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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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Although most good members contribute to the base regularly, there are always those greedy few that ride off everyone else. Wouldn't it be nice to have the option to set a daily tax? Leaders could select a % of players daily upkeep to be automatically withdrawn and put into base funds. This would only apply to members who have logged in within the last 24 hours to prevent funds from being severely drained.
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Last edited by DarthRavadge on Sat Oct 15, 2011 11:47 am, edited 1 time in total.
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Sat Oct 15, 2011 9:35 am |
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Vette
Joined: Thu Jul 14, 2011 6:41 pm Posts: 768
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-1
This has been brought up before. It was a bad idea then, it remains a terrible idea. It negates the possibility of a player having a hard time. So, what if the person joins the legion because they need help? They're then punished because they need help? Well, so some players can help ... if those players can help to offset the tax, they should just give that in the first place and have no tax.
Having a mandatory base tax is the worst way to get money for upkeep on bases, end of story.
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Sat Oct 15, 2011 10:13 am |
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Astral
Joined: Sun Oct 02, 2011 4:37 am Posts: 115
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DarthRavadge wrote: Although most good members contribute to the base regularly, there are always those greedy few that ride off everyone else. Wouldn't it be nice to have the option to set a daily tax? Leaders could select a % of players daily income income to be automatically withdrawn and put into base funds. There is an inherent difficulty to this idea: income comes through resource collection. There are people with daily collection, hourly, even once in 2-3 days (if he's not very active). Unless resource collection is made automatic and people don't have to worry about uncollected resources, this idea won't work. Better still is taxation based on rank, like daily upkeep. Say, (5% x rank)% is deducted from your credit pool daily as "legion upkeep" and automatically put as donation to the base (if the legion has one). But that must be made as a base ability so legions with no base do not get taxed, and to make it optional in case there are legions that don't want this feature imposed upon them. And imho, this feature should be unlockable after purchasing a base arti with GP.
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Sat Oct 15, 2011 10:37 am |
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Vette
Joined: Thu Jul 14, 2011 6:41 pm Posts: 768
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Astral wrote: DarthRavadge wrote: Although most good members contribute to the base regularly, there are always those greedy few that ride off everyone else. Wouldn't it be nice to have the option to set a daily tax? Leaders could select a % of players daily income income to be automatically withdrawn and put into base funds. There is an inherent difficulty to this idea: income comes through resource collection. There are people with daily collection, hourly, even once in 2-3 days (if he's not very active). Unless resource collection is made automatic and people don't have to worry about uncollected resources, this idea won't work. Better still is taxation based on rank, like daily upkeep. Say, (5% x rank)% is deducted from your credit pool daily as "legion upkeep" and automatically put as donation to the base (if the legion has one). But that must be made as a base ability so legions with no base do not get taxed, and to make it optional in case there are legions that don't want this feature imposed upon them. And imho, this feature should be unlockable after purchasing a base arti with GP. More -1 Y'all are making this into punishment. Plenty of legions (most of them) have made it just fine. If a base is having difficulty, they need to either work it out somehow or they need to uninstall some modules. It's really not that hard. And if it's still not possible, perhaps the legion isn't ready. Any method of trying to FORCE money out of members is going to bring up hostility of members. Try rewarding the members rather than punishing them. As I said before, a new member that's struggling could join, get better, and give to the base because of how much they were helped. A new member that's struggling that joins only to have more money taken, they will likely leave before they're even loyal ...
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Sat Oct 15, 2011 10:48 am |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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Nobody is struggling here, and we don't have anybody that is too dumb to manage their money. This would not be a punishment... This would simply be for convenience. I don't think a tax of say %5-%10 of your daily upkeep is unreasonable. Plus if people didn't want it they could simply choose not to use it, or scale the % to whatever their legion members can comfortably afford. As for rewarding players... isn't that what the base shipment is?
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Sat Oct 15, 2011 11:31 am |
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Vette
Joined: Thu Jul 14, 2011 6:41 pm Posts: 768
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DarthRavadge wrote: Nobody is struggling here, and we don't have anybody that is too dumb to manage their money. This would not be a punishment... This would simply be for convenience. I don't think a tax of say %5-%10 of your daily upkeep is unreasonable. Plus if people didn't want it they could simply choose not to use it, or scale the % to whatever their legion members can comfortably afford. As for rewarding players... isn't that what the base shipment is? It's not a convenience for members that -need- that money ... most new players struggle at -some- point with money. Usually older players help them out, but sometimes the new players don't ask or don't know or whatever the case may be. As for the ability to scale it ... then, people would just scale it to 0% (or an unbelievably small percentage that is next to nothing) and you're back at the same place you are now.So, why implement a feature that has more risk than benefit? All the 'pros' or 'ideas' that have been mentioned have at least two or more 'cons' or 'rebuttals' against them. Other than the one in the other topic about excess minerals once a person has maxed being given to base rather than just lost in space, but it would have no effect if the person isn't maxed. That is the only decent idea that's been offered thus far.
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Sat Oct 15, 2011 2:35 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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How about a base module which "collects" 1/4 of your mineral tax, putting it into base funds. 15% is lost, 5% to the base, 80% to the player when selling minerals.
