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 New NPC Specific Battle Market 
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Joined: Mon Nov 29, 2010 9:48 am
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We currently have the 'pvp' combat market, but the dark badges have removed the feel of pvp specific rewards. I do like the dark badges, dont get me wrong, i asked for them the first day badges were released, and its the only thing that keeps me to purging assassins from my NPC slots when they show up, but i do not feel they belong in the battle market.

What i would like to suggest is that we have two options when we open the battle tab. Much like the leaderboards, we would open into the 'pvp' battle market, and then have an option to switch to an NPC battle market. NPC badges would be obtained from each of the races, dark being from the stryll assassins, but they would not apply towards the stryll rewards, and other badges obtained from other common races. Names that come to mind are

Hellfire Badges (Crimson Blades),
Infection Badges (Xecti (hopefully))
Nova Badges (RSL),
Sentient Badges (Drannik),
Psy-op Badges (Sha'Din),
Shadow Badges (Dark Smugglers),
Corruption Badges (Lazuli),
Mutation Badges (Stryll),
etc...

anyway, thats besides the point. The Dark badges would be applied towards random non-specific race rewards that are already in the battle market. The other badges would be applied to technology reverse engineered from the races theyve been taken from, combined with technology from the council races that are in existance, along with subcouncil races that are either briefly mentioned (like the glaviz) or other subcouncil races that have not been mentioned yet. This would allow for much more expansion into random module rewards, especially those based off of NPC races, without the required purchase of new NPC models and coding to put the NPCs into the game. It would allow players to work for the rewards they want, instead of killing many NPCs just to get the wrong reward they seek after.

Since dark badges are not race specific, they should be harder to obtain. I was thinking 80% chance for the race specific badge, 20% chance for a dark badge. this way, all NPC factions would yield dark badges, but would also yield their race specific badges, making the dark badges 'rarer' but still a rather common occurance.

*If this has been suggested before, then please disregard this idea as new, but as a supportive representation for the previous idea showing that more and more players want this to be included into the game.

IN AN ADDED NOTE
Even if the new NPC market is not included into the game, i feel that the growing expansion of the battle market calls for seperate tabs for the battle market. When you open the battle market, there would be seperate tabs for reds, blues, yellows, silvers, greens, and darks. This would prevent players scrolling down the market for the reward they want, and add an additional level of streamlined user interface into the game.

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Wed Oct 26, 2011 12:02 am
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Yes yes yes yes YES. Great adaptation. +1.

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Wed Oct 26, 2011 12:03 am
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+1 :D you sir are a mastermind i really hope this or something similar gets implemented
on a side note i had a similar idea how about when u get these badges u don't cash them in and just get a prize or have the option to use your badges to attempt a technology theft !! what i mean by this is say we can get awesome new mods or maybe even ability`s lol :twisted: i kno ppl some ppl wont like it but i think this would add that lvl individuality that GL needs :mrgreen:

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Wed Oct 26, 2011 12:33 am
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+1 sounds cool

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Wed Oct 26, 2011 12:39 am
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+1

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Wed Oct 26, 2011 12:42 am
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i like your idea on getting new abilities godslayer. with the exception of racial abilities, the only unlockable one is the tactical remodulation ability. I love it, but i wish there were others. i cannot think of any viable options, as xp modifiers, energy charge rate bonuses, and attack bonuses, be it for general attack, or player, npc, or planetary attack, are all very limited things that i dont think dan wants to give us a bonus to.

I would like to suggest though that there be modules that offer bonuses to damage versus the specific race the module was obtained from. i.e. if you get the sha'din attack module, it would offer a 3% damage bonus to that NPC faction, with a maximum of 4 modules equippable, for a bonus of up to 12%. there would be similar modules from each race, but, if dan is really feeling ungenerous, you can only have a total of 8 damage boosing modules at any given time. This would result in players having to choose what races they would want to have a damage bonus towards, if they wanted to go 3% for each race, or if they wanted to go 12% for two races, or any combination inbetween.

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Wed Oct 26, 2011 12:43 am
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that sounds fair :mrgreen:

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Wed Oct 26, 2011 2:10 am
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+1 Definately, This Idea is perfect and I'm sure most of us would love to see more modules for our ships, especially that give attack/defense bonuses or even maybe cloak/scan/hull/shield or energy! ;) Dan should definately make a new Npc Battle Market.

You sir are a genius! :D

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Wed Oct 26, 2011 3:07 pm
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I'd love if the reward for the race specific badges would be something like those artifacts from http://galaxylegion.com/wiki/index.php/ ... e_Contacts except it would spawn a solo rare from the race you got the badges from. 200 badges a pop or so. That would mean 0.5% spawn rate which would be quite less than the calculated 2-2.5% normal spawn rate. The only problem is not all races are represented at all ranks.

NPC hunting would be less of a drag that way.

