a such a group of powerful players to much. it is much harder to put together 100 top shelf players. the right group of 25 could become far to powerful

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Thu Aug 26, 2010 4:16 am
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jcwiggens wrote:
25 is to low i feel, i pointed out in a previous post that too small of a group benefits a such a group of powerful players to much. it is much harder to put together 100 top shelf players. the right group of 25 could become far to powerful

If you keep people of differing ranks from coming into contact with each other this is fixed, and you dont have to huge amounts of people to be able to accomplish things. Iv played alot of games where people get into groups like this and from what iv seen, its always better to have things like this in small numbers, smaller then 25 even.

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Thu Aug 26, 2010 5:06 am
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I thought you added me as a foe? I guess you didnt. Back on topic, yes I really think Legion and Alliances should be seperate. Imagine what the people with 900 "freinds" would feel after theyve lost over 70% of their legion and realize they wasted all that time adding people and they might have become real freinds with some of them(like I have with some of the PA guys). I would definetly be mad. @jcwiggins Actually I feel that the cap is mainly so that alliances like DOO and other big ones(Dark Side, Paladins, etc.) wont get too large and rule over all other alliances.

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The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!

viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread


Thu Aug 26, 2010 5:11 am
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