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 Very high costs to repair 
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Joined: Fri Apr 29, 2011 8:03 am
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I have 127 rank and I've been playing for about 6 months at this fantastic game.

I shouldn't be a newbie anomore, but since this week, there's something I really can't understand.

Before, because of a small cargo, I used to sell some cloak to buy weapons to fight NPC and then sell the weapons back to buy my cloaking devices again.

That's a bit expensive, but I could see my account increase quite a lot to reach almos 2 billions.

But for 3 or 4 weeks, I won mass storage artefacts and I could get a large cargo, so I don't need to do buy and sell anymore.

My problem is that now, when I uninstalled my cloak cloaking devices to install back my weapons from the cargo, when my ship is repaired, it costs me about 5 millions, quite afordable.

I kill then some NPCs and repair every time needed. When I have done enough, I unmount my weapons, and install my cloaking devices back.

If I unmount them again, I have to repair them and every time I unmount one more device, the cost of the first gets higher and higher.

For exemple, I uninstall my first Subspace Jammer, then I have to repair it for 80,4 millions. Then I uninstall the second Subspace Jammer, and the price of the 1st one passes to 85 millions.

You can see 2 snapshots here : http://www.facebook.com/media/set/?set= ... a37&type=1

So, when I did repair my ship first for 5 millions, I have hidden costs that appears later on, reaching hundreds of millions taking me to bankrupcy.

I lost 2 billions in about 5 days!

Is that normal to have to repair again my devices right after I just repaired my ship?
Is that normal to have to pay 85 millions a device I bought the same price?
Is that normal to see the cost of repairs of one device everytime I uninstall another one?

If I'm doing it wrong, what are you advises?

Thanks in advance for your help.


Fri Sep 23, 2011 7:05 pm
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Joined: Sat May 21, 2011 5:00 am
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The ship modules often change the order you see them in when you unequip them.

For example: Consider the following 4 modules of the same type (let's label them A, B, C, D):
1) A - Equiped - Current Value - 80k
2) B - Equiped - Current Value - 50k
3) C - Equiped - Current Value - 40k
4) D - Equiped - Current Value - 20k

If you unequip (A), you will often see this happen:
1) B - Equiped - Current Value - 50k
2) C - Equiped - Current Value - 40k
3) D - Equiped - Current Value - 20k
4) A - Unequiped - Current Value - 72k

So if you unequip all 4, you might now see them in this order:
1) D - Unequiped - Current Value - 18k
2) C - Unequiped - Current Value - 36k
3) B - Unequiped - Current Value - 45k
4) A - Unequiped - Current Value - 72k

So if you compare the final line-up, it appears as if the module has lost a lot more value - but is an illusion, it has just moved in the order


Fri Sep 23, 2011 9:39 pm
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Joined: Fri Apr 29, 2011 8:03 am
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right, I noticed that already, but that's the selling value. I don't see how it affect repair costs.

On my screen shots, we can see that at first, I could resell my cloaking device, but after I uninstalled the second one, I could only repair or demolished.

It seems to be related to the device condition. When very poor is reach, it looks like it should be destroyed and buy a new one.

But for mission and NPC artefacts loots, that means sometime, we'll have to demolish them and loose them forever if I understand well.

so I guess that my mistake was to repair very low condition devices instead of destroying them. Don't you think so?

That would explain why when I had very restrected cargo space, I had no problem as I was buying/reselling quickly items that I could purchase again.

EDIT : I found the explaination. I didn't pay attention to that line "Modules take 10% durability damage every time they are unequipped. See below for an explanation of what this means. "

on that page : http://galaxylegion.com/wiki/index.php/Modules


Fri Sep 23, 2011 10:24 pm
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Joined: Sun Sep 19, 2010 6:52 am
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Your repair cost is based on your upkeep cost , and thats based on the modules you have.
You still have to pay upkeep on modules that are unequiped , when you sell them you don't have to pay upkeep anymore so cost gos down.

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Sat Sep 24, 2011 12:04 am
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Joined: Sat Jul 03, 2010 1:18 pm
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Ef this is a thing i have noticed myself- on first view when you take an item down for the tenth time and it needs repair it incorrectly shows a lower cost- when you next view it shows full cost- if you do the math the second value is the correct one

all modules can be uninstalled and reinstalled 10 times before repair- or on the tenth they need repair more correctly

And yes as your tech gets higher your current strategy will have to change or it will bankrupt you- it is just too expensive

Cheers

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Sat Sep 24, 2011 3:01 am
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your modules don't have to be scrapped , even the specials can be repaired

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Sat Sep 24, 2011 4:20 am
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Joined: Sun Jun 12, 2011 11:01 pm
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try to get as much deck space as possible so you don't have to uninstall/sell modules
repair costs are really cheap at your rank.
I used to SELL my reactors to buy light sing launchers for NPcing and then I would sell those and buy the reactors back, took me from 6bil to nothing in a week. then I got enough cargo to keep my singularity launchers uninstalled, saving me billions, my reactors were still pretty cheap back then so I would still sell those until I got dark energy cores and I had more space.

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Sat Sep 24, 2011 5:46 am
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Thanks to all, I've changed my strategy now that cost is quite high. I'll now hide with cloaking and fight NPCs in long session to stop mounting/unmounting several time my weapons and cloaking devices.


Mon Sep 26, 2011 7:47 am
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Joined: Tue Jul 12, 2011 8:00 am
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Ok I get the point about repairs though currently my Kronyn engine is Good, 1 Stryll is Excellent, the Xecti Disruptor is V Good and my Psonic Amp is broken plus my Crimson Auto Phases are VG but I do not see any repair option.


Tue Oct 11, 2011 9:09 pm
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You can't repair them until they are red button broken. When they are at 10% they say broken, but you can still uninstall them 1 more time. The condition ratings shown on an item's hover-over have no effect on the efficiency of the device. Your weapons still add the same attack whether they are Perfect/New or Very Poor. So there's no need to concern yourself with that until you get the Red Button.

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Tue Oct 11, 2011 9:18 pm
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I regularly take off my wormhole relays and put them back on and I've also noticed they will sometimes display as 190 million to repair when broken and then I take off a 2nd relay and they both shoot up to 200m per relay to repair.

I'm not sure why this is but it's been that way as long as I can remember.


Tue Oct 11, 2011 9:30 pm
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Huluk wrote:
I regularly take off my wormhole relays and put them back on and I've also noticed they will sometimes display as 190 million to repair when broken and then I take off a 2nd relay and they both shoot up to 200m per relay to repair.

I'm not sure why this is but it's been that way as long as I can remember.

Always repair something with a red button BEFORE making any other changes.

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Tue Oct 11, 2011 9:37 pm
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doesn't matter, Darth... the correct amount (the higher amount) is deducted from your credits, even if you click it when the lower value is showing....

the incorrect amount when a module repair button first appears (the lower amount) is due to an error in the server code that displays the info....

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Tue Oct 11, 2011 9:46 pm
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Cheers for the equipment info


Tue Oct 11, 2011 9:48 pm
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Lone.Lycan wrote:
doesn't matter, Darth... the correct amount (the higher amount) is deducted from your credits, even if you click it when the lower value is showing....

the incorrect amount when a module repair button first appears (the lower amount) is due to an error in the server code that displays the info....

With the way the numbers get rounded, its hard to tell. Just repair it first to be on the safe side. ;)

EDIT: PS-2000th Post! Damn I talk a lot... :shock:

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Tue Oct 11, 2011 11:12 pm
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