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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Right now, one of our planets is under attack. We are safe, we have fended off the attackers however, it has led to problem.
People who are attacking the planets are at 0 disables so we can't stop them from attacking (save bricking the planet). Additionally, they have no hacks or disables left so we can't do anything that way. Finally, they are sitting behind their 0 disables contaminant missiling people.
Seems like there is 'protection' in being zeroed out. You can attack planets and do offensive actions but not much can be done back.
Zeroed out player should not be allowed to attack planets or something like that.
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Tue Nov 01, 2011 4:56 pm |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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there's an idea... make them find someone on their battle tab to disable to bring their count up to 1 before they're allowed to hit a planet..
.......but what happens if they went on an badge blitz yesterday, then they're zero'd, and then their 24hour timers from the badge blitz expire, and now they're sitting at -50 disables?
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Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Tue Nov 01, 2011 5:06 pm |
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Threadbare
Joined: Thu Jan 06, 2011 2:16 pm Posts: 916
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ODragon does have a point - if you can attack a planet while at 0 disables, it makes it darn hard to retaliate.
Maybe, attacking a planet should restore a 0 disable person to 1 disable?
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Tue Nov 01, 2011 7:22 pm |
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Black Flame
Joined: Fri Oct 21, 2011 12:45 am Posts: 9
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This is like what I was saying here: http://galaxylegion.com/forum/viewtopic.php?t=14949. I find people with 0 disables left all the time on my BT, and I can't do anything to remove them, other than wait until they fall off. It's a bit annoying.
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Wed Nov 02, 2011 9:37 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Black Flame wrote: This is like what I was saying here: http://galaxylegion.com/forum/viewtopic.php?t=14949. I find people with 0 disables left all the time on my BT, and I can't do anything to remove them, other than wait until they fall off. It's a bit annoying. This has nothing to do with the battle tab. There are multiple posts about that already (before yours).
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Wed Nov 02, 2011 9:51 pm |
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Deathpit
Joined: Mon May 17, 2010 2:50 am Posts: 54
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I understand your problem. I do agreed with your suggestion on zeroed players. There should be a penalty for being zeroed. Perhaps stay disabled for 24 hours after have disables down to 0 or till actions reset to normal? That will prevent zeroed player from doing anything related to combat such as base battles, hull-damaging missions, or planet defending. It may make players think twice about being zeroed.
Dan had zeroed players removed from the battle tab as the halcyon trap and calming amp updates rolled out.
_________________ I'm coming for your base...
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Thu Nov 03, 2011 12:20 am |
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FuriousRage
Joined: Tue May 18, 2010 5:12 pm Posts: 909
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One idea could be that if you have 0 disables left and use any offensive action (using enemy artifact, hitting planet, hitting base, hitting player) the game forces your disables up to 1, but only if you are at zero disables.
_________________Leader and co-founder of The Unknown. H HavingA AngerT TowardE EveryoneR ReachingS Success-- Galactic Encyclopedia
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Thu Nov 03, 2011 8:50 am |
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wyatt.smith.cork
Joined: Thu Jul 07, 2011 12:59 pm Posts: 40
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Deathpit wrote: Dan had zeroed players removed from the battle tab If this is the case why is my battle tab sometimes full of "player disabled too many times" players?
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Thu Nov 03, 2011 1:50 pm |
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rkngl
Joined: Sat Aug 20, 2011 11:57 pm Posts: 250 Location: here
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FuriousRage wrote: One idea could be that if you have 0 disables left and use any offensive action (using enemy artifact, hitting planet, hitting base, hitting player) the game forces your disables up to 1, but only if you are at zero disables. I agree with all but the enemy artifact as that also includes the probes, I could see it for flares or other arts that actually affect the other ship but I think the probes shouldn't trip it.
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Fri Nov 04, 2011 11:51 am |
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RogueReign
Joined: Fri Sep 17, 2010 7:02 am Posts: 598 Location: Mars
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i favor all of this, kudos to your suggestions.
