Vacation mode BADLY NEEDED
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lionheart0084
Joined: Fri Jul 29, 2011 12:58 pm Posts: 94
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Toastar wrote: What if there was a way you could turn it on immediately, but not turn it off until it was over?
For example, I go to turn on vacation mode. I tell it how many days I'm going to be gone. I hit OK. From then on, I can't do anything or turn off vacation mode until the timer runs out. My upkeep stops immediately, as does my production. Shields and energy still grow back. Maybe I still have access to the legion comm and the front news page, but I can't do anything else - no missions, no fighting, no using artifacts. I could still be disabled as normal.
I might be restricted as to how often I could turn on vacation mode - maybe after i used it I couldn't use it again for two weeks minimum. Most other games u can activate it once a week for a max of 2 weeks takes a minimun of 24 hours to deavtivate from activation
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Tue Nov 08, 2011 6:09 am |
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lionheart0084
Joined: Fri Jul 29, 2011 12:58 pm Posts: 94
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Valocis wrote: I think Dan's suggestion is perfectly reasonable and should be accepted before you guys argue until you become the Congress of Galaxy Legion and in the end get nothing as this will disappear or we all will get a really F**ed up system that none of us like. I have to agree any system is better than no system at the moment, I'm sure any systems will be greatly appreciated by all galaxy legion members. just remember the its suggestions and ideas threads aka theorytank of sorts why make an imitation system for a game when u can aim to make a benchmark for all browers from multiple idea's. All in alll though yes any system for time you can't play is better than no system and would be appreciated. Once we remember our main goal is to get the system implemented before the semantics come.
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Tue Nov 08, 2011 6:15 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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rkngl wrote: Uy23e wrote: rkngl wrote: for the planet type mentioned pretty much anyone would brick before leaving so most of the case type can be tossed as the action taken other than flux which I agreed on the 48 hours waiting period would have already been done. Case three assumes it is also rather recent as I've had times when my legion wasn't alerting as many elites and my news feed stopped within a week of alerts without filling the whole history so if the attack happened earlier in that timeframe I might not even know until that first wave of sabs hit and not be able to guard before the first invade has had a chance if, during the time away, I had been disabled. Granted it would be some extreme luck for them to hit the very second I got back, but it is possible.
If they were bricked already and u can't flux till 48 hours later, why do u need to probe it? If you can probe it, if it was scanned, would you do something? If yes, whatever you did(further bricking, guarding, use of artifact) etc would be UNFAIR, because if in normal gaming, the scanner of the planet will have a chance to attack the planet BEFORE you do all of those. If no, we are back to, why do u need to probe it? It is recent... remember, ur planet was immune to everything except scanning by rule 2a or 2b(as long as it wasn't being competed before the vacation, in which case you probably should know) and therefore, you would NOT receive any type of msg regarding planet during vacation anyway. And therefore, any attacks would be between when you come back and when you log on the next time after your come back, a very recent period of time. There should also be a delay in crit hacks to be fair, maybe 12 hours on this one(I was never crit hacked yet... I assume it leaves a message?) And if the attack happen at same moment as your come back, it's equivalent then they just scanned it at that moment(any moment in time being equally likely as another), and well... it's possible that you were disabled at some time when a scan on ur planet happened and they started attack, no? rare chance equals rare chance. 1. Probe to know if you can swap back out instead of waiting and wasting possibly thousands of points needlessly? 2. actually my main action in that case would be to build up em in case they don't attack so I can build a temp flux which wouldn't affect their chances any(I've already agreed twice with the freeze on fluxes) only other actions I can think I'd take are set traps the same as I would if I noticed normally or use the CT probe to see who has scanned the planet(which I could see also blocking for the 48 hours as that could lead to "preemptive" strikes. for the second point same answer as to the first question. I regularly probe before upgrading or place new major arts so I don't just hand it over to the next guy. 3.crit hacks do tell you that you've been crit hacked, but not the planet meaning you either ask and hope to be told or probe. 4. The difference is in the planning and timing, even if you can't alert it you can tell the legion its stats, the owner, and any art and structures on it. So you can have a team of sabs ready to hit the second you can attack which is the situation I had described before. I sorta see your point, but here is my argument on the subject 1. If there was planet protection in the first place, why would you have walled when you were IN the vacation mode? There is no need for that. Following that, upon ur return, the default planet setting you have would be resource production, there are two options: keeping being resource going wall and potentially lose production point and waste CR. Now, in all fairness, you should be "keeping being resource" because the 2nd option is bogus. In term of normal game play, the other player would have the chance to attack you before you wall up(I will address the "planned" issue more in 4), therefore, the 2nd option shouldn't even be considered in the first place, because its very existence is already on the unfair side. With that said, for all intents and purposes, #1 is an invalid point to me. Following that logic, "before upgrading or place new major arts" from part 2 is also near irrelevant. If the planet was not changed in the first place, you probably do not have a huge need to upgrade a specific planet in that 2 days period, it is a very short time after all. 2. And the scanner would usually have a time lead on you finding the planet is scanned in term of normal game play, which means there is a delay between when you build up EM and when they have scanned the planet anyway. Therefore, a delayed knowledge of whether you should build up EM is also logical 3. then crit hack need to be protected against or full log of crit hack preserved beyond its normal expiration time. If the latter, then crit hack msg should be shown at the same time as when the time is "up" for pathway detector log to be shown. 