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Sat Oct 15, 2011 3:16 pm |
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DaTonGai
Joined: Fri Sep 02, 2011 7:25 pm Posts: 50 Location: A Top Secret federal party facility.
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Spyder, that's the first workable solution for a legion tax I've seen. +1 to that option.
Of course, you'd want to be able to set the percentage of minerals deducted when your legion members sell. Hell, you probably want to be able to set different tax brackets for different people in the legion. (n00bs play free their first month!)
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Sat Oct 15, 2011 4:49 pm |
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Vette
Joined: Thu Jul 14, 2011 6:41 pm Posts: 768
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+1 and +1
To Spyder and DaTonGai comments. THESE are the types of things that are better ways to assist bases that need it.
To be honest, the base being able to "get" some of the "tax" money that players lose from the tax of minerals anyways makes a lot more sense than just a "tax" out of nowhere. Realistically, since there's no marketplace in the game, the only "logical" place for it to go is somewhere like this.
So, +1
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Sat Oct 15, 2011 6:53 pm |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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a freebie tax~ yeah, that would be lovely so +1
Although I still feel that the legion needs a more complex and comprehensive system of contribution % system. Namely, any type of GP, silver badge, fund and RP "donation" including(but not limited to) making structures and applying artifacts etc should be included in a weighted contribution system. In that way, player have the choice of donating the much needed fund or not, but is rewarded for it properly with larger shipments.
but yeah, in the mean time, I doubt anyone would be against with a no-negative system of "tax refund" into base.
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Sat Oct 15, 2011 7:54 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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It'd have to be a base module which takes up special space - Something like a Trade Union HQ or something.
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Sat Oct 15, 2011 7:56 pm |
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secret person.
Joined: Tue Jul 05, 2011 10:10 pm Posts: 1960 Location: Lihim Tao is my Name, Fear me as I Sit and Type at you on my Computer!!!!
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-1 to taxes, but possibly taxes as punishment on certian players would be better.
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Sat Oct 15, 2011 9:11 pm |
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Vette
Joined: Thu Jul 14, 2011 6:41 pm Posts: 768
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secret person. wrote: -1 to taxes, but possibly taxes as punishment on certian players would be better. Why? Punishment FROM players TO other players = the worst idea that would absolutely screw with the game entirely and lead a lot of people to lose interest (my bet). Punishment in the hands of players has always been and will always be one of the worst mechanics a game could have.
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Sat Oct 15, 2011 9:51 pm |
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Vanderon
Joined: Thu Aug 04, 2011 1:04 am Posts: 232
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One question. How is a mineral tax different from a credit tax? Don't understand how you can oppose a credit tax and support a mineral tax.
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Sat Oct 15, 2011 10:00 pm |
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Vette
Joined: Thu Jul 14, 2011 6:41 pm Posts: 768
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Vanderon wrote: One question. How is a mineral tax different from a credit tax? Don't understand how you can oppose a credit tax and support a mineral tax. Not sure who you're referencing, but I'll make the difference: Credit tax takes directly from you. You lose money, end of story. Mineral "tax" depends on the definition. If it's a tax ON TOP OF the "tariff tax", then it's the same thing and is a bad thing. If it's the "tariff tax" that is ALREADY there, but instead of vanishing from the game it goes to the legion base, then you aren't losing anything, the stuff that disappears would go to the base (make sense?). This is the -only- decent proposed method of getting extra money into bases via members.
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Sat Oct 15, 2011 10:07 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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my idea is that you lose 20% of credits from minerals anyway - have a base module that "cuts" 1/4 of this and adds it to base funds instead.
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Sat Oct 15, 2011 10:08 pm |
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Vanderon
Joined: Thu Aug 04, 2011 1:04 am Posts: 232
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I'm sorry,  I though DaTonGal was one who commented opposing the credit tax
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Sat Oct 15, 2011 10:10 pm |
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Death Wish
Joined: Fri Oct 15, 2010 3:36 am Posts: 29
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im a noob and i support this idea, since with mineral production you dont actually 'lose' anything that cant be given back. good idea and should be implemented.
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Wed Oct 19, 2011 3:51 am |
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DaTonGai
Joined: Fri Sep 02, 2011 7:25 pm Posts: 50 Location: A Top Secret federal party facility.
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Ah. My point was that taking credits away from the player can screw them over when time for daily upkeep comes along. Bad plan. Much more logical to take the tax out of profits, rather than existing credits.
So yeah, it was a +1 post to spyder's idea.
Whether to take a legion tax out of the cut the system already deducts or whether to add the tax on on top of that is a whole 'nother discussion.
_________________ [fnord]DaTonGai of Chesterton Royal Academy[/fnord]
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Wed Oct 19, 2011 4:45 pm |
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Vette
Joined: Thu Jul 14, 2011 6:41 pm Posts: 768
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DaTonGai wrote: Ah. My point was that taking credits away from the player can screw them over when time for daily upkeep comes along. Bad plan. Much more logical to take the tax out of profits, rather than existing credits.
So yeah, it was a +1 post to spyder's idea.
Whether to take a legion tax out of the cut the system already deducts or whether to add the tax on on top of that is a whole 'nother discussion. Part in Bold/Underline ... no other decent way to do it from what has currently been suggested. Taking it on top of what players lose = bad idea.
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Wed Oct 19, 2011 5:06 pm |
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