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 Death match 
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Joined: Tue May 25, 2010 2:56 am
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Reading these messages, pvp...reminds me of when I was in the army. There was a hand to hand combat scenario where if u lost...u were sent to a different location for "advanced training"....I wonder if there could be such a competition in here simular in nature...a "death" match for instance...starship competition that if u are disabled...u are utterly destroyed


Thu Aug 19, 2010 6:16 pm
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umm, do you mean permideath? If that NEVERRRRRRRRRRRRR. If not, please clarify(By permideath I mean removal from game and you have to start over)

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Fri Aug 20, 2010 1:03 am
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yes...permanent death...character is gone and start all over, also victor would get a percentage of ur stuff showing salvage rites.

This competition would be completely voluntary and only allowed if the designers of GL sanction it.

I only bring this up because there are certain people in this game who seem to truely hate one another. I personally am getting tired of hearing the same people in every forum thats out there go after each other verbally because disabling each other has become impotent. If there was truely something to loose, then maybe there would be a lot less of it.


Tue Aug 24, 2010 9:09 pm
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arni1215 wrote:
yes...permanent death...character is gone and start all over, also victor would get a percentage of ur stuff showing salvage rites.

This competition would be completely voluntary and only allowed if the designers of GL sanction it.

I only bring this up because there are certain people in this game who seem to truely hate one another. I personally am getting tired of hearing the same people in every forum thats out there go after each other verbally because disabling each other has become impotent. If there was truely something to loose, then maybe there would be a lot less of it.


beware of what you ask for. perma death is unacceptable, but a stricter death penalty ill go for. something i have been talking about for a LONG time is improving raiding. you have to be DISABLED to be raided. i propose the primary benefit of a raid be a artifact, and the second being a random ship module (all but energy related) :P then... people will start to get disabled for loot rather than just for kills. raiding is a big joke right now. i disable someone and raid... i get 32 chrisium :x. that doesn't even come close to covering my repair costs that can go all the way up to 14M or so.

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Tue Aug 24, 2010 11:45 pm
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A death match sounds like a mode to sine up for. It could have amazing prizes but to you have to be willin gto set your self up to it. So you set your ship up and sing up for the for the mode.


Wed Aug 25, 2010 5:39 am
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PSIcore and Noc's ships are already big enough, do you guys realy want to sacrifice yourselves to increase their power more? You realize the 2 of them are pretty much guaranteed to wipe just about anything they come accross at this point.


Think about that.


Wed Aug 25, 2010 7:04 am
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silentknight wrote:
PSIcore and Noc's ships are already big enough, do you guys realy want to sacrifice yourselves to increase their power more? You realize the 2 of them are pretty much guaranteed to wipe just about anything they come accross at this point.


Think about that.


thats what i mean... perms death wont work, it will only make more people quit if they die. if you want to keep the fighting ti the 1337, increase the rewards, and increase the death penalty (not related to normal hull repair).

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Wed Aug 25, 2010 1:49 pm
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Permadeath is widely unpopular concept in era of MMO. I kept hearing that that idea kept being brought up over and over again since the dawn of PVP era since Gemstone in '90s. Several companies attempted that approach and it never had been good. It's a failed concept.. Some games are doing near-permadeath such as Evony, starfleet, etc.. that things can undo your lot of hard work for nothing.. As long as it has "near" permadeath, it sometimes work.. Too often, players got "destroyed" in Starfleet or evony, they simply quit for good and afraid to try new game similar to that.. It's not a good long-term goal of a game that has near or full permadeath..

Here.. You never ever can lose anything on your ship.. Your ship is your character that you can invest that NOTHING can undo your time invested. Only serious thing you will lose is planets and occasionally artifact but you never will lose ALL planets in very short time flat like you would in Evony that you can easily lose all 9 cities in a single day.. That's what I love about GL that you can feel safe to invest time into and can afford to lose a little only to regain those losses in reasonable time frame.

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Wed Aug 25, 2010 2:40 pm
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If your looking for a higher risk to being disabled, here is an idea inplemented in a tile-based space RPG I play. When you'r ship goes down, some of your equipment gets damaged. So how about if you are disabled, 1 random module gets unequiped (which of course lowers the quality of it, and leaves more effort to coming back from disabled).

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Wed Aug 25, 2010 3:04 pm
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zophah wrote:
If your looking for a higher risk to being disabled, here is an idea inplemented in a tile-based space RPG I play. When you'r ship goes down, some of your equipment gets damaged. So how about if you are disabled, 1 random module gets unequiped (which of course lowers the quality of it, and leaves more effort to coming back from disabled).


Yeah, that works fine cuz you lose NOTHING but just more death penalty.. Module damages from disabled sounds awesome. It'll make players feel more stingy with disable.. I get tired of fighting players who intentionally got themselves disabled without any penalty other than hull repair from missions or something that won't increase their death count. They prefer it than than my kill. It's funny that they prefer me to raid them than to disable them because there is no stat record of being raided and hacked in game. They are just stat freak with little death record for long time and I came in to increase their death score and they get panicked and did extreme way to make sure to stay dead and keep record low. Lol. It is amazing how people are very very sensitive to ship stat.

It would be nice to have disable of ANY kind to have greater cost associated with it other than just hull repair cost.. That would give them incentive not to get disabled.

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Wed Aug 25, 2010 3:16 pm
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Nocifer Deathblade wrote:
zophah wrote:
If your looking for a higher risk to being disabled, here is an idea inplemented in a tile-based space RPG I play. When you'r ship goes down, some of your equipment gets damaged. So how about if you are disabled, 1 random module gets unequiped (which of course lowers the quality of it, and leaves more effort to coming back from disabled).