4. Now this can be a valid point, indeed 48 hours seems like a long time to plan. But as you noticed, there was version 2a and 2b In case of 2a, the scanner have to manually find out that your vacation have in fact ended. If he don't check his planet on a very regular basis(and attempt to attack it to check if the "the dude is on vacation, no attack yo" sort of msg pops up) he might never have a chance to invade, let alone plan an invasion until the 48 hours is up, because he didn't know the planet became available to attacks. Ofc, leaving things up to "luck" like this might not be a good idea, that's why 2b was proposed (2a is probably easier to implement than 2b) In case of 2b, the time period is reduced to 24 hours, but the player who have recently found some vacation planets won't have to find out the fact that their owner have returned and planet is now available to attack manually. Now 24 hours is considerablly longer than the time between a scan happens and your next login(and thus the potential to discover the scan) However, compared to normal game play, this 24 hours actully include 2 time period: i. The time period between your return and his next login. ii. The time period that is equivalent of between his scan and ur NORMAL discovery of such a scan. For i, the logic is that normally, he would have the ability to invade or plan an invasion as soon as he scan the planet. But he cannot utilize the time in part i to do this, and therefore it is effectively wasted and worthless compared to normal game play scenario. (the difference between 2a and 2b is also this part i, that is 2a, due to the fact that there is no notice, extends i from "time period between your return and his next login" to "time period between your return and the next time he attempts attacking the planet" which is likely considerably longer as ppl login more often than they try to attack planets... I think) For ii, frankly, if it was normal game play, you would only probe ur best ones, and that means there is USUALLY a period of time between the fact that the planet was scanned and when the scan was discovered, namely your next routine probe round or when the planet is actually attacked. And therefore it means that your planet would usually be vulnerable to invade or plan of invade for a number of days before you are aware of the scan, regardless of your login frequency. With that said, this risk window should be preserved. Ofc, I realize that pathway detector and crit hack msg would have a short period of time for part ii(only a duration equal to between time of scan and ur next login), so it might be fair to allow those msg to show 12 hours after instead of 24 hours. However, frankly, normally "silent" scans... you would have to deal with risky period anyway, because part ii would have existed and be fairly long and vulnerble to planned attack anyway. So here is proposition onto plan 2b: 2b. I. Upon the end of vacation mode, all player who have scanned the vacationed player's planet during the period of the vacation will receive a notice about their return. II. Crit hack log and Xecti Pathway Detector trigger msg will be displayed 12 hours after the end of vacation mode. The planet whose Xecti Pathway Detector have been triggered during vacation mode will still list Xecti Pathway Detector effect under the effect section of the planet info, to avoid manual Xecti Pathway Detector trigger checks. III. Flux Probe and Planet Flux cannot be used for 24 hours after the end of vacation mode. Let me put this another way, to allow probing right after u come back from vacation mode is somewhat equivalent to: you have an xecti pathway detector on all ur planets(or rather planets that you are willing to probe) and you are online 24/7 That is, it is equivalent of you knowing that one of your planet was scanned the moment it was scanned. In both cases (24/7 active with detector and allow probe after vacation) there is no time window for the scanner to perform ANY action between the time of the scan and time which you discover that the scan happened. That's hardly realistic
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Tue Nov 08, 2011 7:23 am |
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rkngl
Joined: Sat Aug 20, 2011 11:57 pm Posts: 250 Location: here
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not quoting to try and help save space  I understand the other options, it was part of why I had singled out 2a as it was really the only option I had problems with. With my first point it was more in consideration of a non-protection plan, I agree it wouldn't matter under full protection as only a really paranoid player would brick an invincible planet. Most of the points on both sides have come to the point that we can see a good compromise between the idea I think it would be possible for a 48 hold on the fluxing, 24 hours for probe with a 12 hour wait on the xecti since that would allow a user a chance to alert if lucky on timing before the lockdown triggers which wouldn't hit unless it was looked at/scanned after the timer ran down. I think this seems a decent cross between as the 24 hour period is usually the point within which one decides if they will try to attack or not. One addition would be to make the freeze period similar to the halc where once attacked the freezing period would drop except for the xecti so it wouldn't be wasted this would fit into the idea of it having just been scanned.
