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 Race hybrids 
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Joined: Tue Jun 21, 2011 6:32 pm
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Limit it to all the starter races, then it's still good, but not OP.

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Fri Nov 04, 2011 11:53 pm
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I say that Dan implements this through a mission.


Sat Nov 05, 2011 12:10 am
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Cdv91 wrote:
I say that Dan implements this through a mission.

Start of mission series:

Inter-Species Genetic Experimentation!!

Throughout the galaxy there are many inter-species couples. Unfortunately due to their genetic differences those couples are unable to bare children.
A team of top genetic scientists are working on this problem, but they frequently need fresh samples of genetic information to experiment with.
Would you be willing to part with some of your reproductive cells?

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Sat Nov 05, 2011 12:53 am
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Still a -1, if you exclude the additional races noone would ever use them as the hybrids would be too powerful, but with the added races, its also too powerful and not balanceable.

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Sat Nov 05, 2011 2:06 am
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Lone.Lycan wrote:
Inter-Species Genetic Experimentation!!

Throughout the galaxy there are many inter-species couples. Unfortunately due to their genetic differences those couples are unable to bare children.
A team of top genetic scientists are working on this problem, but they frequently need fresh samples of genetic information to experiment with.
Would you be willing to part with some of your reproductive cells?


AHAHA! magazines available upon request? :P

Deathgaze wrote:
Still a -1, if you exclude the additional races noone would ever use them as the hybrids would be too powerful, but with the added races, its also too powerful and not balanceable.


see, i dont believe that. yes, it would be a really good profession, but it all depends what you want. Excavator is no longer available. Builder is no longer available. Miner is no longer available. the thing is that if a player feels they need a stronger ship, they have more options than just buffing their shields. Also, because the hybrid racial bonus is cut in half, it has about the same value as a profession. Personally, if this was included i would have a VERY tough choice between Taltherian Excavator, and Inergon Konqul, simply because i would have to decide between a bonus to my current profession, and my resource gathering race of choice.

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Sat Nov 05, 2011 5:18 am
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Vekno wrote:
AHAHA! magazines available upon request? :P

magazines? bah... half their grant money is budgeted for genetic material harvesting aids... in the form of interactive holographic roleplay

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Sat Nov 05, 2011 5:22 am
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1+++++++++++++++++++++++++++++++++++++++++++++++++++++

I have ahd this idea in my head for awhile. Like a upgraded version of your race for more bonus, like a Chrome Inergon :mrgreen: .

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Sat Nov 05, 2011 5:24 am
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one thing that would help balance it out would be if thing such as the Xecti tower affected you if you were that race in any part so a tower blocking Konqul would also block all hybrids of the same. I believe it was mentioned before about going for half bonus for each which would help balance and the idea of allowing a single bonus ability race with a % bonus race should be fine(who would like a Drannick/Gentarr?). To help balance the ability the energy cost and timer should be move to 150% of the current total so the resource boosts would cost 300 e and take 60 hours due to the "impurity" of the hybrid.


Sat Nov 05, 2011 5:02 pm
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since drannik would be the 'official' hybrid, i wouldnt think the genetaar ability would be affected.

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Sat Nov 05, 2011 5:59 pm
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Vekno wrote:
since drannik would be the 'official' hybrid, i wouldnt think the genetaar ability would be affected.


its more because you're not fully one or the other, my reasoning was that since you're not a pureblood you have to work harder at using your talents otherwise it would just be grafting other body parts onto a whole being. The abilities would be affected for balancing because if there was no cost to it everyone would add on an ability to their favorite stat boosting race for free extras.


Sat Nov 05, 2011 6:07 pm
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since hybrid is the profession, i would think it wouldnt affect the primary race, only the secondary race. while it may be true that its not fully one or the other, i think this profession would be much less attractive if both the primary and secondary race were penalized in their bonuses. it makes sense to penalize the secondary race to make it give out a similar bonus to the profession, but to penalize the primary race aswell dosnt exactly make sense when viewing this in terms of a profession instead of an actual 'race'.

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Sat Nov 05, 2011 6:12 pm
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Vekno wrote:
since hybrid is the profession, i would think it wouldnt affect the primary race, only the secondary race. while it may be true that its not fully one or the other, i think this profession would be much less attractive if both the primary and secondary race were penalized in their bonuses. it makes sense to penalize the secondary race to make it give out a similar bonus to the profession, but to penalize the primary race aswell dosnt exactly make sense when viewing this in terms of a profession instead of an actual 'race'.



You're right, I had forgotten that this was to be a profession instead of a mission giving an art to have a hybrid race.


Sat Nov 05, 2011 6:42 pm
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If hybrids will replace profession, than neither should be penalized. I would also love to see what the hybrids would look like. It should be implemented through a mission. At the end of the mission chain you should get one free change into a hybrid race.