+1
_________________ OFFICER:STORMKYN ALLIANCECurrent Rank: 800 +
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Fri Nov 04, 2011 12:02 pm |
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romanoid
Joined: Mon Aug 29, 2011 12:14 pm Posts: 516
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most stupid stuff is when guy with 0 disables left is guarding planet... and there is deflector on planet... its untakeble at that point
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Fri Nov 04, 2011 12:18 pm |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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romanoid wrote: most stupid stuff is when guy with 0 disables left is guarding planet... and there is deflector on planet... its untakeble at that point you can still attack a player with 0 disables if he is a guard on a planet... didn't you know? you have to target him from the planet window to be able to take him out... if you're targetting him from newsfeed, or if you're targetting him, then going to use artifacts, then going back to him, you lose the flag that says you're targetting him because of a planet...
__________________________ 
Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Fri Nov 04, 2011 1:36 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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romanoid wrote: most stupid stuff is when guy with 0 disables left is guarding planet... and there is deflector on planet... its untakeble at that point No its not. You can ALWAYS target someone from the guard list. Only drawback is their stats count toward the planet and you have to knock the population down to <10. Personally, I don't feel you should be able to guard at 0 disables, though. rkngl wrote: I agree with all but the enemy artifact as that also includes the probes, I could see it for flares or other arts that actually affect the other ship but I think the probes shouldn't trip it. Yes, it should. For 2 reasons: (1) Using a probe on a player shows offensive intent. Why probe someone if you don't plan on hitting them? (2) It's much easier to code. All artifacts classed as Enemy Player vs sifting through and coding each individual artifact (present and future).
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Fri Nov 04, 2011 1:52 pm |
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Chakotay
Joined: Fri May 14, 2010 7:30 pm Posts: 1529
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romanoid wrote: most stupid stuff is when guy with 0 disables left is guarding planet... and there is deflector on planet... its untakeble at that point Wrong. Zeroed on defending of a planet they can be disabled. I know this first hand.
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Fri Nov 04, 2011 3:24 pm |
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Chakotay
Joined: Fri May 14, 2010 7:30 pm Posts: 1529
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How about you just remove the actions. Make everyone happy.
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Fri Nov 04, 2011 3:25 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Chakotay wrote: How about you just remove the actions. Make everyone happy. First target after removal of actions: Stormsquall! Pile On!! 
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Fri Nov 04, 2011 4:01 pm |
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Chakotay
Joined: Fri May 14, 2010 7:30 pm Posts: 1529
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Hack away.. grab one of your favorite planets... Pile on is fine.. just don't don't go head first 
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Fri Nov 04, 2011 4:58 pm |
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Kharr
Joined: Sun Apr 10, 2011 7:06 pm Posts: 150
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I believe if you zero some one out they should not be allowed to use Offensive artifacts or be able to attack because they have been "Disabled" by being zero'd out and have to wait lets say a 12 to 24 hour period before they can attack or use an offensive artifact. I too have had this problem where I would be base killing some punk would sit there and CM me. I would zero him out and go back to hitting bases and he would still just sit there and CM me without being able to do anything to him. For the person that asked about being in the negatives if you have to wait 12 hours or 24 hours before you can pvp again (call it a repair cool down for being disabled or w/e you would like) by that point you come off cool down it should reset back to the normal 3/5/5. This will put more of an emphasis on either making smarter choices on who you hit, give you a punishment for a planet steal attempt, or what ever reasons people zero other's out. At the moment zero'ing someone out is more of a braggin yea i zero'd you than anything else.
I propose a pvp system where if you are zero'd, that it means your ship is pvp disabled for X period of time and you can not use any offensive artifacts or actions for that period of time. This will make people actually try to defend their ship or if they care about pvp at all not be forced to sit around and do missions for the next X period. The way the system is set up right now it is too easy to hide behind being zero'd and just be a troll.
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Fri Nov 04, 2011 6:12 pm |
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lionheart0084
Joined: Fri Jul 29, 2011 12:58 pm Posts: 94
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I've never came across this problem before or seen it so imo its either good use of game mechanics or a bug
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Sun Nov 06, 2011 5:06 am |
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