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Tue Nov 08, 2011 7:44 am |
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Jawwa
Joined: Thu Oct 13, 2011 10:12 am Posts: 497
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Just by way of a suggestion, why not make it so that when you go in vacation mode, the game autosells all of your minerals but only to cover your upkeep. So if you normally make 10 b/day and your upkeep is only 8b/day you end up losing 2 b by not being there to do it manually. Obviously if your minerals don't cover your upkeep they would only cover however much of your upkeep they normally would and you would have to have a surplus in your bank of credits to mitigate any other loss/damage to modules/ship.
The mechanics of it would need ironing out slightly but by doing this you remove the need for any special 'modes' or cool off periods which would needlessly complicate the game.
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Tue Nov 08, 2011 10:47 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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Jawwa wrote: Just by way of a suggestion, why not make it so that when you go in vacation mode, the game autosells all of your minerals but only to cover your upkeep. So if you normally make 10 b/day and your upkeep is only 8b/day you end up losing 2 b by not being there to do it manually. Obviously if your minerals don't cover your upkeep they would only cover however much of your upkeep they normally would and you would have to have a surplus in your bank of credits to mitigate any other loss/damage to modules/ship.
The mechanics of it would need ironing out slightly but by doing this you remove the need for any special 'modes' or cool off periods which would needlessly complicate the game. mechanic isn't that hard, there is a forumla for the % rate of each type of mineral calculated according to lvl. So it's easy to calculate the "average value" of each mineral if given access to the code itself. And from there, multiply that by production and 24 hours/day is ur daily mineral income. Compare that value with the daily upkeep, if it's lowre than the daily upkeep, the difference can be subtracted from cred while zeroing mineral production, if above than there is no change on either one. So the implementation of that won't be hard at all However, it offers no real advantage over simply stopping all upkeep ad production upon "trigger" whatever the trigger condition might be, so while it's not hard to do.... I don't see a reason to do it that way
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Tue Nov 08, 2011 11:34 am |
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Jawwa
Joined: Thu Oct 13, 2011 10:12 am Posts: 497
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Uy, those weren't the mechanics that I was talking about. I was referring to whether or not they'd sell once a day (with the potential of reaching one's cap every 24 hours) just before the upkeep was due; or whether they'd sell on an hourly basis and then at upkeep remove any excess at that point. And you're right, the mechanics would be very simple, it would just require a decision as to how to implement.
As for what it does MORE than the removal of upkeep, it removes the need for saving up 7 days of upkeep before going on holiday (without giving any appreciable surplus benefit to being on vacation). It also would pave the way for an autosell option of minerals should Dan ever decide to implement one as I'm certain he's been asked to in the past. The only thing it doesn't do is deal with the ramifications of being hacked, disabled, and raided while you're away. And tbh, I think those are the risks you take being on vacation.
p.s. I do believe that something should be done about a high level being able to hack lower level players, farming them for planets and more planets whether the person is on vacation or not.
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Tue Nov 08, 2011 11:51 am |
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Remainder
Joined: Thu Dec 16, 2010 11:11 am Posts: 556
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Rather than a vaction mode how about an Entrust Mode? Basically instead of freezing your account in some way this would allow someone else to use your account while you're away. They can only do a few things or perhaps they could have full control to follow whatever instructions are left for them. Your account can keep growing while you're away and there's less chance of losing planets.
_________________  Rank 550+ officer. 31K+ NPC Kills. 270K+ battles. 1 very sore finger. Cool Text - Create Your Own Logo
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Tue Nov 08, 2011 2:06 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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+1 I wholeheartedly agree with this. I was without net connection for 3 months. I had 1 million before it happened then when I logged back in after 3 months I had 250K left.
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Tue Nov 08, 2011 2:56 pm |
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Oakland Blocks
Joined: Fri Apr 15, 2011 8:34 am Posts: 216
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Ultimately, the reason Dan should consider a Vacation mode is for his own business growth.