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Wed Oct 26, 2011 4:04 pm
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the only drawback i can see to that is that some of the races dont have anything for people of a certain rank. like, drannik i think the best it might yield is an okkilor. and thats if youre still low enough to see em. shadin, i dont think really have anything... crimsons would be a korteth, the only real race that has something for people of a rather high rank are the rsl (the warp station) and the terran outsiders (troop carriers). so, what may be a bit of a twist is what if the coordinates gave out special ships specifically for that artifact. like, it would yield new ships that are unavailable any other way... this would prevent people from outleveling rares and bosses for that race, as well as provide some new content in the NPC field. the bosses would be able to be shared, but would not have a lock limit, as in as long as everyone hit it at least once they all got part of the reward. however, the boss would be scaled to the sharer. so while this would require teamwork and communication among higher level large legions, it would also allow smaller legions to get in on the action aswell. again, the downside is if there is one rank 300 and a bunch of rank 50s, but if the ship wasnt scaled to the sharer, it could be scaled to the average rank of the legion. either way would make it a bit more balanced to take down, but would still allow players to communicate and to work together to achieve their goals.

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Wed Oct 26, 2011 7:12 pm
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+1 I like everything that you have said so far.


Thu Oct 27, 2011 12:23 am
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+1 great idea!!

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Thu Oct 27, 2011 2:35 am
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@Vekno. Those artifacts spawn only solo-able rares. Troop Carriers, Rogue LabPods, Scytes and the like. Not bosses.

P.S.

Sha'din do have their rare but I don't even dare uttering the name. Maybe they won't spawn anymore.

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Thu Oct 27, 2011 6:12 am
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+1 love the sound of this :)

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Thu Oct 27, 2011 10:40 am
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+1

But Vekno's got a point. I can't see Ionic Battlsehips or Shadin Raptor. I'm over rank 450. Can't see Crimon hawks or all the other easy t kill lower rank ships. There'd need to be more of those easy NPCs from certain races made available for higher ranks to balance things out.

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Thu Oct 27, 2011 11:43 am
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Remainder wrote:
+1

But Vekno's got a point. I can't see Ionic Battlsehips or Shadin Raptor. I'm over rank 450. Can't see Crimon hawks or all the other easy t kill lower rank ships. There'd need to be more of those easy NPCs from certain races made available for higher ranks to balance things out.

No more anything. As Binary pointed out, more NPC's = worse spawn for the the sought NPC's.

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Thu Oct 27, 2011 1:19 pm
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if the added npcs were common, then it would just lessen the spawn rate of flamehawks. or as i understand it.

the way i thought it worked, was you either get a common, an uncommon, a rare, or an extremely rare. if you get a common, then it figures in the percentage spawn rates for all the common npcs and selects one at random. same for the other three results. so if this added in more common and uncommon npcs, and a few bosses, it shouldnt do anything but allow players to draw more variation from flamehawks.

HOWEVER, if i'm wrong, and someone can explain the way npc spawn rates work, then i would really appreciate the information for the next time i come up with an idea concerning additional npcs.

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Thu Oct 27, 2011 10:38 pm
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Vekno wrote:
if the added npcs were common, then it would just lessen the spawn rate of flamehawks. or as i understand it.

the way i thought it worked, was you either get a common, an uncommon, a rare, or an extremely rare. if you get a common, then it figures in the percentage spawn rates for all the common npcs and selects one at random. same for the other three results. so if this added in more common and uncommon npcs, and a few bosses, it shouldnt do anything but allow players to draw more variation from flamehawks.

HOWEVER, if i'm wrong, and someone can explain the way npc spawn rates work, then i would really appreciate the information for the next time i come up with an idea concerning additional npcs.

Binary postulated that any kind of NPC will be detrimental to every kind of NPC spawn rate. i.e. More NPC's in the game less chances for the ones you're after to spawn.

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Fri Oct 28, 2011 10:00 am
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This may not be true. It all depends on how Dan sets the percentages.

Let's say all commons have a 70% chance of spawning total, 25% for uncommon, 4% rare and 1% extremely rare. The spawn rates of ship types within them could be set to never change these totals, i.e. I don't get Ionic Battleships or Shadin Raptors anymore but this doesn't increase the percentage chance of finding a TO Troop Carrier.

well...it sort of does because they're easy to kill so I get more chances of finding the ship I want compared to having to use more clicks to kill a flamehawk.

Just to explain the problem with this idea again: ship types are not the same at all ranks. I think the only Drannik ship I see is the Ion Pulse Ballistae one. Folks below rank 200 see a lot more Drannik ships. The only Shadin ship I see are Chargers and Penetrators...oh...and the new rare one...Envoy or something. I don't see Raptors any more.

It's why the dark badges thing works. Everyone can see assassins and, I assume, RSL Siege Cannons too.

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Fri Oct 28, 2011 10:14 am
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thats why i suggested that they have something equivalent to the assassins for every race, that are not necessarily matched, but exist at 300 level increments up to level 6000 (they dont have to look different, just have different stats). they would give out badges of their race's type, along with dark badges. this way, everyone would see all the races, and everyone would have a chance to get them.

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Fri Oct 28, 2011 4:45 pm
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