Yeah, that works fine cuz you lose NOTHING but just more death penalty.. Module damages from disabled sounds awesome. It'll make players feel more stingy with disable.. I get tired of fighting players who intentionally got themselves disabled without any penalty other than hull repair from missions or something that won't increase their death count. They prefer it than than my kill. It's funny that they prefer me to raid them than to disable them because there is no stat record of being raided and hacked in game. They are just stat freak with little death record for long time and I came in to increase their death score and they get panicked and did extreme way to make sure to stay dead and keep record low. Lol. It is amazing how people are very very sensitive to ship stat.

It would be nice to have disable of ANY kind to have greater cost associated with it other than just hull repair cost.. That would give them incentive not to get disabled.


what about damaging ALL modules 10%, if the ship is beat up it will lose some use of modules.

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Wed Aug 25, 2010 8:25 pm
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hunter wrote:

what about damaging ALL modules 10%, if the ship is beat up it will lose some use of modules.


Yep, that'll be even better. :) If some scanner modules got damaged at 0% becoming inactive then that'll let hacker easier time to hack after their disable if they choose to.. That certainly would produce some death penalty sting that players would start to feel. ;) That way they wouldn't want to intentionally disable themselves to avoid death to be added to their stat than having me to disable them. It's like a cowardly death committed by suicide. :( Guess what? That guy is rank 239 and I'm rank 217 and he consistently disabled himself almost all the time rather than having killed by me.. COWARD! No honor in that method.. I want him to suffer more sting if he intentionally disables himself (maybe 20% damage to all modules for any suicides).

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Wed Aug 25, 2010 9:14 pm
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Nocifer Deathblade wrote:
hunter wrote:

what about damaging ALL modules 10%, if the ship is beat up it will lose some use of modules.


Yep, that'll be even better. :) If some scanner modules got damaged at 0% becoming inactive then that'll let hacker easier time to hack after their disable if they choose to.. That certainly would produce some death penalty sting that players would start to feel. ;) That way they wouldn't want to intentionally disable themselves to avoid death to be added to their stat than having me to disable them. It's like a cowardly death committed by suicide. :( Guess what? That guy is rank 239 and I'm rank 217 and he consistently disabled himself almost all the time rather than having killed by me.. COWARD! No honor in that method.. I want him to suffer more sting if he intentionally disables himself (maybe 20% damage to all modules for any suicides).


In the end the consequence is financial just like it was before. I'd rather make normal repairs more expensive than just adding more pointless clicks to the game. Those are both bad ideas IMO.

After the TOS, defining "honor" is sort of splitting hairs. I imagine kamikaze pilots thought it had a fair bit of honor. Paying for decks with a CC and bragging about it after it has become pointless might be considered dishonorable.

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Wed Aug 25, 2010 10:24 pm
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sure its financial, but take enough of it and they are disabled financially and need assistance. and this brings up ANOTHER good point. the ship repair from legion should only be activated IF the ship in distress actually wants help. this is currently a big problem.

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Wed Aug 25, 2010 11:01 pm
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Permadeath is widely unpopular concept in era of MMO. I kept hearing that that idea kept being brought up over and over again since the dawn of PVP era since Gemstone in '90s. Several companies attempted that approach and it never had been good. It's a failed concept.. Some games are doing near-permadeath such as Evony, starfleet, etc.. that things can undo your lot of hard work for nothing.. As long as it has "near" permadeath, it sometimes work.. Too often, players got "destroyed" in Starfleet or evony, they simply quit for good and afraid to try new game similar to that.. It's not a good long-term goal of a game that has near or full permadeath..


In this style game, no it wouldn't work. In WoW on the other hand...I'd almost LIKE to see something like this. I'm SOOOO sick and tired of raiding with idiots, especially when tanking, that have piss poor teamwork ethics and ruin pugs because a wipe doesn't actually cost them anything. I think in this realm of game style though Everquest had it right. When you die, you loose exp. People didn't suffer retards for very long in raids with that type of system.


Thu Aug 26, 2010 6:57 am
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silentknight wrote:
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Permadeath is widely unpopular concept in era of MMO. I kept hearing that that idea kept being brought up over and over again since the dawn of PVP era since Gemstone in '90s. Several companies attempted that approach and it never had been good. It's a failed concept.. Some games are doing near-permadeath such as Evony, starfleet, etc.. that things can undo your lot of hard work for nothing.. As long as it has "near" permadeath, it sometimes work.. Too often, players got "destroyed" in Starfleet or evony, they simply quit for good and afraid to try new game similar to that.. It's not a good long-term goal of a game that has near or full permadeath..


In this style game, no it wouldn't work. In WoW on the other hand...I'd almost LIKE to see something like this. I'm SOOOO sick and tired of raiding with idiots, especially when tanking, that have piss poor teamwork ethics and ruin pugs because a wipe doesn't actually cost them anything. I think in this realm of game style though Everquest had it right. When you die, you loose exp. People didn't suffer retards for very long in raids with that type of system.


i played a game called Ultima Online where if you died, you lost everything you had in your possession(on your body), and it can be looted completely. so it was the trend of players to only go out with cheap gear so if they were ganked, they lost few resources. a few nubish players went out in their shiny new magic armor and magic weapons, and a fat sack of reagents... they last about 10 min until a red raiding party comes in to steal their #&$#. its not perma death, its a more brutal death.

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Thu Aug 26, 2010 7:46 am
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