No matter what, I do not see any players willing to come back after seeing their entire ship broken. If I see my ship broken, it would cost hundreds of billion to repair.
Being inactivity for 7 days to enable no upkeep is bad. For a frequent player like me, My upkeep is 16bil a day. That would take 112Bn to go on vacation and plus that would also lead to stolen planets and etc.
Giving an allotted amount of days for full immunity and no activity or gains so a player can take a breather should be warranted.
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Wed Nov 09, 2011 1:32 am |
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Valocis
Joined: Sat May 21, 2011 7:32 pm Posts: 582
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So the simplest fix would be you pay 50 GP to get no upkeep for the first 7 days and then after the first 7 days you go inactive and then upkeep? This type of Vacation mode would last indefinitely, Eliminating the upkeep problem.
You are taken off of the BT until you log back in.
I don't believe planets should be affected by Vacation Mode.
_________________ Founder and Supreme Commander(Former) of the Legion Home One and now its enemy.
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Wed Nov 09, 2011 5:17 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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Valocis wrote: So the simplest fix would be you pay 50 GP to get no upkeep for the first 7 days and then after the first 7 days you go inactive and then upkeep? This type of Vacation mode would last indefinitely, Eliminating the upkeep problem.
You are taken off of the BT until you log back in.
I don't believe planets should be affected by Vacation Mode. if vacation(no-upkeep) last indefinitely then planet shouldn't be protected but if it's some amount of time below 1 month, then giving it protection is probably fair enough, just have to have certain limit factor to it.
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Wed Nov 09, 2011 9:39 am |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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if vacation mode protected planets indefinitely it would negate the patch Dan threw in a while back that makes planets of 6 month inactives easier to capture
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Wed Nov 09, 2011 2:18 pm |
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QR1VX765
Joined: Wed Oct 12, 2011 4:55 am Posts: 23
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Unless Vacation Mode is a deliberately enabled state, compared to simply not logging in at all.
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Wed Nov 09, 2011 6:41 pm |
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lionheart0084
Joined: Fri Jul 29, 2011 12:58 pm Posts: 94
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remember the aim of the posts here are to get something in place for a bit of security if we take a break or holiday that ensures that when we come back to the game it is worth while playing
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Thu Nov 10, 2011 11:01 pm |
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rkngl
Joined: Sat Aug 20, 2011 11:57 pm Posts: 250 Location: here
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QR1VX765 wrote: Unless Vacation Mode is a deliberately enabled state, compared to simply not logging in at all. I would have to require no planets were being attacked or you yourself were under attack becuse otherwise this would be used as a super halc protecting yourself and plaents whenever you thought you'd be in danger of losing one.
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Fri Nov 11, 2011 4:38 am |
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Darklife
Joined: Tue Jan 11, 2011 5:35 pm Posts: 91
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I see lots of players worried about vacation mode being used to protect planets......
assume this... A. vacation is set for a number of Days B. No login for X days C. no production at ALL D. ship untouchable... disable doesn't apply as u could only do it once if it could & hack raid are pointless as there is nothing on the ship E. No planet invasions F. vacation can only be activated after 36 hrs of no hostile action
Lets say someone scanned my 15x mega colossal whatever Planet .... so i go into Vacation to hide so said planet cannot be taken... As the player going into vacation mode im gonna lose X days of research, minerals, artifacts, energy, badges & im sure even more things im not thinking of..... all to protect this planet, What happens when i come out of vacation mode? does the person who scanned it magically lose the chance to take it? No, unless i acquired a Flux they can still take it. They just have to wait....
Points being
1. Vacation should protect your WHOLE acct otherwise its not a vacation 2. Planets can be taken just as easily after a vacation as they can b4 & the person on vacation is LOSING out because they are on vacation pls dont make it more punishing for players in vacation then it needs to be
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Sun Nov 13, 2011 9:01 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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Darklife wrote: I see lots of players worried about vacation mode being used to protect planets......
assume this... A. vacation is set for a number of Days B. No login for X days C. no production at ALL D. ship untouchable... disable doesn't apply as u could only do it once if it could & hack raid are pointless as there is nothing on the ship E. No planet invasions F. vacation can only be activated after 36 hrs of no hostile action
Lets say someone scanned my 15x mega colossal whatever Planet .... so i go into Vacation to hide so said planet cannot be taken... As the player going into vacation mode im gonna lose X days of research, minerals, artifacts, energy, badges & im sure even more things im not thinking of..... all to protect this planet, What happens when i come out of vacation mode? does the person who scanned it magically lose the chance to take it? No, unless i acquired a Flux they can still take it. They just have to wait....
