
Basically a new research tree with some cool stuff you can add to your ship and the base to increase or decrease exp gain and other things.
So here is my basic starter idea for the research tree.
Crew Morale:
Messages from Home
Nothing keeps the crew going that messages from home.
Installs a message delivery centre on your ship - 5 decks (limit 1 per ship)
Increases exp. gain by 1% and defence by 50
Bar
Nothing like a cold one. Your crew won't even remember the night before.
Installs a Bar on your ship - 5 decks (limit 1 per ship)
Decreases exp. gain by 3% and increases attack by 50
Gym
Keep your crew healthy and ready.
Installs a Gym on your ship - 10 decks (limit 1 per ship)
Increases defence by 3% and raiding success by 10%
Personal Quarters
Giving each crew member their own personal quarters will have them more comfortable with shiplife.
Installs a Personal Quarters Area on your ship - 20 decks (limit 2 per ship)
Increases exp. gained by 1% and raiding defence by 5%
Library - (BlackheartedKnight)
For all the bookworms, history buffs, nerds, and perverts on your ship.
Installs a Library on your ship - 15 Decks (Limited to 1 per ship)
Increases Research output by 5%
Virtual Subliminal Training Facility - (Vekno)
To cut down on training time for new recruits, training programs have been implemented into the subjects REM cycle, where they can be trained in the intellectual aspects of their specialty.
Installs a VST Facility on your ship - 25 Decks (Max 5 per ship)
Increases amount of rank points gained per rank point by .2
Matter Fluctuation Field Generator - (Vekno)
A large arena built to train troops for real battle situations. Real matter is fluidly generated and assembled into any possible combination imaginable, making this the perfect training facility for any situation a soldier may encounter.
Installs a Field Generator on your ship - 20 decks (Max 3 per ship)
3% of all attack from crew is added into invasion attack. i.e. 100 attack would give a +3 invasion attack bonus.
Tissue Regeneration Chamber - (Vekno)
Due to unforseen dangers with the many issues presented to the crew, these tissue regeneration chambers make accidental loss of life much more uncommon. A combination of PFC paired with a host of chemicals to accelerate platelet generation and tissue repair, as well as nanobots to orchestrate the regeneration of lost limbs can almost completely repair a body as long as the brain is intact and healthy.
Installs TRC on your ship- 15 decks (max 2 per ship)
Reduces the probability a crew member will be lost in a critical fail raid or planetary invasion by 25%
Hypersensitive Drug - (playret0159x)
Heightens the senses of crew members, thus increasing awareness.
Increases xp gains by 5% and increases attack & defense by 5%
Mess Hall - (destroyer43)
A place where all your crew can chow down to lunch and socialize, sharing combat experiences and other stories.
Effect: Increases all crew effectiveness by 5% from moral boost and being well fed.
Got room for more suggestions so if you've got them lets hear them.

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