kirkeastment wrote:
Can i ask why the stripcore mine is a no go for the planet?
That's a good question.
I'd demolish at least one of the star lifters and fill the space with other resource producing artifcts. They don't have to boost mining. It would just increase the overall production. I'd fit in as many structures as possible with the highest resource/size production (irrespective of resource).
I have a 15x hyperterraformed planet producing 1.1k of resources with about half artifact.
Volcanic Heat Seeker Mining: 2, Population: 150
Assimilation Locus Mining: 4, Population: 200
Captured Crimson Base Mining: 2, Research: 2, Artifact: 2, Attack: 250, Defense: 250
Interrogation Stronghold Research: 2, Defense: 300
Processing Core Mining: 1, Artifact: 1
Refining Lab Mining: 1, Research: 1
Relay Tower Research: 1, Artifact: 1
Warp Gate Mining: 1, Research: 1, Artifact: 1
Captured T.O. Harvester Mining: 1, Artifact: 1, Population: 160
Zolazin Analyzer Research: 1, Artifact: 1
Sha'din Grid Network Research: 2
Zolazin Analyzer Research: 1, Artifact: 1
Hyperforge Fabricator Artifact: 12
Hyperforge Fabricator Artifact: 12
HyperSensor Satellite Research: 2, Artifact: 2
Adaptive Spire Mining: 1, Research: 1, Artifact: 1
Adaptive Spire Mining: 1, Research: 1, Artifact: 1
Omnibase Mining: 3, Research: 3, Artifact: 3, Attack: 1000, Defense: 1000
_________________

Rank 550+ officer. 31K+ NPC Kills. 270K+ battles. 1 very sore finger.
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