Points being
1. Vacation should protect your WHOLE acct otherwise its not a vacation 2. Planets can be taken just as easily after a vacation as they can b4 & the person on vacation is LOSING out because they are on vacation pls dont make it more punishing for players in vacation then it needs to be Here is my suggestion on the planet protection matter, it's better than urs (E+F) 1. any planet that have been attacked in the last 3 days does not enjoy this protection. 2a. after vacation ends, for 48 hours you cannot flux, flux probe any planets. Also, Xecti Pathway Detector that would have gone off during vacation will not until go off after this 48 hours period. 2b. change period of 2a to 24 hours, but give a notice to all player who have scanned one of the vacationed player's planet upon their return. 2c. Planet protection can only be done by paying a certain amount of GP(advanced vacation mode??). And if done, the planet will not be available in the "scanning pool" during the period of protection. 3. Planet that were scanned/crit hacked recently will not gain protection until 24 hours after their discovery, this does not apply to planet that are scanned/crit hacked AFTER the start of the vacation mode activation. now I'm gonna modify 2a after discussion with rkngl: flux probe delay change to 24 hours instead of 48 hours Xecti Pathway Detector msg is to be sent 12 hours after your return instead of 48 hours Crit Hacked msg is to be kept and sent 12 hours after your return, just like Pathway. Here is the reason: loophole-scenario: U go onto vacation during ur vacation, someone scans ur 15x mega as soon as u come back, u probe and flux it Someone just lost a fair chance at ur planet hence the 12/24/48 hours delay system rkngl and me were talking about. ofc, there is option 2c from my original post where the planet can't even be scanned at all, but that really is a lot of protection, and i feel total protection like that should come with a price. and ur point F doesn't consider all cases. What if someone go into hiding after one of the planet was attacked? hide so long such that upon return Temporal Flux Orb can be used when it couldn't before? No "hostile action" was performed, only received, so the protection is valid under ur system. Yet the attacker was robbed fair chance on the planet. and then there is my point #3... read it and carefully consider why it's there.
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Sun Nov 13, 2011 9:57 am |
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Darklife
Joined: Tue Jan 11, 2011 5:35 pm Posts: 91
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"hide so long such that upon return Temporal Flux Orb can be used when it couldn't before?"
If the vacationed player couldn't Flux the planet b4 they went into vacation mode then how are they gonna use a Flux when they come out? there is nothing gained while on vacation & timers stay the same... if they purchase GP ...well thats a benefit of spending $
"3. Planet that were scanned/crit hacked recently will not gain protection until 24 hours after their discovery, this does not apply to planet that are scanned/crit hacked AFTER the start of the vacation mode activation."
If i read your number 3 correctly you dont get protection for planets that are scanned or hacked during vacation.... sounds horrible to me... you lose a loved one & are gone from the game for a few weeks, maybe its simpler and your just taking a REAL vacation & you come back to having maybe lost your best planets even while in "vacation mode"
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Sun Nov 13, 2011 10:19 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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Darklife wrote: "hide so long such that upon return Temporal Flux Orb can be used when it couldn't before?"
If the vacationed player couldn't Flux the planet b4 they went into vacation mode then how are they gonna use a Flux when they come out? there is nothing gained while on vacation & timers stay the same... if they purchase GP ...well thats a benefit of spending $
"3. Planet that were scanned/crit hacked recently will not gain protection until 24 hours after their discovery, this does not apply to planet that are scanned/crit hacked AFTER the start of the vacation mode activation."
If i read your number 3 correctly you dont get protection for planets that are scanned or hacked during vacation.... sounds horrible to me... you lose a loved one & are gone from the game for a few weeks, maybe its simpler and your just taking a REAL vacation & you come back to having maybe lost your best planets even while in "vacation mode" 1. go look up what a Temporal Flux Orb is.... your lack of knowledge surprise me. 2. No, u didn't. first half of rule 3 says "DO NOT PROTECT RECENT SCANNED" second part of rule 3 says "THIS RULE DOES NOT APPLY TO SCANNED ONES DURING VACATION" together they say "a recently scanned planet just before the start of vacation don't gain protection until sometime AFTER the start of protection period"
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Sun Nov 13, 2011 11:38 am |
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