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 Question about the XRP Warp Inhibitor 
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XRP Warp Inhibitor: Planet Structure- Size 2, Defense 800
While on the planet, no further artifacts or abilities can be used on the planet. Can only construct on planets that have not been attacked in the last week.


So you mean I cannot use flux probe and as well as temporal flux on my planet???

The planet is also immune from Terraforming device as well as race abilities that improve the planet???



hmmm that can be a problem

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Wed Sep 07, 2011 7:52 am
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webguydan wrote:
Tip: you can use one or more Mylarai Build Extractors before building an XRP Warp Inhibitor. There is no expiration on when you need to extract the building, so the 'extraction' effect will remain until you decide to take advantage of it.

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Wed Sep 07, 2011 8:07 am
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but still if you want to flux probe a planet at least once a week you need to use a mylarai extractor again to use it.. or at least demolish the building if you want to temporal flux the building..


why not save us the trouble and make the planet immune to other players artifacts and effects?

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Wed Sep 07, 2011 8:12 am
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I guess its more of a artifact aimed at people not made of money or those that dont buy GP, aka having the benefits of flux'ing a planet at a drop of a hat.

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Wed Sep 07, 2011 9:42 am
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Its actually a great idea, especially for those who don't have the means to make a planet invincible, because this structure would allow you to do just that.

If i have a planet and place this new structure & 5 +1200 defense structures, then the planet has 6800 Defense. (13600 defense after legion bonus if your legion has 50 people)

Then if i guard the planet it would gain an extra 600 defense(making it 14800 defense) & 3300 attack(6600 attack).

So now my planet has 18.1K invasion defense.(More if your smart enough to add passive attack/defense beforehand).

I cannot be warped away. The structures cannot be sabbed away(as thats an ability). Don't forget to add a Population structure.

So my planet for all purposes is pretty much invincible. It would take someone with an attack of around 108.6K(36.2K invasion atk) to even have a 50% chance at invasion, thats provided that they first off, even have the planet scanned and secondly if they can even get the population reduced first.

The best part is, that even without guarding a planet it would still take someone with an attack of 81.6K(27.2K invasion atk) to have a 50% chance of invasion.


Wed Sep 07, 2011 9:55 am
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kirk, your point is right, but your math is off. lets say that this planet does have 18.1k invasion defense (not too unrealistic). therefore to have a maximum 90% chance you would need 48870 attack, which i believe nobody has. lets say they have 20k attack, not unreasonable for a high level player. That gives you about a 37% chance. however, there are only a handful of players with that amount of attack, so the chances of being invaded are tiny

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Wed Sep 07, 2011 1:20 pm
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Revis wrote:
kirk, your point is right, but your math is off. lets say that this planet does have 18.1k invasion defense (not too unrealistic). therefore to have a maximum 90% chance you would need 48870 attack, which i believe nobody has. lets say they have 20k attack, not unreasonable for a high level player. That gives you about a 37% chance. however, there are only a handful of players with that amount of attack, so the chances of being invaded are tiny


Yeah my bad shoulda remembered theres a max 90% chance after all the invasions i've done, doh!. :)


Wed Sep 07, 2011 1:37 pm
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The effect is awesome. I really like it but the fact that I cant use a flux probe on the planet because its also immune to my own artifacts and abilities is the one that bothers me. as the owner of the planet i should be able to at least check on the planet using probes and to use temporal flux on the planet if i find someone had scanned my planet.

Terrorize wrote:
I guess its more of a artifact aimed at people not made of money or those that dont buy GP, aka having the benefits of flux'ing a planet at a drop of a hat.


its not a matter of buying GP there is an artifact that you can use on your planets as along as its not attacked in the last 1 week. check out temporal flux.

kirkeastment wrote:
Its actually a great idea, especially for those who don't have the means to make a planet invincible, because this structure would allow you to do just that.

If i have a planet and place this new structure & 5 +1200 defense structures, then the planet has 6800 Defense. (13600 defense after legion bonus if your legion has 50 people)

Then if i guard the planet it would gain an extra 600 defense(making it 14800 defense) & 3300 attack(6600 attack).

So now my planet has 18.1K invasion defense.(More if your smart enough to add passive attack/defense beforehand).

I cannot be warped away. The structures cannot be sabbed away(as thats an ability). Don't forget to add a Population structure.

So my planet for all purposes is pretty much invincible. It would take someone with an attack of around 108.6K(36.2K invasion atk) to even have a 50% chance at invasion, thats provided that they first off, even have the planet scanned and secondly if they can even get the population reduced first.

The best part is, that even without guarding a planet it would still take someone with an attack of 81.6K(27.2K invasion atk) to have a 50% chance of invasion.


as long as a planet is scanned by the enemy there will always be a chance to take the planet its only 30% (ion storm charge) harder since they cannot use any artifacts and abilities on the planet theres still a chance that the attacker will get a critical success. more if the planet gets shared into the legion.

Revis wrote:
kirk, your point is right, but your math is off. lets say that this planet does have 18.1k invasion defense (not too unrealistic). therefore to have a maximum 90% chance you would need 48870 attack, which i believe nobody has. lets say they have 20k attack, not unreasonable for a high level player. That gives you about a 37% chance. however, there are only a handful of players with that amount of attack, so the chances of being invaded are tiny


Yup fully buffed there are ships that can pack 25k in attack. That includes my ship so i know having 6000+ defense is no defense at all, what it does is prevent lower ranked ships from taking pot shots on the planet but if your planet gets scanned by higher ranked players its almost inevitable that they will try to invade the planet. thats why i always scan for my planets with flux probe.