There was one idea where the first mission in the chain is where interspecies couples want to have kids and you donate some of your DNA for Research.

In the second mission, you are asked by your govt. to aid in the research. This allows you to build a lab designed specifically for DNA study. You must then collect DNA samples from members of every race so you can take them to the lab and analyze the samples. You must analyze ten samples of each race before moving onto the next mission. A special button can be added to the Actions page of every persons ship stats where you request DNA. You have access to everyone in your legion and every legion that your's has a pact with. If you attain samples from someone who is already a hybrid, the sample counts towards both races.

Please think of more ideas to make 2 more missions.


Sun Nov 06, 2011 7:35 pm
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Cdv91 wrote:
If hybrids will replace profession, than neither should be penalized. I would also love to see what the hybrids would look like. It should be implemented through a mission. At the end of the mission chain you should get one free change into a hybrid race.

There was one idea where the first mission in the chain is where interspecies couples want to have kids and you donate some of your DNA for Research.

In the second mission, you are asked by your govt. to aid in the research. This allows you to build a lab designed specifically for DNA study. You must then collect DNA samples from members of every race so you can take them to the lab and analyze the samples. You must analyze ten samples of each race before moving onto the next mission. A special button can be added to the Actions page of every persons ship stats where you request DNA. You have access to everyone in your legion and every legion that your's has a pact with. If you attain samples from someone who is already a hybrid, the sample counts towards both races.

Please think of more ideas to make 2 more missions.

How's about the third mission involves some protesters, protecting "the sanctity of life". 4 completions, 25 rounds per completion, 25 energy, 60 xp, after every round there's an NPC, like a "Protester Cruiser"?

Final mission, ends with hybrids unlocked.

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Sun Nov 06, 2011 7:48 pm
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Bluecifer wrote:
Cdv91 wrote:
If hybrids will replace profession, than neither should be penalized. I would also love to see what the hybrids would look like. It should be implemented through a mission. At the end of the mission chain you should get one free change into a hybrid race.

There was one idea where the first mission in the chain is where interspecies couples want to have kids and you donate some of your DNA for Research.

In the second mission, you are asked by your govt. to aid in the research. This allows you to build a lab designed specifically for DNA study. You must then collect DNA samples from members of every race so you can take them to the lab and analyze the samples. You must analyze ten samples of each race before moving onto the next mission. A special button can be added to the Actions page of every persons ship stats where you request DNA. You have access to everyone in your legion and every legion that your's has a pact with. If you attain samples from someone who is already a hybrid, the sample counts towards both races.

Please think of more ideas to make 2 more missions.

How's about the third mission involves some protesters, protecting "the sanctity of life". 4 completions, 25 rounds per completion, 25 energy, 60 xp, after every round there's an NPC, like a "Protester Cruiser"?

Final mission, ends with hybrids unlocked.


Ok, the third mission involves where you and your crew are directed towards crowd control.

The Fourth mission involves some people getting a little out of hand and violent. So you have to battle some violent protestor ships. As your final reward, a free race change to whatever hybrid you want.

Can someone on here create some sample pics of what these hybrids would look like?


Sun Nov 06, 2011 11:19 pm
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It should be an artifact dropped from an XRP warp station or shading penetrator, or drannik replicator

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Mon Nov 07, 2011 12:45 am
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i doubt if this gets implemented that the avatars will look any different. at most theyll change the color of their skin, but thats at the very most. none of the other professions affect the players appearence (i wish they did) so i dont see a reason this one would behave any differently.

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Mon Nov 07, 2011 5:19 am
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Vekno wrote:
i doubt if this gets implemented that the avatars will look any different. at most theyll change the color of their skin, but thats at the very most. none of the other professions affect the players appearence (i wish they did) so i dont see a reason this one would behave any differently.


Professions are careers, so of course they have no effect on appearance. But this is added DNA, something has to change drastically. There must be merged avatars.


Mon Nov 07, 2011 7:31 pm
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Cdv91 wrote:
Vekno wrote:
i doubt if this gets implemented that the avatars will look any different. at most theyll change the color of their skin, but thats at the very most. none of the other professions affect the players appearence (i wish they did) so i dont see a reason this one would behave any differently.


Professions are careers, so of course they have no effect on appearance. But this is added DNA, something has to change drastically. There must be merged avatars.


if this took the place of the RACE, then yes, i agree. but since this is replacing the PROFESSION, it most likely wont change. plus, i doubt dan wants to go through and remodel ALL of the avatars, while having to add in an increasing amount of options whenever the biweekly chains end, because it seems the only thing we get outta those are new races. As i said, the most you might be able to get outta this is a different skin color, i.e., red inergons for the inergon konqul. green konqul for a konqul drannik. even more muted lazuli for the lazuli aerlen.

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Mon Nov 07, 2011 9:39 pm
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+100000 to this idea


Fri Nov 18, 2011 2:16 am
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