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Wed Sep 07, 2011 1:53 pm
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Yes, 18K vs invasion doesn't mean much to the power legions. Look at how many Exotics/Dysons got stolen before the invulnerability. Just last week I (at my measly 465 rank) took an Irradiated from GD with around 20K total after 6 or 7 people failed at very low chance %. Get the population down and its just a game of craps till someone rolls a 7 and succeeds on the invasion.

I still don't like the idea that you can't probe/flux/clone your own planet with this artifact on it.

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Wed Sep 07, 2011 4:24 pm
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Darth Flagitious wrote:
Yes, 18K vs invasion doesn't mean much to the power legions. Look at how many Exotics/Dysons got stolen before the invulnerability. Just last week I (at my measly 465 rank) took an Irradiated from GD with around 20K total after 6 or 7 people failed at very low chance %. Get the population down and its just a game of craps till someone rolls a 7 and succeeds on the invasion.

I still don't like the idea that you can't probe/flux/clone your own planet with this artifact on it.


Precisely what I was saying. At last someone who understand what im saying. but what do you mean by clone? :o :o

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Wed Sep 07, 2011 4:33 pm
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Remric wrote:
Darth Flagitious wrote:
Yes, 18K vs invasion doesn't mean much to the power legions. Look at how many Exotics/Dysons got stolen before the invulnerability. Just last week I (at my measly 465 rank) took an Irradiated from GD with around 20K total after 6 or 7 people failed at very low chance %. Get the population down and its just a game of craps till someone rolls a 7 and succeeds on the invasion.

I still don't like the idea that you can't probe/flux/clone your own planet with this artifact on it.


Precisely what I was saying. At last someone who understand what im saying. but what do you mean by clone? :o :o

Make a duplicate of the planet....

Seriously though, cloning pods. IF it does fall under attack, I'd like to be able to do more than just sit on it with my friends.

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Wed Sep 07, 2011 4:55 pm
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Oh yah cloning pods we should be able to do that.


Pls dan make it immune to enemy effects not from our effects

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Wed Sep 07, 2011 7:26 pm
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well if you brick the planet, and put a thousand or two population, it'll make it like an exotica (though not as heavily defended) where it takes a player like noci or a group of players to just get the population down below ten, and if you're even on to be able to cloning pods, then remove the structure with the extractor you preloaded, and use a planet flux.

I have two fluxes that I didn't get from the mission, and didn't buy, just from random npc drops so it's not like it's impossible to get them

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Wed Sep 07, 2011 7:37 pm
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Its not only about the planet flux. All your other artifacts are null and void

And that's fine if you only have one of these what if you have 10 that means you have to use 10 extarctors just to check if they have been scanned. Extractors are not that common.

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Wed Sep 07, 2011 11:17 pm
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To be fair, this structure won't be all that common either. Probably less common than the mylarai npc.

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Thu Sep 08, 2011 12:45 am
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ok i do agree that his item is not that uncommon

lets do this analogy

say you check up on your planets once a week flux probe your planets once a week to see if any other ships have scanned your precious planet. if you have this structure that means you need to use an extractor once per week so that you can flux probe your planet.

1 xrp warp inhibitor: 4 weeks you will need 4 extractors to check on your planet on a weekly basis
2 xrp warp inhibitor: 4 weeks you will need 8 extractors to check on your planet on a weekly basis
3 xrp warp inhibitor: 4 weeks you will need 12 extractors to check on your planet on a weekly basis
4 xrp warp inhibitor: 4 weeks you will need 16....
...
10 xrp warp inhibitor: 4 weeks you will need 40 extractors to check on your planet on a weekly basis

Don't tell me that you will let your planets be scanned by any one and feel safe that your planet will be taken. There is a protection that enemy planets cant be sold unless loyal to a legion for 1 week. that's fine by me but any juicy planets scanned by low ranking players will cash in that planet and sell it to the top 10 legions with powerful enough ship to take even the most well defended planets.

I have lost some of my planets but I have done my own maintenance of my good planets by ensuring I use TEMPORAL FLUX on any planets that I see scanned by any other ship other than me.

Having this kind of artifact is not a guarantee that the planet will not be invaded by an enemy player. this is not invincibility artifact this only prevents players from debuffing you planet and if you are not vigilant enough those planets that are not really well fluxed will be taken.

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Thu Sep 08, 2011 1:34 am
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Having now realized just how ridiculous this artifact is, something has to change. Before I trash it, it would be nice to know if there are any planned changes make it immune only to others' artifacts. It seems more the point, and the inability to scan and flux your own planet or use pods and the like make this thing not worth having.


Sat Oct 22, 2011 4:08 am
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I agree. They seem a little broken at the moment. Currently i just use them on my mediocre planets. The ones that are good enough to want to keep but not great enough to bother probing weekly. It just adds a little extra to the chance it wont be taken if scanned.

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Sat Oct 22, 2011 6:00 am
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I think the planet owner should be aloud to use artifacts on the planet, and it would also be awesome if it wouldn't allow planet alerts!

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Sat Oct 22, 2011 6:46 am
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Phire Ant wrote:
I think the planet owner should be aloud to use artifacts on the planet, and it would also be awesome if it wouldn't allow planet alerts!

I fully agree. make this change now! ^^


Sun Jun 10, 2012 5:13 pm
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